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Up Hero Down Enemies

By regisclaus

View on ldjam.com

CategoryRankScoreCount
Overall4423.8421
Fun2843.8421
Innovation5973.6021
Theme13983.5721
Humor9813.0519
Mood8623.5820

Comments

lex 2020-04-22 01:10

Nice game @regisclaus! Congratulations on your submission, you did it even though you had little time. Very proud of you :D

pedro-miranda 2020-04-22 18:46

Great game, went all the way to lvl 25! Pretty neat idea debuffing enemies before the fight. Congratulations!

azo 2020-04-25 19:52

Graphics were nice, great sound effects, a solid idea that fits the theme, all round a nice submission. Good Job!

smirnov48 2020-04-25 20:08

Good game! Interesting idea.. After 15 levels is become boring. I think you need bosses or other events to increase interesting.

likirus 2020-04-25 20:08

Overall a great game, nice graphics and music and the little voice over lines were pretty good. It's quite easy though, I think the HP of the hero should not be fully healed every turn, that would make it more difficult and require a bit more strategy, in the current form I gave up on debuffing the enemy at some point and put all my points into attack and that worked out very well

multiplexor 2020-04-25 20:10

Very nice game! Graphics, sound and music all fit together and it has a certain strategical factor to it. My only gripe is that after a few combats the enemies did not seem to be able to keep up and I was roflstomping them (Tho that's a small complaint)

All in all, awesome job! Well done :D

dunderroffe 2020-04-25 20:18

Found my self playing till level 36. Fun game :)

martinitron 2020-04-25 20:24

Nice little game but I think the ratio of time in interactive game play to the automated battle isn't in the players favour, especially when the health stats get higher and the battles take longer. Is the enemy able to "debuff" you in return? maybe it would be nice if the opponent made some choices about your stats like you do to theirs?

tadej 2020-04-25 20:39

Quite fun. After the level 15 I barely needed to upgrade my stats and downgrade enemies tho, so I just stacked a lot of points (see picture below). Also maybe it would be more interesting if weapons and potions were something you would use for tougher fights and would only last for the duration of 1 round.

One thing that wasn't really clear to me was if stat points debuff all the following enemies or just the current enemy.

2020-04-25 22_36_24-UpHeroDownEnemies by regisclaus.png

kekkodude 2020-04-26 10:53

quite enjoyable, it got pretty easy after a short while and i did not really have to upgrade my hero al that much. Also if i just spend all my debuff points to negate their attack it gets really easy, at lvl 10 i was so op i could just breeze through the game, but i wanted to see if i could find the end, but at lvl 50 i gave up haha. Ikke navngitt.png

I dont know if it's intentional or not but you can swap weapons & potions during fights solid concept, and i liked it, even though i'm not a huge fan of passive clicker games

psydack 2020-04-26 21:19

Even had a short time to do, you made a super cool game. Awesome. =)

rikitaner 2020-04-27 13:38

Very fun! It took 2 rounds to understand what I had to do, but when I did i became quite easy. There was really no chance of me losing. It would be great if you added bossfights. Ofcourse I didn't think that this was a true downside to the game as there is no way you could've done it in time. But for the future I'd recommend different areas with different enemies. The area could end with a boss fight perhaps. Overall very fun and well made. Good job!

random-thoughts 2020-04-28 11:26

Untitled.png ITS OVER 9000!!!! Surprisingly fun game. I thought it was kind of repetitive at first but then I was suddenly seized with the sudden urge to deal at least 10,000 damage in 1 hit, which resulted in that pic after 15min of grinding :grimacing: A potential bug I found is that you can still change weapons/potions even after beginning the battle, not sure if thats intended. Some suggestions will be to allows clicking and holding to assign stats faster as I was mostly maxing out attack while reducing the enemy's defense as much as possible, so later games made my hand hurt with all that clicking. Another suggestion would be to make the weapons and potions work as more of a percentage based on the current stats as especially later in the game, the slight addition/reduction of 2-3 stat points doesn't really matter anymore. Again, a really surprisingly fun game despite its simplicity, I had a lot of fun trying to reach that point in the game. good job!

maytch 2020-04-28 12:01

Fun little game, I can see this tactical style being implemented in a bigger game.