FoonLudum Dare ExplorerLD44 → Souls

Souls

By dezarius

View on ldjam.com

CategoryRankScoreCount
Overall2993.2623
Fun2273.2623
Innovation3492.8222
Theme1143.6623
Graphics3063.1623
Audio2103.1022
Humor2002.8523
Mood3222.9223

Comments

grllle 2019-04-29 21:19

Neat graphics and sound! I would like to play more but maybe i don't get it completely. It's challenging to shoot the enemies before they hit you and i don't know what to do with my powers :D

twobythree 2019-04-29 21:23

The difficult between wave 2 and wave 3 increases too much! I enjoy playing the game, that wave button is a cool mechanic. About the theme it fits perfectlly. Like the music and the animations. Perhaps adding a 2d material without friction to the player will prevent him for slow his speed while on a wall. Congratulations!

dezarius 2019-04-29 21:30

@twobythree thx :) Yes after playing it for a bit more i think it is a bit too hard. I was already experienced with the game while development but new players find it pretty hard. Thanks for your Feedback :)

dezarius 2019-04-29 21:34

@grllle Thx :) Yeah you need to circle around them without getting hit. I thought it was a bit too easy if they get oneshooted. But maybe it's a bit to much

jjjjason 2019-04-29 21:43

Like everyone else said, quite difficult, haha. I like the touch of the bridge to the powerups taking a cost as well, makes you want to stay in as long as possible. Music is fun too, the simplicity makes it so that you can loop it forever and it doesn't get annoying.

Monster designs are fun.

neonjeff 2019-04-30 00:12

I really like the game art in this! I usually lost a bunch of health running through enemies at the beginning of waves before getting a chance to circle them and just realized I have to run over the spikes to do powerups from a comment... time to play again!

kovakomes 2019-04-30 02:44

The 0's look like 8's. Threw me off at first. Anyway, pretty difficult game, but a good entry. Good job.

wassim 2019-04-30 20:59

Cool game! Nice concept and gameplay just wished the player had more control on which direction to shoot in! Good job!

rancoud 2019-04-30 21:20

Good job I find it difficult because the room is small and you have to lose life because enemies always touched you

gwinnell 2019-05-01 14:31

Very nice first game jam and likewise first LD entry! I second @rancoud's comment on the room size being a bit small - generally means the movement upgrade isn't as useful (there's no place to escape). Otherwise, all very well done!

mikelovesrobots 2019-05-01 19:47

This was super fun. I loved the push-your-luck aspect to it where I had to decide between rounds if I was going to go through the spike floor to the shop or not. Nice work!

freso 2019-05-01 19:48

Haha, this was a similar idea to our own game. Cool! But quite hard yes.

dk5000p 2019-05-01 19:58

It didn't seem like my bullets were actually hitting the enemy. Also, having to give up like 3 lives to get a powerup is a lot. It is a good concept just needs a little more execution.

tinykidtoo 2019-05-01 22:30

Definitely, a better game then when I did my first Ludum Dare. I really liked the variety in the enemies forcing me to change my strategy as time went on.

cnatalo 2019-05-02 05:14

Really nice game! loved it! keep with good work :D