FoonLudum Dare ExplorerLD46 → Beat-o-matic

Beat-o-matic

By greizgh

View on ldjam.com

CategoryRankScoreCount
Overall7833.1321
Fun8162.8921
Innovation4223.4221
Theme684.1821
Graphics7133.1321
Humor7442.2520
Mood8482.7520

Comments

generalsturgeon 2020-04-20 20:29

Good job! Got alot harder when that second heart came into play:).

soarendev 2020-04-20 20:35

got 13120!

It's

absolutely

impossible

when you reach several hearts at the same time xD

because of the different bpm you have to manage bewteen the two.

It took me several tries to understand that there wasn't any explicit indicator of the rythm I had to take, and that I needed to rely on the textual value with the bpm target^^ Maybe try to implement a sign of the rythm if you plan to do a post jam version of the game? It would make the "multi hearts" handling bearable x)

Else, I like the concept, and it fits the theme really well, so even if there are some flaws, great job to being able to produce this in 48h!

markopolodev 2020-04-20 20:36

* I like the sound effects, the way the flatline fades out after game over is nice. * I couldn't get very far, since I have no idea what a given bpm sounds like; I racked up heart attacks very fast :laughing: * It would be nice if I could resize the window. Try going to project settings -> stretch settings -> mode -> 2D or Viewport and stretch aspect -> keep. * The red Xs at the top to indicate heart attacks are very nice, and overall the UI is very clear. * Nice work!

meelo 2020-04-20 20:36

The Mac version doesn't open for me (on Catalina, anyways) - but the web version seemed to work fine, and I didn't notice any lag in the inputs. I enjoyed it whenever I could get started - but getting started was always rough, since there didn't seem to be a lot of feedback available before you started having attacks. I think this game would benefit a lot from having more feedback about the right pace to keep, and maybe being a bit more forgiving - it would be particularly great if the heartbeat sound effect could play at the appropriate speed - it was jarring to have "ba-bump (silence) ba-bump (silence)" at slower BPMs and made it harder to keep pace. I only managed to get the cloud-based stage once, but I thought the text there was pretty funny - well worth the trouble. (...though I was not a very good cloud based pacemaker. :( )

bongo227 2020-04-20 23:11

Its pretty tricky, I always loose when you have to manage 2 hearts, but I probably just have bad rhythm :sweat_smile:

knason 2020-04-21 17:56

Interesting game, I liked it and I actually played it for a while, since I really wanted to be successful but I have to say that I failed :) I never made it past two hearts. I did find it hard to keep two hearts at different rates. :) fun game!

madbarron 2020-05-02 19:36

Okay, took me a while to figure out how to play. I thought the animation of the heart would tell me when to press space. I think this is also the smallest game I've ever played :)

jspacek 2020-05-02 19:49

they never should have hired me for this pacemaker job :sob:

neat little concept - definitely missing either an audio or visual cue for the rhythm. I think you could have set it up so the heart animation goes along to the needed BPM!

Thanks for submitting!!

untitled-studios 2020-05-04 17:22

Hard as hell! Fun and simple concept, and executed pretty good.

xart2012 2020-05-07 05:50

yeah, really good idea: ) and well implemented: )

jonathan-lorenz 2020-05-07 20:09

??? I don't get it at all. How are you supposed to know when to press space?

synystercola 2020-05-08 01:45

Who knew trying to keep two hearts going would be hard! It took a bit for me to get into the rhythm (hah!) but I like the concept. The flatline as a game over is a nice touch :)