FoonLudum Dare ExplorerLD46 → Tyson Lee: KEEP IT ALIVE EDITION

Tyson Lee: KEEP IT ALIVE EDITION

By cptn-b

View on ldjam.com

CategoryRankScoreCount
Overall13333.4584
Fun11843.3484
Innovation1753.9584
Theme18303.3584
Graphics21652.6583
Humor10642.9878
Mood20372.8578

Comments

hybitous 2020-04-21 16:23

Very nice and unique idea. And it's quite educational aswell.

fabighindaru 2020-04-21 17:18

So damn unique! I really liked it! ^^

maxathon 2020-04-21 17:20

This is impressive but I feel like someone dumped me in a Radio Shack in the late 70s and told me to build a defibrillator. Requires too much pre-existing knowledge about logic gates and ?electrical engineering for me to be able to play.

I appreciate the attempt to help with a hint mode. Maybe this is just not the genre for me.

generic-games 2020-04-21 17:26

Nice to see an educational game like this - interesting take on the theme! Impressive work as well, building a whole logic gate system for a jam! Just my $0.02: you could add some effect to show that you've completed a level, just to make it a little clearer :)

sockyman 2020-04-21 17:39

Interesting take on the theme. I learned something, could do with some audio though.

tybau 2020-04-21 17:44

Your game idea is great, few more levels could be appreciable to have a better progression, and a fully drag & drop toolbox should add a better experience.

Thanks for your work ! ;)

cristi-aby 2020-04-21 18:05

Very nice ideea and original! Good job!

brachistosauro 2020-04-21 18:49

Really nice! I didn't know logic gates could be so fun

konrad 2020-04-21 20:18

This is an absolutely funny and literal take on the theme. Playing around with the possibilities at your disposal is lots of fun. It's well implemented how the logic gates constitute medical applicances. I also loved the way you incorporated those punch out sprites. The way Mike Tyson's expression changes each time you restore a compartment is just stupidly hilarious.

blackopsben 2020-04-22 14:56

This is really cool and challenging! I think there's a bug though, because I definitely did not solve number 3, but it check marked it anyway.

cptn-b 2020-04-22 15:12

@blackopsben what happens in stage 3 is that the game checks if output has a true, but no buttons are pressed. If these conditions are satisfied stage 3 is passed. However, for example the way a NOT gate works is that it has a constant true value at the out-pin if the in-pin has a false value at it. In that case no buttons are pressed and the ouput has a true value if you connected the NOT gate to the output, which satisfies the win condition, but isn't the correct answer. I think its not necessarily a bug, but definitely an exploit. ^^'

delunado 2020-04-22 15:13

I haved liked the game a lot, despite the lack of art and sound. I really enjoyed solving the "puzzles". It made me feel clever when I resolved the levels using another solution different to the "cheats" one. Great game!

nachodlv 2020-04-22 16:17

The tips were essential to understand what should I do. It would be nice to have something to delete the components the user spawns. A very original idea! Good job.

chonky-animations 2020-04-22 17:46

I love the concept of this game and would love to see a full fledged logic gate puzzle game in the future. Most of what I feel needs improvement is minor has already been said like drag and drop logic gates and feedback when you solve the puzzle. A few suggestions that I didn't see would be a way to delete logic gates and the connections between them or at least make it clearer how to do that and a way to see the output of a logic gate without creating a connection this could be done by making the pins on the logic gates green rather than the ends of the connections. other than that with a more thorough tutorial for those who don't have any prior experience with logic gates, some music,sound effects, and more levels this could an amazing puzzle game.

smbe19 2020-04-24 11:26

Clever idea. It would have been nice to be able to delete blocks or connections.

cptn-b 2020-04-24 12:31

@smbe19 connector lines can't be deleted, but gates can be. The red "X" in the upper right corner of any gate can be used to delete something. Connector lines can be deleted if they are connected to a gate and you delete the gate. Unfortunately I couldn't figure out how to delete the connector lines seperatley.

rexagon 2020-04-24 16:22

Simulation is quite unstable, however idea is interesting. Great job!

cptn-b 2020-04-24 16:46

@rexagon what exactly do you mean with unstable? Could you specify so I can improve the code basis?

rexagon 2020-04-24 23:39

@cptn-b tried to build T-trigger with some synchronization using only NAND elements and it starts flashing at tick rate like crazy. Maybe pause button could help preventing incorrect initial state..

I wonder if it is possible to link Unity and SPICE compiled to wasm :thinking:

tatawanda 2020-04-25 18:55

Very Very Very cool. Definitely my type of game. As mentionned before, the way you test victory is not working, I checked the level 3 and 4 whithout solving the task. Anyway, good work !

multiplexor 2020-04-25 19:43

Niceee, I think this could be an awesome educational game to learn about logic gates and electronics. Would help a lot to have the win/lose condition.

All in all, very cool! And superoriginal! Keep up the good work!

cptn-b 2020-04-25 19:57

@multiplexor very good fitting name! <3

splitpainter 2020-04-25 20:02

My way to define the concept and gameplay: mindblowing. There are some bugs, but the core concept is still impressive.

vilcans 2020-04-27 12:04

Good concept (though not unique - I've enjoyed similar games before). It feels a bit unpolished in the UX department, like I found no way to remove components or wires. More levels would be good to get a less steep learning curve, because the current one goes pretty straight into flip-flops which are kind of mind-benders.

invader 2020-04-27 12:38

Cool logic/programming game. In the true spirit of The Robot Odyssey.

UI and feedback can be improved though... Unless it is a deliberate design choice to make it feel like it is running on Apple II :smile:

kjscott 2020-04-28 08:56

Instructions text bleeds off screen so I can't read all of it, it can only be fixed if played in full screen. As mentioned the verification for some of the levels seems wrong.

