shrinjoy-fox 2018-04-24 10:07
fun game.....also it runs well on my potato :)....check out our game here https://ldjam.com/events/ludum-dare/41/
Foon → Ludum Dare Explorer → LD41 → Tour de Arizona
By honey
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 604 | 3.43 | 54 | |
| Fun | 482 | 3.41 | 54 | |
| Innovation | 778 | 3.12 | 54 | |
| Theme | 714 | 3.43 | 54 | |
| Graphics | 404 | 3.76 | 54 | |
| Audio | 387 | 3.36 | 52 | |
| Humor | 228 | 3.56 | 49 | |
| Mood | 378 | 3.50 | 48 |
fun game.....also it runs well on my potato :)....check out our game here https://ldjam.com/events/ludum-dare/41/
Hah, the game was quite fun and I enjoyed it well. It felt well polished, and the gameplay was solid. Also come and play my aswell: https://ldjam.com/events/ludum-dare/41/the-iron-front .
Haha fun game! My fingers are in pain but love the concept. The sound is very cool too, really nice work!
dude you should add screenshot to more attention. I like turning body animation . in first minutes I couldn't figure out how to move . blurry images was cool . after 5 minutes ,dead cowboy start to move and shoot to me lol . good luck!
Surprisingly charming and fun, I really liked the art-style! Some game sounds would help and increasing the difficulty would help create that highscore-chase itch. And an online scoreboard of course :) But all in all, great job on your first admission!
That's a very humorous concept of bicycle race with guns in wild wild west settings. Graphically game is pretty impressive although adding some projectiles while shooting would make shooting competitors more fun. The A D thing might get a little tedious after a while but then again, after all it's a race and stamina / endurance is a part of it ;). Also adding outlines on the 'tutorial text' would make it easier to read. In overall pretty fun game and congrats on your first LD, pretty impressive entry for a first one!
The Game is Fun Really like the music but i don't know if others encounter this bug, there were some guys who were FALLEN on ground and were still moving when i aimed on them and shoot they didn't died and when i got collided with them i lost health!! Overall its a good game had fun playing with that beautiful cowboy style music!!!
A very funny game, and both the music and graphics is really good in this game. I am not a fan of the A and D cycling mechanic, and it is a bit difficult to hit the enemies. But over a good LD game.
I liked the art style a lot, those papercut watercolor characters are cool ! Your game is already really fun as it is, just lacking maybe some UI or sound effects to make it even more pleasant to play. Nice job for your first LD !
Thanks everyone for playing and pointing out bugs and problems - I will try to adress it as soon as possible, but first need to check the rules to know what is considered a bug and what would be actually okay to fix and not be considered cheating. Independently of the jam I will expand it a little to make it more fun and also learn some other stuff (so I have learned plenty).
@cenullum thanks, suppose similar is @Rohan issue, still trying to find what's causing it, but will definitely repair, no zombies in my game!
@Zeriver thank you for your kind words and for your suggestions as well :) I wanted to add some graphical frosting like particles and projectile pathways, but three days are much less than I thought :( But I definitely will add that after the zombie bug is fixed.
@svdvorak thanks a lot, it is appreciated! Increasing difficulty is missing because of poor placed code, so I think it counts as bug and as so I will try to patch it up!
@MrMordem thank you for playing and your comment, I will do my best to increase fun factor of post ludum dare version! :)
Took me a second to realize I had to alternate to make the bike move. Sound effects would be a nice add. I REALLY like the graphics and "old timey' aesthetic
@theamazingb Yeah, I realized that I should be more specific in those controls. It is always the same - it is in your head, so it should be in others as well, or..? Will improve controls text, thanks for playing and leaving your feedback! Sound effect coming soon after the bugfixes (hopefully).
@jk5000 Do you have any suggestions how to make the cycling mechanic feel better for you? I somewhat feel that it is not the way I wanted it to be, but can't put my finger on it :( Or does just the whole concept of mashing buttons not clicking with you? And would you be so kind to elaborate a bit in what way it is difficult to hit the enemies? Like where do you click or so? I tried to make the hitbox very generous so it would be possible to hit rivals even when they have much higher speed, but maybe I didn't accomplish it the way I wanted too :( Anyways thanks a lot for playing and for leaving a feedback!
@La-mecanique-du-plastique Thanks a lot, the UI element shouldn't be kept on last minute I would say :) definitely an important stuff to learn for next game jam. Apply adequately to sound effects. To this game I will add some more pleasant UI to post-jam version of the game. Thanks a lot for playing and leaving your feedback!
