Deer Quest by Brachistosauro 2020-05-09T14:38:11Z ♥ 1
Hilarious, good work with the writing! And it's a good take on how games have you kill so many enemies to reach a goal like saving one person.
Foon → Ludum Dare Explorer → Users → svdvorak
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 53 | Delivery | 👥 | Peculiar Parcel Pioneers | jam | 1093 | 2.98 | 2.64 | 3.19 | 3.13 | 3.26 | 3.31 | 2.71 | 3.24 | |
| 2020 | 46 | Keep it alive | 👥 | The Genesis Loop | jam | 99 | 4.15 | 4.22 | 3.78 | 3.78 | 3.72 | 4.12 | 3.28 | 4.15 | |
| 2019 | 44 | Your life is currency | 👥 | Brain Drain | jam | 179 | 3.82 | 3.58 | 4.11 | 4.19 | 4.13 | 3.66 | 3.52 | 3.50 | |
| 2018 | 43 | Sacrifices must be made | 👥 | Puzzle Kids | jam | 82 | 4.02 | 3.88 | 3.86 | 3.48 | 4.46 | 3.73 | 3.05 | 3.87 | |
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | Alida of Arx | jam | 197 | 3.87 | 3.43 | 2.54 | 2.48 | 4.18 | 4.06 | 3.13 | 3.79 |
svdvorak leaves an average of 14.2 feedback comments each event.
Hilarious, good work with the writing! And it's a good take on how games have you kill so many enemies to reach a goal like saving one person.
Nicely done! Great that you added a tutorial, it helped a lot and got me going pretty fast! Though I didn't understand at first that you should keep the ball away from your creature to increase its happiness. I also loved the events that could occur by email. Added a nice dynamic of changing things up or just giving some context to why the owner wouldn't return :) I wish there was more to do also but its LD, time is very limited! Again, great job on making the game!
Grooble is the way to go! Loved the game even though I wished there was more to do. Still, it had me hooked until the very end. I guess it's a good thing that I'll be first to be assimilated? Excellent work!
What a cute game, lovely playing it. But I got too ambitious and expanded too fast so I was just shy of the monthly rent and my shelter had to close :(
Really cool concept and a pretty good implementation. I wish you had more control over which enemies the towers attacked, usually the enemy in the front took all the shots. Got to 294 seconds at which the screen was just full of enemies and I was spamming the healing button :)
I found the contrast between the girl and the bear hilarious even though the game itself was way too easy. Definitely worth playing through to see the dialogue!
Loved the game! Feels great to play though the small delay between pressing jump and actually jumping threw me off at times. And I wish the game ramped up quicker, the first 4 levels are too slow when you get used to the game. I think I would have continued to play longer otherwise. Sorry to nitpick, I think I do it because the rest of the game is so amazing! Great work!
Who wouldn't want to try the game after reading the project description! Lovely game, it felt like there was a huge cave to explore. And I loved the books you could find with the fun dialogue. It was a bit of trial and error to see where you were going since the light becomes so weak so fast. But otherwise, good fun, great work!
I saved the raccoon! Loved the art and the intro/outro & transitions. And it was fun to play too! I'm glad that you added the option to up the difficulty. Great work overall!
​Oh my, what a game! I loved the atmosphere, the writing, the artwork and colors... everything really! I wish it was longer. And I've also learned something new, I had never heard of gopher networks before.
Interesting idea about having the light decrease! A bit too easy as is, I always had the fire fully lit without any problems. Very cute!
Great work in such a short time! And so polished! Following the narrative of each patient treated was fascinating and it was tough to make decisions​ at times.
Really cute and lovely! Though it seems like I am a bad duck-mother. I couldn't understand the timing of protecting from the birds and the camera is incredibly sensitive. Though that is all weighed up with having a Quack-button. QUACK!
Well done, a fun experience. A bit much walking back and forth while it definitely could have helped with more feedback on the enemies while firing, kinda hard to know if you did anything really. Wished you could turn around while aiming too, a bit tricky with just WASD. Still, fun to play through, good job!
Couldn't understand how the game worked, could only move right and jump but when the giant came I was stuck. And apparently I couldn't die either even when my healthbar was empty.
Hilarious, beautiful and with surprisingly amount of dialogue and options. And the intro is just amazing. Absolutely love the long scroll of salesmen with you at the bottom :D Failed pretty spectacularly so trying again now. Oh, and I lost my mouse cursor after restart, seems to be a bug.
