vanleiden 2019-04-29 19:50
Very well written, I only wish there were more choices sometimes. But I understand that it would be hard to implement.
Foon → Ludum Dare Explorer → LD44 → The Day Of The Chosen
By sahoskins1
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 782 | 3.20 | 22 | |
| Fun | 857 | 2.92 | 22 | |
| Innovation | 913 | 2.71 | 21 | |
| Theme | 634 | 3.25 | 22 | |
| Humor | 503 | 2.89 | 21 | |
| Mood | 396 | 3.47 | 22 |
Very well written, I only wish there were more choices sometimes. But I understand that it would be hard to implement.
@vanleiden Thank you for your kind words. I had to reign things back a bit due to time constraints. Could have gone wild with choices with this but that would have made the scope too much for just the one weekend :)
Yes, Twine! I was already looking for the (usually too few) interactive fiction entries in the jam. I liked the story and the development, also that the meaner and darker your choices are, the quicker the whole story deviates from normality. Very well done!
@zondarg Thank you so much. I'm glad you enjoyed. The idea is that the darker the choices you make, the more dark ones become available to you and it's good that you noticed how quickly you can make the whole thing spiral away from normality.
Nice narrative and good text-based game you have here. However, more choices would be good, but hey it's not a game jam without time limits. Congratulations for pulling this off!
@von-vista thank you! Glad you enjoyed it
Good writing! I made two runs with different options and I'm glad to discover another story.
This is well written. That what kept me continuing, because I didn't feel any game in this, like you don't really have options, most of the time it's just "run of fight", or just click on some action to go on. There are multiple endings, but it is really long to get to the few moments you have a real choice to make though, I must admit I did play only one time. However the story is really cool!
I got surprised when I saw my health points for the first time. It really got me out of the immersion, I was living a story, thinking about what was happening, imagining some environment in my head, and then you came with some video game statistics I never expected to be here. Not sure about that, it really broke the immersion and you could've simply write something like "you got hurt". That is the worst point of the game, it's really immersive but suddenly this comes and destroys the nice build up...
That's what I wanted to say, but keep in mind that text games aren't not my favorite genre, so my feedback might be pretty harsh but it's only my personal opinion ! I liked the story and the colors and font, simple but very efficient ! Maybe some audio could help ? No music, but some atmospheric sound ?
I do not know that much about how to make good storys in games but really like the narration :)
I enjoyed your writing! I haven't played many text based games since back in the day so it was a refreshing experience. Some additional choices/forks and some background music would enhance the experience but I feel you all too well on the time constraints. Congrats on finishing!
I really like the writing! I like how the story converges every now and then but has enough different paths to keep it interesting. Congratulations on getting the entry in btw :D. An argument could be made for the theme not being implemented that well, but I think you did a good job overall!
Pretty funny game in a way, it's a bit sad there's no audio whatsoever to back up the mood of the game. Also, I don't really see the connection with the theme of the game, except maybe the Devil dollars, but I'm a bit confused : You gain these by killing monsters, and by doing so you loose some health, but you're never really endangered by this and there's not really any gameplay mechanic that revolves around recovering or loosing your health, which is a missed opportunity imo.
But hey, that's still a pretty nice job you did there ! Looking forward to the next one, I played the lst one not so long ago and it was great :)
The narration is fun! The English Breakfast line in particular got me pretty good. There's minor nitpicks in spelling/grammar here and there, but it's Ludum Dare, we don't have time for review and editing :smile:
I was actually quite surprised at how much deviation there would be at the paths--getting run over by a bus versus successfully evading them monster folk result in quite different content! I also really like simulating RPG fights in these text adventure sorts of games, there's a sort of ironic commentary on how game systems work to be found.
Really the most egregious thing though is that I always bring my teleporter in my back pocket when leaving my house, I don't see why this occasion would be any different.
I'm dead-dead but I didn't do evil things...that's something. I regret killing some monsters. Maybe there is an alternate ending if I keep running away from the fight. Great writing, it was entairtaining and funny. I like that sometimes we have choices that leads to nothing like using the teleporter, it's a great way to engage the player. Thanks.
@saering I think you find your comments more harsh than I do. Honestly your feedback was very constructive, thank you :) There is less fighting and more story in some of the other paths if you did wish to play again. I do agree that some sound would have helped though.
@balance686 Thank you for the kind comments. Again, I agree with you that audio would have helped this.
@svats7 Am glad you enjoyed. I will admit the game didn't follow the theme as closely as I originally planned but it didn't deviate completely from it :)
@quasar47 Thank you, am glad you enjoyed the overall experience with it. It is possible to die in the game through loss of health which can affect the ending you get but it relies heavily on a few random number generations going a particular way which I didn't really have the time to perfect in the final testing. If I ever use this battle system in any future projects then it will be more heavily refined and better balanced.
@jjjjason clearly you are better prepared than the fictional version of yourself then. Is a rookie mistake not to carry a teleporter after all! I'm glad you enjoyed so many aspects of the game. It was my first time in using text alone to quite this extent so wasn't too sure how it would come out but people seem to have enjoyed the writing so I feel I now have a good platform to build from with future endeavors.
@julienlussiez Thank you for the kind words. The teleporter seems to be some peoples favorite option, which I only threw in for fun at the time but the feedback is proving very valuable. Will likely include more choices like that in future games.
Interesting entry, a text based game is always quite a challenge to maintain the player in it. The style was quite nice, as it was short and efficient. I definitely think a game like this need some sort of sound design to put some more depths into the story :) Nice entry
Good writting, played all the way till the end a couple of times to try to get the devil dollars. Din't really understand the theme connection at the beginning but it is indeed clear once you actually go through it. Simple but interesting entry :)
The game is pretty nice, but I think it would benefit from having a "Restart" button on the final screen. Sure, pressing Ctrl+R isn't alot of work, but it could easily be avoided.