feel 2018-04-24 13:25
nice idea, works great, At beginning i put a few rounds to understand, but after that, the game works nicely :)
Foon → Ludum Dare Explorer → LD41 → Rogue cards
By thetatautau
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.12 | 10 | ||
| Fun | 2.87 | 10 | ||
| Innovation | 3.50 | 10 | ||
| Theme | 3.93 | 10 | ||
| Graphics | 3.25 | 10 | ||
| Humor | 2.66 | 8 | ||
| Mood | 2.64 | 9 |
nice idea, works great, At beginning i put a few rounds to understand, but after that, the game works nicely :)
Had fun. Got up to the rats. Saw the treasure chest but couldn't figure out how to pick it up.
I liked the "Focus" mechanic, where I could basically get more cards by spending AP but at the cost of losing a random card. It was intuitive once I got familiar and I felt like it was a mechanic that generally did good things for the game.
Interesting game idea. Your game reminded me of 10,000,000 (a dungeon crawler mixed with a Match3 game^^).
First things first, your artstyle is very fitting in my opinion. Everything is visually clear and emmediatly recognizeable. From the controls point of view its very nice only to have to use the mouse, which makes it easily portable for mobile platforms. However the mechanics confused me in the beginning. I wasn't sure when my turn was and when not. If you could implement some sort of feedback, for the player, that his turn is over and the enemies turn started, that would be great^^.
All in all, I would say that you have a pretty finished game which is also fun to play.
If you like you can rate my game. We still need some evaluation^^ You can find us here: https://ldjam.com/events/ludum-dare/41/hoverfield-park-beat-haven