turritom 2020-04-21 12:50
i love this game. it reminds me on megaman. how to beat the tank?
Foon → Ludum Dare Explorer → LD46 → Mumei
By abid, Limitless69, pie75 and ZakWren
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1962 | 3.15 | 47 | |
| Fun | 1977 | 2.93 | 47 | |
| Innovation | 2458 | 2.33 | 47 | |
| Theme | 2496 | 2.37 | 47 | |
| Graphics | 4.00 | 8 | ||
| Audio | 401 | 3.76 | 48 | |
| Humor | 1849 | 2.20 | 41 | |
| Mood | 982 | 3.50 | 45 |
i love this game. it reminds me on megaman. how to beat the tank?
Cool game, I like the art style a lot!
I didn't get very far, but it was fun! Not sure how intended it was to ride around on the big mecha and push the enemies off a cliff with it, but that's what I did and it was great.
great graphics and sound, I jumped over the boss in the final level and then somehow got stuck? not sure how to continue
Really tight run-and-gun with, indeed a lot of retro emotions. The great controls, the consistent pixel graphics and the awesome graphics make for an excellent retro package !
Strenghts : - Great controls and game feel - The audio is stellar
Possible improvements : - Mashing the button to fire sure is retro, but I am more on board with the autofire time...
All in all, great work !
Overall I think it is a good game, but small details that are easy to implement and make the game better are missing. Features like camera shake or jump responsiveness. You could've added a timer to let the player still jump after they leaved the floor. That would make the game more responsive and more fun.
Nice !! Very beautiful and polished game ! Great job !
I really love the music.
Cool nice and neat game! very polished!
I love this style, the music I especially enjoyed! Shooting enemies proved difficult on slopes and I couldn't figure out how to kill the tanks, however I still enjoyed it!
Audio, graphics and mood are all super well done! Controls are easy to grasp and it has this retro feel that is easy to love! One thing I'd say is... I kept unconsciously trying to crouch to dodge bullets, could that be an additional mechanic? :see_no_evil:
Overall, this is a very cool entry. Good job, team!
Amazing audio! I had trouble beating the tank and I'm not entirely sure what to do with the big mech, but great aesthetics and feel to it! Really enjoyed it
Really loved the retro theme. It feels super polished.
Only issue I had is I'm trash at platformers and kept dying at the spike area :( until I noticed your sneaky level design!!
Other than that stellar work!
Good one. The control is smooth, and graphics are nicely done. I like the sound too. Can be more polished though, and I hope I can shoot by simply holding Z instead of repeatly press Z lol.
Nice atmosphere and art. However, do not get how to kill tanks and robots
Great mood ! I liked the fact that the level design wasn't just only about going right and had some exploration to it. I felt like maybe I didn't understand some things, like what is this pod that follows me and does it have a purpose ? Also can I kill the tank and bigger mechas Overall it was quite good, with a special mention for the audio wich is great, the theme is catchy and energetic. Well done !
Why would you not want to be rated in graphics as you made it yourself? It's pretty great!
Graphics and audio are very good! The level design is quite nice.
When played in the browser in full screen, the game can be a little laggy, and then if we shoot while running, we hit ourselve with our own shot. Maybe you should set a fixed size in the itchio settings?
ah.. an old classic atmosphere.. Good job :thumbsup:
There's something that I don't get about this, where to go, what to do, how to destroy tanks or the giant robot... But the graphics and especially the music are really really good
So you forgot to put a wall here and that was the last straw for me. I already saw the whole map and I'm thinking the goal is to get all those hp upgrade thingies. Just can't be bothered anymore.
mumeinowall.png
Music was very nice. Sounds effects were not that amazing. Very boring and monotonous. Even the bfxr'y chippy bleeps and bloops can be made more varied and lively. And there were a bunch of things where the sound effect was missing completely. And the jump sound played on button press, not the actual jump.
Pixel art was crispy and nice and the animations were quite smooth too. The background had these weird flashing lines sometimes, I'm guessing that wasn't intentional.
