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Shadow of the Elm
Shadow of the Elm
By plasmonic, olafstromberg and Martinitron
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1739 | 3.26 | 32 | |
| Fun | 1101 | 3.37 | 31 | |
| Innovation | 2386 | 2.48 | 30 | |
| Theme | 2474 | 2.50 | 31 | |
| Graphics | 1286 | 3.58 | 32 | |
| Audio | 995 | 3.25 | 26 | |
| Humor | 1953 | 2.00 | 27 | |
| Mood | 972 | 3.51 | 32 | |
Comments
eldar
2020-04-20 23:50
Fun little game, but with a fair share of bugs. I liked the visual aesthetics and the world music - it was a joy to hop around in search of crystals.
The bugs I encountered were:
-I got stuck in the platform once: Screen Shot 2020-04-20 at 4.34.04 PM.png
-If you collect some crystals and exit to Main Menu, you still have them filled in, so you can collect the same crystal again and effectively cheat the game
-The first time I entered right-top level, it was bugged for some reason: I couldn't see the pellets shooting from the left, but still died to them: Screen Shot 2020-04-20 at 4.36.01 PM.png
I'd totally play more of this if there were more levels and bugs were gone!
pretty good game, fun style. Little buggy, got stuck in the floor multiple times
Nice work. It is a hard game. I could not collect all of the gems. The palette of the colors are good. The pure white color is too much for me. It would be better to dim a little so it is more harmonic with the rest of the colors. I miss a acceleration, deceleration in body velocity. It was hard for me to jump to the right place. I liked the screen switch. It reminded me the old times. Thank you for that. Good job. Thanks.
Hey you did I wonderful job with this game! I really enjoyed playing it.
There were a couple bugs i ran into, one where the jumping animation got stuck and you were unable to jump. The other was also related to jumping, but it had to do with the game registering double jumps on certain occasions.
Other than what I mentioned above, I thought this was a solid entry and I look forward to more! keep up the good work.
Untitled.png So, not sure why but sometimes I come across what I think are invisible spikes? I seem to die from nothing, which is preventing me from getting the last 2 crystals. Otherwise its a really good game, interesting story hook at the beginning, and you pretty much almost made a metroidvania, its just missing some power ups. Good job!
izokia
2020-04-21 06:57
A SUPER FUN and well polished (art wise) platformer. I can play a game like this for a long time
One problem is you can easily get stuck in the floor and sometimes can't get out of. Other than that, movement felt good and my experience was better
nek
2020-04-21 08:16
The game had me hooked but i kept dying out of nowhere as well as the sounds bugged out and got stuck on terrain a lot, i did finish it though, with the bugs fixed i'd love to play more.
Really great aesthetic. Sound design was great too. I won't mention the bugs because it seems you are already aware of it and fixed it. Really love the art style and the controls felt good. However few of the levels felt a bit empty.
Love the graphics style, especially the colors. I kept getting falling through the floor in a couple different spots. If these bugs get worked out then this game would be super polished, great work!
Very nice little platformer. It had some typical platforming controller bugs, where you sink in the floor or it just feels "slippery" / "laggy". This could be due to the webbuild, which I completely understand. It would probably have benefited from a little bit more content, as most of the crystals were found within 2-3 screens from one another. Nonetheless, thank you for making this game !
flamus
2020-04-22 19:18
Good entry! Sometimes i got stucked but overall great gameplay!
sp3sheep
2020-04-22 19:21
Really nice game! there were a few bugs and I wanted it to be a bit longer(though that might be a plus) Well done!
This platformer is so cute, level design is very good with shortcut to return to the begin for example.There is a few collision bug, but the character respawn instantly, its a very good die and retry. Music is relaxing. I enjoy this entry and icollect all the crystal and save Elm! good job !!! elme.jpg
Short and sweet! I really like the graphics and the ambient music, gave the feeling a really cool atmosphere. The controls felt very nice and responsive. The jump sound was a bit loud, and there was some rooms where I died instantly as I walked in. Would be nice to have a little time to prepare! But otherwise a stellar little game. Good job!
ponypen
2020-04-22 19:30
Really nice pretty little game! It does have its fair share of bugs, but all is forgiven when you get to charge about in search of crystals !!!
heyycap
2020-04-22 20:03
Couldn't get all crystals and got stuck in floors/wall a bunch of times. I like the style, though.
weine
2020-04-22 20:23
Cute and fresh platformer with tight controls and all the clichés like lava, spikes and disappearing floors. Could have used a bit more of a unique twist and connection with the theme, though.
Thanks for playing my game! I managed to check out yours as well here's some feedback : 1. The spikes were hard to see at first 2. For a game about "Keep it Alive" it felt weird to be able to die as much as i want 3. Sometimes i fell thru the floor but i managed to get out pretty easily
Overall, great game!
honey
2020-05-11 07:18
SotE.png
I really expected that something is up there since I went so far away from everything else :) Otherwise pretty neat, jumping felt good, controls felt responsive, never encountered any weird behaviour.
I sometimes felt that platform colliders were a tad bit too small, like I was supposed to land on the very edge but fell through it instead. Also I'm not sure about the platform graphics, the title screen and the character is beautiful, but the platforms themselves are just... well, they're okay, which is a high contrast to the title screen :)
Good one, short fun, perfect jam length, pleasant experience!
tobiasw
2020-05-12 14:23
Well, that was short and sweet. I especially liked the atmosphere!
And thanks for including a super short-ranged respawn. The only change I'd suggest there is that you might want to take away any gem the player collected in the meantime. I feel like leaving the room with the gem should be part of the challenge too.
You could also consider making the jump height dependent on how long the jump key is pressed, enabling smaller and bigger jumps. Always helpful in a precision platformer!