Foon →
Ludum Dare Explorer →
LD43 →
No Brakes on the Train of Life
No Brakes on the Train of Life
By squaredev and pretty sober
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 151 | 3.88 | 47 | |
| Fun | 269 | 3.57 | 47 | |
| Innovation | 299 | 3.44 | 46 | |
| Theme | 23 | 4.42 | 47 | |
| Graphics | 32 | 4.53 | 47 | |
| Audio | 100 | 3.88 | 45 | |
| Humor | 184 | 3.58 | 46 | |
| Mood | 194 | 3.72 | 44 | |
Comments
The Monty Hall level was the best one, that made me laugh out loud. Didn't see that coming, just like all the innocent people I murdered.
Great take on the theme, it's the type that makes you snap your fingers and say "Of course!". The art was top-notch, special mention to the cute train driver's reactions, which gave just so much more weight to the act of running over people with a train. The music was chosen well, it has a nice chugging along feel to it. What a fun game, good job on that!
Very cool graphics! The music is good as well. I like the concept and the simple but good idea behind it. I played until the knot level, then it became a bit too confusing, but overall great game!
Really nice visuals! Fun gameplay I wasn't expecting to enjoy! :smirk:
Very nice and polished game. You should put some screenshots in description, because art looks very nice. Good job!
Looks very smooth, left the train a while at procrastination ^^
keithdae
2018-12-04 13:31
Really nice game, everything works perfectly !
The procrastination one was just perfect :smile: (I only did one lap because I'm a terrible person :smirk:)
This was a great idea :) I'm really happy that I could be such a bad person
sanjeev
2018-12-04 14:54
Love the idea of turning the trolley problem into a puzzle game. You guy did an awesome job with the art; also the death screens were pretty funny. Keep up the great work.
Everything about this game is just perfect. I was hoping to find a game about the trolley problem and you didn't disappoint me :) In my opinion this is by far the best game of this jam
ellenack
2018-12-05 00:35
Nice graphics ! Overall a great entry. The only missing thing is just some feedback to know when you are in range to trigger the lever, but its just nitpicking at this point.
very fun and unique concept.
critiques: 1. it didnt give me time to survey a new level before switching on. it would have been better if the train didnt show up until i started moving. 2. the hitboxes on the switches weren't very clear. I think they should be a bit bigger.
the graphics and music and audio were great and definitely gave the game a unique feel. over all a great entry
Very cool and polished! Graphics is super pleasant to eye, controls are intuititve, cool=) View on train conductor - is great! From the con side: - Solving puzzles on timer when you need to run is kind of a conflict between arсade and puzzle mechanics. You need to think and you need to run.
Gameplay based on levers, and if you don’t immediately start running to the lever, you probably don't have time to switch it. Looks like brutforce oriented gameplay. And game mocking player, when player fail. Feels awful. But looks nice.
svdvorak
2018-12-05 14:29
The game looks and feels very polished with a fun way of portraying the age old problem. I found the comments between levels funny as a way of saying there really isn't a way to win in this. Procrastination showed you had some fun with the design as well. Hats off to you, you did a great job!
harksa
2018-12-06 11:13
It was a really nice and cute game but I would have loved an option to just restart the level when you screw it up.
Nice game .. kind of hard to succeed at first play of each level But the idea is good and it stress you up :) Well done
Great palette and cute low poly. It was such simple, but very cool to add emotions of the girl to show consequences of the victims!
Really good take on the trolley problem, I had trouble myself finding a way to make the idea interesting and more than just trial and error decision making. I didn't think to have realtime execution elements to it to create the fun.
3 levels stood out the most to me: 1. The first level that contains 4 exit points, and you need to hit 3 levers. It is actually hard to get the last lever in time because you can't start the level out holding diagonal (for me anyways), so I had to time that initial start Mario Kart style to get all levers in time. Probably my favorite level because I felt like I had to do an optimized speedrun to complete it. 2. The level that looks like the pound sign and has the train wrap around sometimes. I was actually hoping there would be more levels like this because you could really make the player think hard on them. 3. The final level. Awesome idea and brought a smile to my face.
I think the rest of the levels can be relatively straightforward. Usually I just tried to hit all the levers in order and it would work out for me. Again, I think if you focus more on those top 3 ideas you could push level design boundaries here.
Regardless, the game is super well executed. The POV animation has no real gameplay meaning, but it is a VERY nice touch. Overall art and sound is fitting and the game just feels so solid. Great idea and great entry all around!
kciwsolb
2018-12-13 15:44
I'm not sure I can live with myself after this...
Just no! Why you make me do dis?
acaral
2018-12-17 13:35
I have to say that your entry is professional and very neat. I loved the picture of the train driver: it's the detail that make me say you are talented. In short a nice game right in the theme.