FoonLudum Dare ExplorerLD40 → Kalyuka

Kalyuka

By soyrandom

View on ldjam.com

CategoryRankScoreCount
Overall5992.8345
Fun5092.9247
Innovation6192.3946
Theme5702.8346
Graphics5242.7939
Audio4382.5618
Humor3572.5943
Mood5182.6645

Comments

oivin-f 2017-12-04 17:19

Not bad! I didn't see a point in not just holding spacebar all the time though. Nice, fitting music! Good job!

kantora 2017-12-04 17:52

Cool game! It's missing a regenerating energy meter to manage your attacks and maybe axe upgrade but overall loved the music the game!

alexhoratio 2017-12-04 17:56

Psst, anything ending in *.exe is generally not Linux compatible! Linux executables usually either don't have any file extension, or are *.bin files. Having said that, for any other Linuxites out there:

**Just remove the .exe bit and chmod +x it and then ./kalyuka it, that'll work!**

As for the actual game, the art is quite cute though I find it very difficult. Keep it up! I agree with the addition of an energy meter, it'd help to make it easier to balance things.

EDIT: Also that axe spinning when you hold the spacebar is soo lovable and cute

simonhutchinson 2017-12-04 18:09

Nice! Great music. Why did you opt out of audio?

Like the commenter above, I just held down space and it seemed to go well. Those tentacles though...

Keep up the good work!

soyrandom 2017-12-04 19:07

@alexhoratio i don't know much about linux, i just press "export to linux" in godot and that file generated :P @oivin-f @kantora @simonhutchinson i couldn't figure out a better way to do it, i'm noob in this game engine. Thanks everybody for the reviews!

2017-12-04 19:07

Vamos nachas papaaa no lo jugué todavía pero seguro alto game

r3l0ad1 2017-12-04 19:08

Nice Game, But I found it easy to hold the spacebar, overall a great game

sgadrat 2017-12-04 19:11

The music is awesome and the idea funny.

I love the axe spinning, but I see no reason to release the spacebar. That and the hitboxes that I did not understood are my only two points that canbe improved. The game is cute and fun :)

pkenney 2017-12-04 19:12

(Quick note - I notice in the credits you said that someone else made the music. That means this should be entered into the jam, not the compo as that is against compo rules.)

Nice entry - especially for a first LD! There was a fun variety of graphics to the enemies, and they were nicely alien/creepy/monstrous. Definitely played to your strength by having a lot of different ones.

Also cool that you had four totally different boss fights!

If I could change one thing, it would be to have more feedback when the player is hit, like a little flash appear on the screen. The sound effect of the axe hitting the black blinking slime monster was great, more of that kind of feedback when the player gets hit would have helped ground me in the world of the game. For example I wasn't even sure at first if the tentacles were hurting me in the first boss fight.

Nice job! I definitely held space the whole time, but that wasn't a problem imo.

arcadia 2017-12-04 19:17

Neat entry, the attacking is a little wonky due to the axe favoring attacking from the right/above, but overall a great entry!

soyrandom 2017-12-04 19:18

@pkenney it is against the rules? I mean, he only made the music, i spent 44 hours in front my computer making the game haha! Thanks!

r3l0ad1 2017-12-04 19:20

@soyrandom I don't think it should be against the rules

mathiouza 2017-12-04 20:15

Cool game ! Hectic music ! Overall nice graphism ! Good hob ! But just hold space bar is not too fun x) Moreover, at the beggining, I thought I had to mash the spacebar x) But anyway, nice entry ! :)

Keep coding :)

pkenney 2017-12-04 20:34

@soyrandom I wouldn't sweat it - it's clear you worked hard and made something nice all by yourself in 2 days! I definitely don't mean to diminsh that by citing rules!

generalvivi 2017-12-04 20:41

Simple, straight forward. The axe spinning in a circle gave me a chuckle :)

I felt it could use some more feedback as to when the player took damage.

nate-wec 2017-12-04 21:03

Fun little game,

cogcomp 2017-12-04 21:18

Great game! Really addictive. Though it's a bit hard to know when you've actually managed to hit the monsters. (Oh, and by the way, you should at least opt out of audio rating since you didn't make the music)

soyrandom 2017-12-04 21:24

@cogcomp Thanks!!. I have removed the audio rating!

madbeagle 2017-12-04 21:33

When I discovered I could swing the axe indefinitely, a good moment :D

prostone 2017-12-04 21:42

Basically agree with the comments above. I really like the wrapping effect, but enemies don't seem to take it into account, which would add a little bit of difficulty. Other than that it would be nice if basic enemies would be a more distinguishable (not in art but in behavior - just a little speed there, projectile here), they kinda feel the same with just different graphics. Those are just REALLY minor things though. I enjoyed playing it, very good job!

batmanasb 2017-12-05 00:05

I found a bug where enemies can only hurt you once until you exit their collision area, so that could potentially be used to beat the bosses easily.

soyrandom 2017-12-05 02:00

@batmanasb That's a feature!! Haha, kidding. I'm aware of that, i tried to solved it but i was too tired :c

soyrandom 2017-12-05 02:00

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soyrandom 2017-12-05 02:00

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eerongal 2017-12-05 02:24

Fun game. Almost like a bullet hell/horde shooter, but without the shooting. The attack radius discrepancy on your different sides makes it a bit clunky, though.

bradleysmith 2017-12-05 02:42

The character design is pretty cool in this. :)

tiberiusuciu 2017-12-05 05:35

Great pixel art! Also really good music you made for this game!

I seem to have a bug on the HTML5 version, I cannot move horizontally. For a first submission, this is pretty good!

Looking forward seeing more games from you!

gwolf86 2017-12-05 10:24

Great work for your first LD. I really liked the character design and music. It would have been nice to see some more variation in the enemies (holding space just seemed to annihilate everything) and the tentacles seems a bit unfair, since you never knew where they were going to pop up next and had a goo chance of killing you. Overall though, it's a solid entry and I really enjoyed playing it.

soyrandom 2017-12-05 17:20

@tiberiusuciu that is strange, it worked perfectly to my, try reloading the page. It might have some errors, i used and old godot version

benhumphries 2017-12-05 19:29

Great game! I think with a little balancing it could go a long way. Holding space seems pretty easy, but on the other hand, the tentacles are kinda ridiculous at some points. I think if you added some indicator so there was more skill in avoiding them it would work a lot better. Good job!

paulhocker 2017-12-09 02:46

i really liked your monsters you created - and the gameplay was really good - of course the axe animation could have been better - but overall great game

x1212 2017-12-17 09:57

Good job!

A few things that could be improved would be the feedback when your character gets hurt and how enemies spawn (sometimes they spawned out of nowhere or even exactly where I was standing).