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ZakWren

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202046Keep it alive👥Mumeijam19623.152.932.332.374.003.762.203.50

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Comments by ZakWren

LD46 — Keep it alive

Mumei by Abid 2020-04-21T15:27:23Z

Hey, it's Zak, and I was privileged enough to have the opportunity to work on the soundtrack and sound effects for this game. I'm very proud of the work we have done, but want to point out the things I wish we could have done better with.

The point of this game was to `keep alive` the pet (the thing that follows you around) by collecting all of the object markers. I think it would have been really cool if the setting, and objective of the game was made clear to the player at the start.

Here's a list of other things I think we should fix:

-no pause menu/retry option

-grenader enemy's grenades don't work

-no crouch

-un-killable mechs/tank enemy(due to tank death animation not being made in time) -no player ammo limit, so encourages button mashing (might be better to refill ammo at objective markers), or holding z to shoot indefinitely.

-on low health it would be cool if the heart gauge turned red

-the box physics aren't great

-the SFX are kind of lackluster and it would be cool if there were more of them, with more variation (which was my job (;・∀・))

-The random Japanese feels weird, would have been better if there was more intention.

-Would have been cool to have screen-shaking on certain events

-Killing soldiers while walking into them would be fun

-if you beat the game by collecting the 3 beacons, the bgm doesn't stop, despite the blank screen.

-level design could do with arrows, and more direction, as you have to collect the 3 beacons in a certain order to beat the game (SPOILER: TOP RIGHT, BOTTOM LEFT, BOTTOM RIGHT of the map)

-The pet doesn't really add anything, and would be cool if it was more interactive (takes damage, shoots enemies, shields you, or something)

-no checkpoints etc makes it really frustrating if you die due to falling into spikes, especially when it's because of the glitchy screen tearing in the html version.

I'm really glad that it seems that people like the work I did on this game, and am also really in awe of the sprite design and feel of the game, but wish that it felt more cohesive and like there was a drive to complete it. I know what we made isn't perfect, but I'm proud of it, and I hope you can all can have fun with the work we put in! ^_^