@honey the mashing buttons idea is okay, but for me I have to do it way to fast, and it is not really fun, especially when I have to shoot enemies at the same time. My issue with hitting the enemies is mostly that I had a very hard time seeing if hit them, and I am not sure if I ever was able to kill any one of them.
@jk5000 I see, thanks a lot! Yeah, I intended to make some other visual hit hints other than animation that you can't see properly when the rivals are too close to left side of the screen, some particle effect probably, but didn't make it in time. I will add it to post-jam version :) There are certainly gonna be some changes in cycling mechanic as well as I agree that the ratio between button hits and cycling speed is not right, but I couldn't get it better in time as it would take some further iterations. I will definitely work on that some more. Thanks again for your input! It's very appriciated! :)
I struggled so much with the A-D mechanic ! The overall idea is fun, but to make it work, I think it should be easier to play. Maybe next time you can use simple graphic shapes instead of textures, to have more time polishing the gameplay ?
@Elmeri Thanks for your feedback, that could be the way :) I actually spend a few nice hours just iterating that, so I forbid myself to continue with it unless I wanted to iterate till now :( I wanted to give it another go in polishing phase, but that never happend. But distribution of production time to different features definitely wasn't my strongest ability, hope it will be better next time, as you said :) Thanks for taking your time to play my game and leave a feedback!
Very interesting idea, I liked the setting and good graphics!Difficult AD system prevents to enjoy a game completely.
Now it's hard to get into tact. Maybe can be a bigger push from pressing one button or bike went itself, and AD used to accelerate
I have subscribed and will wait for the new version
@Darkwing00Duck I don't want to sound overexcited, but thank you so much for support and subscription, never expected that to happen :) Also thanks for playing and leaving feedback! Yeah, I probably make the slowing down ratio more dynamic, so that the lower speed you have, the bigger push every key tap is, but to achieve higher speeds, you would have to tap more quickly (but not quicker than now, I suppose now is more than enough). Does that make sense to you? Never considered the second option, but it doesn't sound bad at all, I'll give it a go and see how it goes :)
@cenullum @Rohan seems like I finally found the "dead cowboy issue" cause and hopefully repaired it. Also I made some other bugfixes!
@svdvorak bugfix causing the non-functioning increasing difficulty feature is here! Took time, but hopefully worth it...
ADADADADAD too difficult to execute with 1 hand.
I actually got tired after a while, hitting AD is a real exercise. Good one!
Played the HTML5 version, the alternating on A and D didn't really work with one hand I had to mash both of them at the same time to maintain any kind of speed, certainly gave my fingers a workout but became painful after just a short amount of time! Nice little game that would certainly do well with a little more work and refinement!
Had the same experience as @Carvster , had to mash both of the buttons at the same time, think this game would really benefit from an online leaderboard currently.
I played this game for something like 2 minutes (the html5 version) I just couldnt continue because my fingers started hurting. I also encountered a glitch where some of the enemies floated in the air after shoting them. Besides those two thing: I liked the idea and the game itself. It was fun and I even made it to 2 points! (give me this victory... I need it... ^^). The music and visuals really worked well and the idea itself was really funny. Nice entry
@Carvster @NickMarcha @blu3bird Hey guys, sorry to hear that, I knew that the mechanic is a bit off, but I actually never imagined it is so far off that it would be actually unplayable for some players. Sorry for your bad experience, if you're interested, I'll let you know when I publish the altered mechanic, which should definitely ease the cycling mechanic, so you can eventually enjoy even some shooting. Still many thanks for taking the time to play my game and even leave feedback!
@Christian-Koch Very sorry to hear that, I suppose I shouldn't let game like this be tested only by guitar players (not a joke unfortunatelly, gotta find different friends), it seems to be much bigger burden than I expected. I mean, it meant to be hard, but not painfully close-to-unplayable hard :( My offer to let you know when I work out better cycling so you could have a bit more fun stands for you too! By the glitch you mean that when you shoot the rival, only his bike (and legs) fall down and the upper body floats in the air, is it right? If so, it is known glitch to me (still thanks to point it out, you can never know ;) ) but unfortunatelly even during the last bugfixing session I couldn't get rid of it, but never give up, never give in! Hope I will get rid of it tomorrow-ish :) Thanks to you as well for taking the time to stop by, have a play and leave a comment!
By the way to all you guys, is any of you, by chance, playing on AZERTY or other not very standard keyboard? I mean - could also mutual position of the action keys be the part of the problem, or is it purely just the tapping speed? Thanks for helping me to make a better game out of this!
