FoonLudum Dare ExplorerUsers → CPTN-B

CPTN-B

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202149Unstable👥Tilted Chicken Gamejam7553.523.633.413.843.843.584.323.63
202046Keep it aliveTyson Lee: KEEP IT ALIVE EDITIONjam13333.453.343.953.352.652.982.85
201841Combine 2 Incompatible Genres👥Hoverfield Park - Beat Havenjam8933.122.772.652.663.572.473.10
201740The more you have, the worse it is👥Nanonatorjam5393.483.402.763.183.663.643.103.58
201739Running out of Power👥Disaster On Nebula Onejam1783.733.332.884.234.304.022.213.45
201738A Small World👥The Last Acornsjam4253.303.342.783.652.923.273.002.95

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by CPTN-B

LD38 — A Small World

Caelium Alpha by jishenaz 2017-05-10T16:42:51Z

You know, neutron stars always fascinate me and being able to create a solar system with many satelites orbiting said neutron star was fun to watch. Thanks for the experience.

Would you like to play a game thats nuts? https://ldjam.com/events/ludum-dare/38/the-last-acorns

Chill Bill by drtizzle 2017-05-10T16:56:54Z

Core mechanics are nice (besides murdering people like a luny XD). I ran out of energy quite offten and gathering enough money to reduce the MENTAL-meter was pretty hard, maybe that could have been a bit better balanced.

Would you like to play a game thats equally nuts? https://ldjam.com/events/ludum-dare/38/the-last-acorns

Tribal Tension (Twitch) by SaraJS 2017-05-01T15:21:06Z

Nice game dude!

Rogue Basement by Steve Johnson 2017-05-01T16:01:09Z

Dungeon crawling in its finest form (or should I say cellar crawling XD). Opened my window so cold air could fill my room. In combination with cold air and the atmospheric music the game really immersed me. At the beginning I was a little confused with the controls (so much choice) but after a while I figured out how to throw rocks properly. I whish I could have used or at least found some spells, its a basement of a wizzard after all. Would like to see some additional stuff. Good job!

Land Ahoy! by Unvestigate 2017-05-01T16:10:14Z

-Visuals are great

-Controls are very intuitive

-Would have like to see the ship falling into to abiss

-Maybe you could add some more levels (maybe different races trying to find the new world from different lcation on the flat world)

SCAPM by phylp 2017-05-01T15:30:57Z

Nice one!

GRIDTREK by danialhyatt 2017-05-01T15:34:20Z

Interesting game. Art direction is neat. Concept is good eventhough I have to say figureing the secrets out was quite difficult.

LD40 — The more you have, the worse it is

A Short Story by iamtalin 2017-12-13T17:26:48Z

Did play your game. I struggled a bit and when suddenly more of my body showed up I was super confused. I think increasing the insight, into the characters story, bit by bit was a good aproach for building up that "the more you have the worse it is" theme. Eventhough I am not a fan of sad endings this ending wasn't that bad (especialy because your story game reminded me a bit of The Sicth Sense).^^

To The Depths by Pedro Medeiros 2017-12-18T00:34:36Z

Hi Pedro, I enjoyed your game. Frankly speaking, I enjoyed your game a bit too much I guess. After having played 10 hours plus I even decided to make a video in speedrunning fashion.

Lets talk about your game:

First of all I want to address that you nailed the theme, in my opinion, of this Ludum Dare. Having a stunmechanic that becomes worse the more often you got hit is very fitting. The second theme based mechanic is losing time faster after you drank from the eldritch blood. You could also go so far and tie your time mechanic to a H.P. Lovecraft theme. For instance, every time you drink from the blood you become a little bit more nervous and your insanity meter depletes therfore a bit faster or some sort of H.P. Lovecraft horror theme (because you know everyone in a H.P. Lovecraft story becomes mad a certain point in that story).

Secondly I want to talk about your enemy design. What was outstanding is the fact that the enemies are designed orthogonaly, meaning that they have different attributes. You have the EyeOrbs that avoid you and try to snipe you (trust me they will snipe you) and on the other hand you have the DeepOnes. The DeepOnes are incontrast to the EyeOrbs very slow, but pursue you and in contrast to that you have the fast moving fast attacking Cultists. There also enemies that are almost completly immobile but can take a lot of hits and shoot with a spreed shot pattern to compensate for their immobility.

The next topic is the level design. A bit simple. However the Levels you created did their job very good. At a certain point in my WR run you can see that used a corner to slow down two Cultists. Otherwise killing two agroed Cultists would have been a difficult task. I realy appreciated the H.P. Lovecraft inspired atmosphere of To The Depths. Being a Lovecraft fan I realy enjoid the crawl through the ruins.

