Eschaton, Dark Forest of the by Tygrak 2022-04-21T19:02:28Z ♥ 1
Impressive blend of visual style and sound, with simplistic gameplay. Hoped for secret ending, but I guess there is only one secret edning - closing game before final boss.
Foon → Ludum Dare Explorer → Users → Morricore
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 52 | Harvest | 👥 | Crophunt | jam | 200 | 3.80 | 3.85 | 3.70 | 4.48 | 3.75 | 3.71 | |||
| 2022 | 50 | Delay the inevitable | Decay Season | jam | 913 | 3.36 | 3.32 | 2.89 | 3.59 | 3.18 | 2.46 | 3.64 | |||
| 2021 | 48 | Deeper and deeper | Carriere | jam | 1464 | 3.19 | 3.14 | 3.54 | 3.74 | 3.15 | 2.62 | ||||
| 2018 | 43 | Sacrifices must be made | 👥 | Whole Hole | jam | 958 | 2.79 | 2.51 | 2.74 | 3.53 | 3.53 | 2.77 | 2.66 |
Morricore leaves an average of 16.2 feedback comments each event.
Impressive blend of visual style and sound, with simplistic gameplay. Hoped for secret ending, but I guess there is only one secret edning - closing game before final boss.
Never played date sim like games. Mass Effect at maximum. But this was nice, but short. Or I'm just that bad.
Finished in 57.93. Nice music, visuals, controls. Short tho, but it's a nice way to hide low amount of content, unlike difficulty. Nice submission or prototype of game in future.
chrome_9CXuXVgx8A.png Okay, never tried ketamine or something like this, but maybe that's how ketamine overdose feels. Great submission!
Interesting game. Would like to see how to play it. Because I'm stuck under 1k.
For some reason I keep dying in the start, even if my rhythm has no errors. Game feels as high quality joke. And it's good one.
Got 682. Well that was chaotic. Liked that you can push dudes with trophies back, and don't have to click on them.
Not worked till I disabled ublock. Messages about monetization and cross-origin frame error looks concerning. But anyway. Nice game!
Nice to see working metroidvania game. Although seems out of theme, but plays good. Hits are juicy. Enemies are mostly different.
Hand bugs happen often. chrome_P6Y3hcHZb6.png Healing orbs often out of reach. As well as enemies. chrome_zE1FNR3Adu.png
Lack of properly working systems here and there, but overall really nice work. Slingshot for example hard to use sometimes. Many teams achieved way less than you alone. Great work!
OST is sick. Gameplay is weird, unpolished, but fun. Great work!
Okay, nice effects. But I just didn't liked how it feels and plays so watched ending on recording. Not a fun of endless games. Especially runners. Liked metamodern take reminding Katana ZERO and Thomas was alone. Great submission!
Nice submission. Will be nice see question when you have to choose item, cause it goes away with dialog. One of the rare submission on current LD, that have actual humour, not just as a checkbox someone forgot to opt out. Liked that game works, and looks good. Great work!
P.S. Seen recording of playing my game, Decay Season. Thanks. You gave interesting point.
Interesting take. Just not feels like a game. Great work!
Nice twist. Feels unordianary polished by ludum dare standards. Great idea and implementation!
@falkka maybe that's the idea. Check title of newspaper. I'm from Belarus. One my poor and weird neighbors give bloody hell to another, more successful neighbor. It's terrible to wake up every day knowing that some of your friends may be death today. For me ludum dare is an attempt to escape from reality temporary. Not really successfull. Maybe for author it's attempt to express pain we've living.
Took some time to memorize algorithm of actions I need to perform. Great prototype!
Cool runner. Cool background music. But vacuum cleaner switch mode from harmless, to turbovacuum little bit too fast. Great work!
Those hands remind me story with design of one of the enemies in hollow knight. In early versions this small bug had no spikes and players tried to jump on it, getting damage. As people said above - hands design misleading. Also balance feels unfair. Great submission!
Wacky as hell. Funny but quickly gets boring. Had fun. Solid first game for ludum dare.
Did you made sounds and graphics?
On this jam I've seen various games with idea like this, but this one is my favorite by far. Wacky, psychedelic, with a hint of good ending.
Nice take, but I think it need explanation what happening. Like what each building does. Great work!
This game gives two emotions sdas.jpg
chrome_9eJvuvPCYK.png Can't unsee face here.
Interesting take. Reminds Limbo and The Final Station, with little bit of typing mechanic from games like The Typing of The Dead: Overkill. Storytelling feels influenced by style used in games like Katana Zero.
Probably I can gather some inspiration for my own game for next ludum dare, but I think I will just forget everything.
Good experience if to disable eye mechanic. It just not contribute to gameplay and gives almost nothing for pacing and immersion. SCP games do it better.
Issues: - Stuck here: chrome_8tRiPD7c1L.png It just ignores my typing.
- Seem to be eyes mechanic should keep you under pressure, intensify suspense, but it's annoying and frustrating as much as early game industry attempts in QTE.
- It's impossible to get into writing when you have to constantly smash eyes buttons. At some point I forgot eyes buttons.
- Sound issue during levels loading like in old Source games with one small fragment of sound playing over and over again.
P.S. I looking forward to see video and review on my game.