Amazing game, it's really impressive how you got so much into the game. And such an experience, beautiful while both relaxing at times and hectic at others. Only issue is that natives would spawn in the air sometimes, a very small gripe really. Still, absolutely great work!
I didn't have another person to play with but it was fun enough trying to make the most expensive hat. Some very fitting and great art. I also had an issue with the mouse going outside the playfield which made it a bit trickier to play.
Looks great and feels great with a good level of balance. Got through after a few deaths (though hard I did not get past). Love how the shotgun shells just fly into place when you reload :)
I also had an idea about making a game about streaming but I think you made it better than I probably would have if I did it. Pretty fun and gets tricky keeping all your viewers though I was able to get $6.593. Though you get a bit too stuck when touching a wall, would have liked if you could slide a bit to more easily get out. But you really nailed the driving feel otherwise! Good job!
That was hilarious even though I had no idea what I was doing (could be a bit more clear on what symbols do what). Loved the sound effects in the intro and the art is spot on. It sure made me chuckle at its absurdity. Very polished as well. I love Wolfram and Wolfram loves me!
Beautiful graphics, I really love the retro 3D. Interesting trying to figure out if you're going the right way. But it got a little dull just wandering around in the harder difficulties.
This was such a nice game, I really think you got the mood down and the balance seemed pretty good. And I summoned Az’gath the slain! Good art, fitting sounds and I like the fact that you always have the ultimate summoning card in your possession, just tempting you until it's actually time.
Well I'm impressed. You got a full experience with both a puzzle game and a meta game. And both where pretty good as well! The texts may have been a bit uninspired, had some typos and some news could repeat but overall, great work on getting the mood right. I also got the "Currency is life" ending.
Pretty fun, got a little bit tricky navigating around the enemies while trying to catch your coin. Some more sound effects (and maybe a little lower volume on some) would have been nice but well done considering the short amount of time!
Nice work! Nice with clear instructions on how the game works. Though it was a bit unclear on when guns where cooled down to fire again or how their placement would affect their shooting (since it would seem they could shoot in any direction). So I kinda just spaced them out and that seemed to work. In the end, I saved them :)
What a cute little astronaut guy. It's a shame that he kept dying on me! :) Pretty hard to keep track of everyone though it helps a lot that you can move them when aiming the flashlight on them. I loved the little intro you did too, very smart to have one explaining how it works!
Very well done, nicely executed idea with a surprising amount of polish. I survived my first way through but not without losing an arm and a leg (literally). Great job!
It sure does get stressful towards the end :) Still, good job on getting something done. I didn't understand what to do more than just fill the slots up with the two towers, is there a way to increase the health?
Very cute game and nice work on getting all those features in, including an intro and an exit! Also nice that you added a enemy proximity warning. I did have a few issues though: enemies wouldn't spawn or wouldn't try to get to you, I would often fly high up in the air for no reason and I was unable to buy the fourth level tool.
This was surprisingly fun and engaging, usually I find it a bit hard to get into visual novels. Really cool that you had time to get in multiple endings as well.
Oh my, this was way more fun than I'd figured at first. Great work on the effects when launching a person (that is a weird sentence out of context). Good work with the balance, both figuratively and literally in the case of the weight of the airship based on number of people carried. Really good job!
I grew up on The Incredible Machine so this was absolutely in my taste. Quite a lot of fun trying to figure out how to get the little guys to the big robot though as others have mentioned, physics are a bit wonky so hard to figure out how get a working path. Great art-direction as well!
Looks pretty nice and fun running around stealing stuff before your friend can. But I really wished it had some animation and sounds, it really would have improved the experience.
The game looks and feels very polished with a fun way of portraying the age old problem. I found the comments between levels funny as a way of saying there really isn't a way to win in this. Procrastination showed you had some fun with the design as well. Hats off to you, you did a great job!
Fun twist on the sacrifice theme, I thought the character started jumping when I sacrificed a leg which would have been hilarious but only seemed to be a short glitch. Love the visuals but some sound-effects would have been nice. I wasn't able to complete the game on my three tries though, in the last cemetary I always got stuck somewhere when doing a minor sacrifice and it wouldn't show the hands.
Love the visuals and the music fits very well. Reminds me a bit of Thomas Was Alone. But like others have said, very short and can't see the connection to the theme. And the jump delay was a bit annoying. Still a very good job!