The last point is the gameplay. Overall the feel was very good and it almost felt if the game was in a refined state. If you time your attacks on the DeepOnes correctly you can stunlock them. I were also able to stunlock the Boss (not sure if it was intended). It was almost like I was dancing with the Yogs. The Yogs were especially hard after I managed to reach them for the first couple of times. Until I noticed that a Yog will immediatly do a slash attack after you attacked it and you only had to repeat that until it was dead (repeating that hit and evade tactic is what I mean when saying "it almost felt like dancing"). I also used the Shoggoth to my advantage, because the shots of the Shoggoths can also open the doors. Those Shoggoth shots could also open doors that are not on screen which is especially nice in a speedrunning context.

Overall the experience with To The Depths was great. I had a blast playing your game and it also inspired me to make my own To The Depths (and I am definitely waiting for updates on this game^^).

Bug: not sure with this one, but it seems that the reaction time of the cultists becomes longer the longer the game is running. Could be a problem with the engine?

BTW I am the WR holder: https://www.youtube.com/watch?v=dRKRoScYKlw

LD46 — Keep it alive

Keep It Alive by danman9914 2020-04-21T20:33:28Z

Unbenannt.PNG

Thank you for creating

TITAN, OPSND by Dario Zubovic 2020-05-06T17:58:14Z

<3

Spooble: A Search Engine Story by allthebees 2020-04-21T20:53:43Z

I thought I had a creative twist on the theme XD this is awesome XD

Last Hope by Iluvatar 2020-04-21T17:02:26Z

I like how you convey detail. The pixels in the backgroud indicating an army approaching was pretty neat^^

Interesting little point and click

The Holy Chicken by multiplexor 2020-04-26T18:15:56Z

Nice <3

Continuity by LogFlames 2020-04-26T18:10:02Z

No Mans Ld Jam? XD

Nest Guard VR by Louspirit 2020-04-26T18:10:53Z

This deserves so much more ratings!

Seafood by fatPenguin 2020-05-13T12:44:42Z

Good Luck!

Seafood by fatPenguin 2020-05-13T17:40:27Z

@fatpenguin exactly!^^

Seafood by fatPenguin 2020-05-13T17:44:08Z

@fatpenguin exactly!^^

Desktop Garden by 0x0 2020-04-21T16:54:24Z

Tell me how you hid the boarders of the Window immedeatly! Perkele! This is black magic! Heresy! Call the Emperor!

But on a serious note, how did you do that? Nice artwork btw, but everything else is just realy mindblowing.

A Night In The Dark by lectvs 2020-04-21T20:06:52Z

Damn the red eyed one! He is anoing and I could not axe enough to go and leave, eventhough I axed him very politely.^^

Solais by dragonxvi 2020-04-21T17:10:54Z

Thats awesome!!! Didn't know you can do HTML5 builds with pico-8. What is the resolution on the pico engine and what what is the res on your game?

Tyson Lee: KEEP IT ALIVE EDITION by CPTN-B 2020-04-22T15:12:52Z

@blackopsben what happens in stage 3 is that the game checks if output has a true, but no buttons are pressed. If these conditions are satisfied stage 3 is passed. However, for example the way a NOT gate works is that it has a constant true value at the out-pin if the in-pin has a false value at it. In that case no buttons are pressed and the ouput has a true value if you connected the NOT gate to the output, which satisfies the win condition, but isn't the correct answer. I think its not necessarily a bug, but definitely an exploit. ^^'

Tyson Lee: KEEP IT ALIVE EDITION by CPTN-B 2020-04-24T12:31:05Z

@smbe19 connector lines can't be deleted, but gates can be. The red "X" in the upper right corner of any gate can be used to delete something. Connector lines can be deleted if they are connected to a gate and you delete the gate. Unfortunately I couldn't figure out how to delete the connector lines seperatley.

Tyson Lee: KEEP IT ALIVE EDITION by CPTN-B 2020-04-24T16:46:00Z

@rexagon what exactly do you mean with unstable? Could you specify so I can improve the code basis?

Tyson Lee: KEEP IT ALIVE EDITION by CPTN-B 2020-04-25T19:57:59Z

@multiplexor very good fitting name! <3

My Friend Phil by Conroy 2020-04-26T18:06:54Z

Getting some major super meatloaf vibes!

Zero by omercanbalandi 2020-04-21T20:39:38Z

I realy need to start tinkering with PICO-8. Those games look awesome.

Pandonteus by Dock Frankenstein 2020-05-07T09:32:39Z

<3

Dance Dance Unicorn of Magic! by Kagerowo 2020-04-26T18:13:42Z

lol

Pull The Levers! by jaoel 2020-04-21T20:47:47Z

This game is a complete meltdown XD

Wood Walker by Memory of God 2020-04-21T16:38:54Z

Dude, the visuals are great! Sittig at the fire and seeing the wast forest in the Background is awesome. Love that there is no game over. The PC just goes home because of boredom. XD

Is there any goal besides collecting fire wood? Can I beat the Game?

