FoonLudum Dare ExplorerLD41 → Shape Destroyer: Ascension

Shape Destroyer: Ascension

By lumos

View on ldjam.com

CategoryRankScoreCount
Overall6012.8921
Fun5932.7321
Innovation4113.2321
Theme3803.5221
Graphics5532.7121
Audio5081.8421
Humor5212.0019
Mood5922.4421

Comments

shrinjoy-fox 2018-04-24 10:09

love your game man good job also check out our game here https://ldjam.com/events/ludum-dare/41/

bryan-coen 2018-04-24 11:09

I like your game a ton! Its super fun to play. Good job on the enemies as they seem about right in difficulty. I enjoy the building elements as well. Great job on you entry.

Check out my FPS Board game here: https://ldjam.com/events/ludum-dare/41/robot-vs-you

svdvorak 2018-04-24 11:16

Couldn't get building to work, even though tile was showing blue. Was only able to open menu on the power plant. Good work though in only 17 hours!

vasco-freitas 2018-04-24 11:22

This was pretty cool! It took me a bit to figure out how to play but then I really liked the idea. I wish there was a way to get more ammunition, and sound effects. Nonetheless, well done!

lumos 2018-04-24 11:24

@svdvorak: That's odd. Note that you must build on tiles adjacent to roads, and that you're not allowed to build on a tile you're standing on. The game does a terrible job of explaining that (I should really add that to the "what you need to know" section above). If building simply didn't work though... well, it should have. :(

svdvorak 2018-04-24 11:31

@Lumos Maybe it's because I have a swedish keyboard layout or something. I've had issues with that before. Good thing it seems to work for everyone else though :)

mathiouza 2018-04-24 13:00

Cool concept, well executed. It lacks music and sounds. And I hoped to see at least a door to my buildings ^^' Anyway, the game is quite cool, challenging but I think too slow though.

Cool overall game, keep coding :)

eldemarkki 2018-04-24 13:24

Cool game! But I really wish there was some visual feedback when you hit an enemy.

vinterskog 2018-04-24 14:23

I had the same problem as @svdvorak. In my first run, tiles highlighted, but when I pressed E on them, nothing happened (made sure not to stand on them). I then started a new run, and now tiles wouldn't even highlight. Also when I started the night, there were no sounds anymore. Although I was able to kill the enemies. Would have loved to give this a chance, but unfortunately it's not playable for me. :/

talops 2018-04-24 17:10

The gameplay and concept are where your game shines, push it further and you have something insanely fun between your hands! Here are my balancing and gameplay nitpicks: Movement speed is too slow, power is too expensive, base gun's ammo should regenerate when not active, industry is too weak for an upgrade (easily overshadowed by commercial, I want to be a tyrannical landlord and shoot guns! :japanese_goblin:

viridiangames 2018-05-10 11:27

I simply could get the menu for building buildings to show up; all I could ever do is improve my core. The shooting isn't bad but also isn't great...with its regenerating ammo and fast fire rate, the starting gun is actually the best. I wish I could have seen the "other half" of this game.

elhombrebanana 2018-05-10 11:58

Very nice concept, and very smooth gameplay! The AI of the enemies is very dumb, but it's understandable given the time of the jam. Congrats! :D