@amigopadilha @rayne @cristhor98 @ultrabill @ethereal-psyche-games @trivial171 @subhajit-nath Wow! Thank you all for the love, seriously <3 <3
@ribout-horace Thank you for the feedback! I'm glad you liked the aesthetics ^^ You're totally right about the 2 hiding the ball, and I'm thinking about removing every text in the countdown and using some "traffic light" system like in Mario Kart instead. We'll see how that goes!
@listonos Thank you! Yes, the AI is pretty dumb, but holds the player for a match or two. Glad you liked it!
@arzi Thank you a lot! Yes, the angle is a bit off and maybe the power bar goes too fast, I'll try to improve it for the next release!
@eitrius I'm really glad you liked it! The invisible walls were the solution to a big problem where the ball just falls off almost at every shot. I agree that it's frustrating sometimes, and I think it really is a level design problem: a level without those big holes shouldn't need invisible walls, and would be funnier to play with it. Thank you for the feedback!