Starship & Hull by Mastoast 2020-04-21T20:42:05Z

Nice fauxgravity

Cthulhu: The Cult Must Not Die by LaserPanzerWal 2020-04-26T18:08:20Z

Did you become mad while developing? Eh eh, did you get it? Becoming mad? Cthulhu?

Satisfy'n: Keep the Love Alive by BlackOpsBen 2020-04-22T15:02:05Z

<3

Save the FOX! by Euforia Games 2020-04-29T19:55:03Z

Kind of broke the game. Shoved the fox to the far right of the screen and snipped the owls. I was able to hit enemies off screen by just guessing where they might be. Those owls never came near my precious fox! Nice game you created! @

Mumei by Abid 2020-04-21T19:39:46Z

I like how the enemies explode into a cloud of red moush. XD

Unsplashed by yxmx_rsx 2020-04-26T18:12:15Z

Hey, those waves look familiar! Reminds me of Zelda Windwaker. How did you create those waves?

Unsplashed by yxmx_rsx 2020-04-27T11:10:24Z

@yxmx-rsx thx mate^^

Earth 2.0 by AryanJumani 2020-04-21T17:16:30Z

lol had some hilarious moments with this game. I spawned into a rock and lost all three lives immedieatly.

Type or Die by pepperkep 2020-05-08T12:37:03Z

<3

Space Station Alpha by kjscott 2020-04-21T20:12:36Z

I am a little bit confused. Couldnt find an end.

Ignis Morty by dahoon studios 2020-04-21T16:26:05Z

Nice idea for a little plattformer. I had some problems realy jumping precisely, buit I guess thats just the difficulty of the game (which is not something bad^^).

Whats great about the game is the music. The atmosphere of the theme realy fits the visuals.

DeeperWeDelve by MatteoVera 2020-04-21T19:49:47Z

"Reptilian creatures stand before you and speak in a gutural language" Doom Rip and Tear intensifies XD

Realy neat little game. I like the color choice and that the PCs are little tofu cubes^^. I kind of brute forced my way to the end of the stage. I had three party members of which one reached the final door. I ran past every mob I encountered. Said hi to the Lich and just left without a fight.

campfire by jonah 2020-04-21T19:53:52Z

I dont know why but I like those minimalist graphics.

Survivalgo by despdair2 2020-05-01T17:00:40Z

Awesome game about logic!!! I thought I was the only one who went down the "logic path" for this jam^^. However, I think my game is a little more abstract.

LD41 — Combine 2 Incompatible Genres

ULTROÏD by Geckoo1337 2018-05-14T11:24:04Z

First things first, your art style is very nice. The little intricate animation of the bar is very nice. Letting the bar bounce arround when it begins moving gives it a certain level vibrancy.

Mechanics wise it took me some time to figure out how to controle the ball. However after I knew what I was doing I enjoyed playing all puzzles.

All in all I would say that you have a pretty finished game, even with musik what you don't always see^^

If you want you can rate us too. You can find us here: https://ldjam.com/events/ludum-dare/41/hoverfield-park-beat-haven

What did you say Captain? by Marcenat 2018-05-14T10:58:59Z

First things first, your artstyle is very nice^^. Eventhough your pixelart is a bit of a mixed bag. On one hand your have your super detailed ship models and on the other hand your have the pixelated beam (I know its just a beam and it does its job ver nicely), but from a consistency point of view you could change that if you intend to further polish your game.

Mechanics wise its pretty fun to maneuver the ship via key inputs, however I struggled a bit to change direction in the right time to avoid enemy fire (I am a noob at touch typing :-p). I could compensate for my lack of skill with Ctrl + c and Ctrl + v, "fire" again and again pasted, but I am not sure if those key binds are concidered cheating :D.

Overall I think you have created a pretty fun and finished game^^.

If you want you can rate our game too. We still need some ratings. You can find us here: https://ldjam.com/events/ludum-dare/41/hoverfield-park-beat-haven

Rogue cards by thetatautau 2018-05-14T09:19:42Z

Interesting game idea. Your game reminded me of 10,000,000 (a dungeon crawler mixed with a Match3 game^^).

First things first, your artstyle is very fitting in my opinion. Everything is visually clear and emmediatly recognizeable. From the controls point of view its very nice only to have to use the mouse, which makes it easily portable for mobile platforms. However the mechanics confused me in the beginning. I wasn't sure when my turn was and when not. If you could implement some sort of feedback, for the player, that his turn is over and the enemies turn started, that would be great^^.

All in all, I would say that you have a pretty finished game which is also fun to play.

If you like you can rate my game. We still need some evaluation^^ You can find us here: https://ldjam.com/events/ludum-dare/41/hoverfield-park-beat-haven