Love graphics and animations, the fact that the zombies throw themselves at you and then die is pretty hilarious. I found the game a bit too difficult and finicky, it's hard to line up a shot without putting all your force into the shot.
Fascinating use of the theme and with great use of audio and visuals combined. It got pretty eerie to actually finish the second and third parts. Loved it!
This was surprisingly awesome! Hilarious doing doing swings with a shotgun while simultaneously keeping those pesky zombies away. Took quite a few tries to finish the last hole. As @GeraldFIngBurke said, you really nailed it!
I couldn't figure out how it worked. I see three letters in the book but nothing happens when I press them. Any hints?
It was a bit unclear on what one has to do to get the ingredients but I eventually figured it out. Cute game anyway, though a bit lacking in challenge.
That was pretty fun, I enjoyed the thought of people racing inbetween attacks. And it was very entertaining seeing your race-competitors charge and smash into the tanks :)
I really liked the music as well but the gameplay was a bit slow though, took a while to accelerate and get around. I guess that added to the outer-space'ian feel.
Got the same issue as @Elbcore, stuck at light potion. But interesting concept, though a bit confusing at the start. It required a bit of a careful touch when trying to separate two elements coming from similar directions. Some music & sound would help a lot but as you mentioned, hard when you're doing it solo :)
Hilarious genre-combo that for sure kept you occupied during dialogue. Maybe a bit much even, hard to look forward on the level while reading from left to right, I mostly skimmed the text sadly. I think voice-over would help. I've got to say that it was very nice that you made the platforming pretty generous, that kept it from getting frustrating when you would barely miss a jump. And absolutely loved the art style! Great work everyone on the team!
Oh, and I never thought I'd actually run to catch up to a robber to get mugged, usually is the other way around :D
Pretty fun mashup of genres and very cute text. BLAMMO :) Though I had issues when trying to build things in the TD-mode. It would deduct the cost yet not actually place the tower or wall.
Surprisingly charming and fun, I really liked the art-style! Some game sounds would help and increasing the difficulty would help create that highscore-chase itch. And an online scoreboard of course :) But all in all, great job on your first admission!
Very fun idea, not much to the stealing but fun to try to replicate the art. Horribly in my case. https://i.imgur.com/LK2sZYN.png
Couldn't get building to work, even though tile was showing blue. Was only able to open menu on the power plant. Good work though in only 17 hours!
Amazing mood, really sets the stage perfectly. Great having an intro and tutorial like that. Enemies could be a bit more visual (kinda hard to see the blips). With more refinement I definitely could see this as a fun, smaller, game. Until then I'll just continue running "rot 5000" and "fire 10000" :D
I have to agree with @Hello.Coder, the race button looks like a high-score. You might want to add a line in the game description here to hint about that. And the turn radius is frustratingly large, a lot of stopping and backing up to go around corners. Nice addition with the minimap! And I got to say, just the thought of having to click a bunch to get gas while driving in a race is pretty fun :)
Pretty fun walking around shooting, I loved the little "sound" texts and how you present the letters and ammo left. Just wished it had some sounds and music! Movement seems a little iffy btw, doesn't move very smoothly.
A bit unforgiving, I could easily get trapped with no way of not colliding. Still, pretty charming and I love the fact that the cars honk at you and you get a chance to switch lanes.
Rather light on the survival aspects, didn't really need to manage that part. But fun none the less, walking around solving puzzles :)
LD53 — Delivery (3)
Tracks 'n Bandits: Haulin' Cargo by Terquey 2023-05-10T17:45:35Z ♥ 2
Cool little game, with a nice idea and fun gameplay. Cute art! I found it a bit too easy though and I'd recommend to greatly shorten the time it takes to enter the station, unload and exit. Felt like I was often just sitting and waiting for that to finish. But overall, great work!
Trebuchet Post by zgragselus 2023-05-10T17:25:28Z ♥ 1
That was a pretty hilarious concept and well executed! Never knew how fun it could be flinging packages using a trebuchet. Good level of polish and good addition with the tutorial at the start. I do agree with the others, some sounds repeat a lot, like the turn sound and the package bounce sound. But overall, great work!
Snapdash by caeonosphere 2023-05-10T17:13:06Z ♥ 1
That was awesome! Great execution and polish, I was able to get 13,500. The difficulty ramp up could have been a bit faster. A bit surprising for me was even with the timer running out it still felt like a pretty relaxed game. Great work!