shrinjoy-fox 2018-04-24 10:09
love your game man good job also check out our game here https://ldjam.com/events/ludum-dare/41/
Foon → Ludum Dare Explorer → LD41 → Shape Destroyer: Ascension
By lumos
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 601 | 2.89 | 21 | |
| Fun | 593 | 2.73 | 21 | |
| Innovation | 411 | 3.23 | 21 | |
| Theme | 380 | 3.52 | 21 | |
| Graphics | 553 | 2.71 | 21 | |
| Audio | 508 | 1.84 | 21 | |
| Humor | 521 | 2.00 | 19 | |
| Mood | 592 | 2.44 | 21 |
love your game man good job also check out our game here https://ldjam.com/events/ludum-dare/41/
I like your game a ton! Its super fun to play. Good job on the enemies as they seem about right in difficulty. I enjoy the building elements as well. Great job on you entry.
Check out my FPS Board game here: https://ldjam.com/events/ludum-dare/41/robot-vs-you
Couldn't get building to work, even though tile was showing blue. Was only able to open menu on the power plant. Good work though in only 17 hours!
This was pretty cool! It took me a bit to figure out how to play but then I really liked the idea. I wish there was a way to get more ammunition, and sound effects. Nonetheless, well done!
@svdvorak: That's odd. Note that you must build on tiles adjacent to roads, and that you're not allowed to build on a tile you're standing on. The game does a terrible job of explaining that (I should really add that to the "what you need to know" section above). If building simply didn't work though... well, it should have. :(
@Lumos Maybe it's because I have a swedish keyboard layout or something. I've had issues with that before. Good thing it seems to work for everyone else though :)
Cool concept, well executed. It lacks music and sounds. And I hoped to see at least a door to my buildings ^^' Anyway, the game is quite cool, challenging but I think too slow though.
Cool overall game, keep coding :)
Cool game! But I really wish there was some visual feedback when you hit an enemy.
I had the same problem as @svdvorak. In my first run, tiles highlighted, but when I pressed E on them, nothing happened (made sure not to stand on them). I then started a new run, and now tiles wouldn't even highlight. Also when I started the night, there were no sounds anymore. Although I was able to kill the enemies. Would have loved to give this a chance, but unfortunately it's not playable for me. :/
The gameplay and concept are where your game shines, push it further and you have something insanely fun between your hands! Here are my balancing and gameplay nitpicks: Movement speed is too slow, power is too expensive, base gun's ammo should regenerate when not active, industry is too weak for an upgrade (easily overshadowed by commercial, I want to be a tyrannical landlord and shoot guns! :japanese_goblin:
I simply could get the menu for building buildings to show up; all I could ever do is improve my core. The shooting isn't bad but also isn't great...with its regenerating ammo and fast fire rate, the starting gun is actually the best. I wish I could have seen the "other half" of this game.
Very nice concept, and very smooth gameplay! The AI of the enemies is very dumb, but it's understandable given the time of the jam. Congrats! :D