So whats up with this? :thinking:
mumei.gif
I'm not the biggest fan of over hand holding but some direction of what to do would have been nice. And just wasting the players time is never fun. You did this on multiple occasions. Those breakable things, having even multiple layers of them and them taking a million hits to get destroyed. Not fun. And even requiring to keep mashing the shooting button instead of letting the player just hold it down. Another thing that isn't really fun is blind drops to either instant death or sometimes the actual way to proceed.
Speaking of controls, something weird happened on my first try. Nothing did anything. Well except for I noticed that mouse click shot too. Arrows did nothing and neither did z or space. Dunno if that is a godot thing or something weird you did.
Would have been fun if jumping on the soldiers would have killed them too. I mean, would have made sense too, a big mech standing on a dude wasn't. Also would have been nice to be able to kill the tanks (even though they didn't really pose a threat, just like pretty much everything in this game expect for instant death spikes). And giving feedback to user with sound and effects whether they're actually damaging something or not. Kinda like how you did with those dark boxes.
Anyways, good job! I seem to have really pretty much just pointed out "negative" things but it was fun game! :thumbsup:
Looks great but is a bit rough to play, would be great if it had more visual & audio feedback. I didn't get if you could kill the tanks or mechs? Still, great presentation!
Very nice art style and animation. The game seems quite polished but in places a bit glitchy. In the end I found the easiest thing to do was just to run and jump over all the enemies. I don't know if the game has an end-point, I got stuck on a wall near some spikes so I guess that is how far you got. There were some weird glitches on the screen every now and then, especially when moving and firing. Overall a very good job though. Also sometimes the red dude would block my shots which was annoying.
pretty cool game, but with few flaws. Unkillable mobs, its not really explained why this lil robot is following you and pointless japanese like "オープン" on the ground. The floor is "open", or what XD?
A bit rough around the edges, but I really like the Megaman-esque graphics and music. Nice job!
Hey, it's Zak, and I was privileged enough to have the opportunity to work on the soundtrack and sound effects for this game. I'm very proud of the work we have done, but want to point out the things I wish we could have done better with.
The point of this game was to `keep alive` the pet (the thing that follows you around) by collecting all of the object markers. I think it would have been really cool if the setting, and objective of the game was made clear to the player at the start.
Here's a list of other things I think we should fix:
-no pause menu/retry option
-grenader enemy's grenades don't work
-no crouch
-un-killable mechs/tank enemy(due to tank death animation not being made in time) -no player ammo limit, so encourages button mashing (might be better to refill ammo at objective markers), or holding z to shoot indefinitely.
-on low health it would be cool if the heart gauge turned red
-the box physics aren't great
-the SFX are kind of lackluster and it would be cool if there were more of them, with more variation (which was my job (;・∀・))
-The random Japanese feels weird, would have been better if there was more intention.
-Would have been cool to have screen-shaking on certain events
-Killing soldiers while walking into them would be fun
-if you beat the game by collecting the 3 beacons, the bgm doesn't stop, despite the blank screen.
-level design could do with arrows, and more direction, as you have to collect the 3 beacons in a certain order to beat the game (SPOILER: TOP RIGHT, BOTTOM LEFT, BOTTOM RIGHT of the map)
-The pet doesn't really add anything, and would be cool if it was more interactive (takes damage, shoots enemies, shields you, or something)
-no checkpoints etc makes it really frustrating if you die due to falling into spikes, especially when it's because of the glitchy screen tearing in the html version.
I'm really glad that it seems that people like the work I did on this game, and am also really in awe of the sprite design and feel of the game, but wish that it felt more cohesive and like there was a drive to complete it. I know what we made isn't perfect, but I'm proud of it, and I hope you can all can have fun with the work we put in! ^_^
A huge thank you to everyone who has taken the time to play our game and made the effort to leave us feedback. This was our first time and we knew very little of what challenges we'd face so it's been an amazing opportunity and we have learned a lot. Should we do this again in the future we will certainly apply the experience we've gained here to do better!
I like how the enemies explode into a cloud of red moush. XD
The game is very polished to be first time in a jam. I absolutely love the sound and the art. Not the most original game, but the concept of keeping alive your sidekick is interesting. Thank you for the game!
Nice platformer. Art and music go really well with the theme and good level design to boot. Nice job!
great game!! i like the graphics and the beginning with the terminal!! the only thing that will change is that when you stand on a dying enemy, it's not realistic !!