I liked the whole concept though I would need to go off and brush up on my logic gates and draw out logic gate outputs to get the last one, good work though.

sharks 2020-04-28 15:21

I really enjoyed playing that! Would love to see more levels!

brandon-js-lea 2020-04-28 15:40

There's some cool ideas here, but even as someone who understands logic gates I have absolutely 0 idea what I'm doing. Like, if I were given a goal I could probably accomplish it, but RN I have no idea what "it" is. Without reading the hint, how anyone is meant to know what to do on say Mal 3 is beyond me. Am I meant to have it tigger when either buttons are pressed, when both are pressed, I haven't a clue. Am I missing something?

mineiwik 2020-04-28 15:48

This is a marvelous game to understand (basic) logics.

krammetje 2020-04-28 16:56

Quite enjoyable. Some feedback on completion could be nice.

kaisean-games 2020-04-28 21:11

Oh, man. You reminded me of the university times.

I like playing with circuits.

Cool idea.

What is not really explained/defined well (IMO) is the fact that you can connect two wires to the same input pin. What is the pin value if two different signals come onto the pin? I guess with some experimentation, one can work it out.

Also, it'd be great if you knew when you passed the level without actually going back to check.

Other than that, I enjoyed fiddling around with this :)

keep up the good work.

notan-lemon 2020-04-29 11:29

This is cool! I like the design of the hardware synthesis screen. Would've been better if it had a step-by-step tutorial and a smoother difficulty curve, but I managed to beat all 4 levels by myself.

whydoidoit 2020-04-29 20:53

What a great idea, had my brain a bit fried. Very compelled to play through the scenarios. I think this could have been nicely executed directly in HTML and perhaps could have benefitted from some nice open source charts etc to visualise things like the 2hz/4hz frequency as a square wave etc.

euforia-games 2020-04-29 21:35

I just love the idea of the game. I really enjoyed it.

natpat 2020-04-29 22:19

A really original take on the theme! Levels 1 to 3 were fun, but I think the difficulty spiked in Level 4 (and the given solution didn't seem to work for me, the NOR gates starting flickering on and off... Great work overall though, I love these kind of puzzle games! I do wonder if it could have had a slower ramp up, or more of a tutorial for people who aren't familiar with logic gates - I think Level 3 was "can you remember how to make an RS latch?".

nosfer 2020-04-30 14:44

Unique idea but the UX is just abysmal :)

vex 2020-04-30 17:00

The first four levels were easy, the fifth impossible.

Some feedback when the required output was successful would have been nice. :)

peterfiftyfour 2020-05-02 05:04

This was awesome but the display threw me off - wouldn't a halved clock speed mean it flashes slower? I thought my solution was wrong cos it seemed to flash quicker? Anyway cool entry! Very unique

douwe-ravers 2020-05-03 14:53

Very nice!

thatothernerd 2020-05-03 15:57

I really enjoyed playing this! I would give more feedback, but I got stuck on level 2, and pretty much everything else seems to have already been said.

darkfrost 2020-05-03 16:49

Nice! UI was broken until I fullscreened it (instructions/hints were well outside of the game window), but awesome idea for a jam game!

Worked well after that :)

mika-la-grand 2020-05-03 18:25

Why is it in a secret url? You can be proud of your work. Anyway, I have some experience with logic gates, but I can imagine it being quite difficult for others. My main complaint is that there is no feedback when you complete the puzzle. The player has to simulate the system themselves and then check in the main menu if it worked. I was able to complete the first two with relative ease, and I guess that the other two can be solved with flip flops. However, flip flops are not that easy to understand (especially if you don't even know logic gates). So, I would have left those puzzles out. Some sound would also be a good addition.

fireslash 2020-05-05 03:39

Echoing others here; better UI would go a long way here; Zachtronics games are a good template.

You also probably need to train players on certain interactions like latches, this can be done in a few ways; for LD it's probably easiest to start levels requiring them with the critical concept pre-assembled to demonstrate how it works, then let them build the other. Then in later levels they can use past knowledge to work forward from there.

That said I love games like these, and despite the flaws found it a fun little entry.

notke 2020-05-06 17:54

Clever game! Nice to see another Zachlike on LDJAM (check out our game as well!). Btw, I don't think the validation was correct, I certainly didn't do the puzzles correctly first time, and the game thought it was correct. It would also help if gates had slightly different art than just the label, a different color or shape. I confused myself once where I thought I was using NOR and I was using OR, I didn't spot the missing "N"

dock-frankenstein 2020-05-07 08:43

The overuse of default unity sprites is worrying. Also the main menu is just a picture of a man on a black background. Every level was easily solvable, by just connecting an input to the output, except the final level, where I just created a simple gate to make the signal less frequent. The game missed polish, sound effects would be good, more shading to the graphics and the whole menu overhaul is also a must. All the windows were really annoying, since I had to read a bunch of text to do anything and they were just piling on top of each other. The idea is really good, but the implementation is a little bit clunky. I'm guessing that the mechanic has taken you most of your time and you rushed the UI and menu. A post jam version that would fix those issues would be nice.

pepperkep 2020-05-08 03:46

My biggest issue with the game is the lack of feedback. Some basic audio would be nice and it definitely needs some sort of feedback to show a level is complete. I was pretty confused for level one when I connected true to the output and nothing happened. I enjoyed the use of logic gates to make puzzles but level 4 seemed like a huge difficulty spike. It also seems like it would be rather difficult for someone who had not encountered logic gates before to figure out. This was still pretty enjoyable though and the simulation element is cool.