@SubZtep Hey, thanks a lot for taking the time to play my game and leave a feedback. If you could spend just a little bit more and tell me, if the tiredness was more of the repetition or more of the speed necessary to move, that would be very appriciated! I would very much like make the cycling mechanic challenging but still accesible to any player, so any help, any piece of information or insight is great!
This game is hilarious. It took me a while to get the hang of riding the bike, but I got it eventually. Really fun.
@kevin-mooney Thank you, Kevin, I'm really glad to hear that! Thanks very much you took the time to play my game and left a comment!
Really digging the Arizona olde-timey theme.
@Lost-Dutchman-Software Thanks a lot for playing and leaving a comment! :)
my fingers !!! nice game.
@Zlabya Thanks a lot for playing and for your comment! :)
Very very difficult! I liked the graphics, the background with the blurred layers and the music. Also nice realistic characters movements, very good job!
@mic-matrix91 Hey, thank you, seems like I'm getting a little bit better with all that animation stuff :) The difficulty will be altered in post jam version. Thanks for taking the time to stop by, much appreciated! :)
My wrist is in pain but I really enjoyed playing your game ! :) The graphics are nice also as the characters animation. Well done ! That this genre of gameplay we wanted to make with my team but we failed the race, here it is if you want to see : https://ldjam.com/events/ludum-dare/41/im-not-a-hero
Good job! Cool game!
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape
Very fun game, I took to get the idea of how to walk, but after I got it right, the game was really fun!
Congratulations for the game!
This was our participation in: https://ldjam.com/events/ludum-dare/41/type-hero-adventures
Loved the aesthetic of this game: audio, graphics and game theme fit together really nice. It's kinda hard to lose right now, which makes the game not so challenging, but i still had a lot of fun playing it.
Also, i think it's better leave the original jam build available for download, so people can see both versions.
Well done !
@Floc Thanks, I always play every game of everyone who actually takes the time to leave a comment here, I think it's the least I can do to show my gratitude for their attitude! Glad you like it, thanks for playing and leaving your feedback!
@cristiano-m-garcia Thanks a lot, I hope so as well, and hope that you come back for post-jam version! As I mentioned above, I will gladly play your game and leave a feedback! Thanks for stopping by!
@Diego-Manarim Hey, I actually editet a bit the introductory text to make it easier for players to know how to move, but still I know that this movement mechanic is a bit "early 00's browser flash athletic sports game" thing, so it's not that accesible. I already played (and rated of course) your game before and it was one hell of a fun! Could recomend to anyone reading this to try it out! Thank you for playing my game and leaving your comment!
@Annie-Owl Thank you for both your kind words and feedback. This is basically how I thought the increasing difficulty could work when I tried to implement it only a few hours before deadline, but, apparently, it doesn't work that well. I will work on that further in post-jam version. Leaving the original build seems reasonable, but I have no idea how to label it so people know which one is which. But I'll try to reupload and label it somehow!
@FrostGunn Hey, thanks, and also thank you for playing and leaving a comment!
@honey You can add something like "LD41-JAMVERSION" to the name of original build or something like that. Or just call the edited version "POSTJAM". There are no strict rules about that as far as I'm concerned.
@Annie-Owl Yeah, my concern isn't really the rules (I was really careful to not change anything not considerable as a bug and also I am waiting with uploading the enhanced post jam version till the end of rating), but really the labeling of the links themselves, but I suppose that filename must be enough. I will retrieve the original build and reupload it asap ;)
@Annie-Owl Ok, I seriously feel dumb now, the labels are kinda obvious... Original build is up and running, have fun with it ;)
Hahahhaa. The game is so cool and funny. Adding some more sound effects and some camera shake would've made it more fun. The cycling is a bit off beat i think. I didn't notice the score.
One of the most funny games I have played this ludam dare sofar. I played it held my interest quite longer than most other games. A lot of the pices played nicely together. The music, the scenary and the gameplay. The guns having sound would have been a nice bonus. At first I only thought you could pistol whip the other riders. It took me quite a while to discover that spamming A and D I think was the trick to getting my bike started. In game tutorial would have also been a nice bonus.
@Velocity7 @luckyLars Thank you, guys! Sound effect would have been great, I agree, I will add them to the post jam version, as well as other feedback frosting ;) Hope next time, I could finish even sound effects in time for jam :) I'm still learning a lot of basic stuff :) Thanks for your time taken to stop by to play and leave a comment ;)