Great graphics. Game for the ones who love challenge out of nowhere and mocking. Sad that I'm not audience of such games. Great work!
Haha, minimalistic Dungeon Keeper like. Solid work!
Checked it out. I think this game should be connected to internet radio with music like this: https://youtu.be/mjwmWPoHqW4 Liked moment where game asks you about your favorite music, and promises to check it out but there is no outgoing requests in dev tools. Tbh I like such experiences, but phrases and manner of talking just too similar to dude I know. He already got everyone with horoscopes, so I quickly got bored. Great work! Wish to see more talkative project that use interactive aspect of games to talk/deliver message, like good books. So few games/movies/tv series etc do it today. Imo, basically the only genre that likes to do it today - hard sci fi.
Great art style. But this travel back mechanic creates more problems than help. Great work!
I kinda don't get. I mean, how game should be played? 7 sold at max. Maybe I'm just that bad at finding similar items.
Great idea. But UI kills it. Great work!
Great idea! Full screen button not works for me properly, but anyway. Nice work!
Interesting take on theme. Ambitios mechanic. But learning curve make things complicated. Great work! Btw some spacing problem. Game is higher than my default size tab. Untitled.jpg
Kinda reminds Crank movie, but this feels different. Impressive work.
I felt bad about not being able to find the exit, so I found some fun pushing boat to the world border. Still wondeing where the exit. Periodically I had feeling that music reacts to game events, but who knows.
Interesting take on factorio like games. Great job!
Lasted 215s, 24lvl. Due to speed of heroes spam of skills without choosing feels like ultimate strat. Fast pacing don't gives you time to choose or read texts. After some rebalance or additional goals to boss it can be really nice expirience. Great work!
Nice graphics and sound. Ship looks out of place tho. For me game feels like there is lack of twist, some hidden depth of mechanic, or story that old flash games with throw something as far as possible had. Or I just didn't found it? After a while controls feel little bit clunky. Good work! Sad that game not tells you how many you not saved.
This game makes me feel game game journalist.
Very good. Very dungeon. Just little bit sad that no secret ending. chrome_NSmXSyfD8B.png
I like the mood, but it's more luck than actual tactics to move forward, due to how late you see new platforms. chrome_CHVkLQEbtX.png And this bug, that locks you.
So hard to orient with map rotations. But camera rotation looks really nice.
> @binaya That is the title screen and there is buttons below that. I just tried it and it worked fine so I have no idea what’s going on for you :(.
This is happening for me too. Problem with configuration of responsible UI. In full screen it works.
Tbh I like such games. But music in the end started sounding more annoying than atmospheric. Walking distances same thing. Spawn room so poorly eliminated that I didn't even realized for some time, that I'm in such room, and game is working. And ending. I don't think that this is acceptable to show. Please add content warning. Imo, open ending like in "Tomorrow's Joe" would be less anticlimactic and more acceptable.
But I'm happy that you created narrative-based experience, with some interesting level design moments.
Can I take a place in not work for me club?
Nice usage of tilt shift. Kinda interesting base gameplay. But I think radius of each layer can be bigger, with more unique objects.
I think lacks of tutorial, but really great work on design.
Really nice experience, but do I get something from playing in rhythm with music?
Game feels like something cool, but learning curve, dynamics, hard to feel rhythm and balance prevent me from being entertained.
Fully beat this game. And I love this wacky, but feeling good gameplay. Although some levels feels way harder than others, so it kinda crushes the flow.
I'm staying here, and nothing happens. Desktop Screenshot 2018.12.14 - 22.52.44.40.png
I'm stuck. soul_traveller_2018-12-05_22-13-22.png
Short, but cool high quality concept proof game.
Unfriendly interface ruin game expirience. I think, have sense to add firing radius of guns, and firing effects. Want to play in polished version.
Bombs are OP, and boring. You just drop them and running around enermies.
Well. I like concept. Simply briliant. And ok grafics. Intro too long. Controls descripton confusing. Not clear, what about replay button. And how to skip dialogues, that I already seen. I want more like this.
Gameplay based on levers, and if you don’t immediately start running to the lever, you probably don't have time to switch it. Looks like brutforce oriented gameplay. And game mocking player, when player fail. Feels awful. But looks nice.
LD52 — Harvest (5)
They Hide in the Fields by Hawkin 2023-01-26T21:20:59Z ♥ 1
Interesting project. It's sad that it's can't be played properly on chromium browsers.
It was all for the Tuna by rosypenguin 2023-01-26T21:15:22Z ♥ 1
Amazing visuals. Reminded me Wind Waker, my favorite Zelda in terms of design. Is it infinite collect, or there is final goal somewhere?
Night of the Zombie Chickens by Jonqs 2023-01-26T21:07:59Z ♥ 0
I liked how it looks, and camera rotation, but controlling is kinda hard. Great project!
Verdant by JustinMullin 2023-01-26T20:56:12Z ♥ 1
This was interesting experience, but I'm not really understood how to play and at the end just waited some flashes over tiles in the end of turn to happen. It was nice to play. chrome_oXgcaVHkcM.png
Soul's Path by Gabriel Chan 2023-01-26T15:01:41Z ♥ 2
I'm a fan of games like this. This minimalistic visual style, animations. But balance on last level added grain of sour, throwing me as a player out of flow, and in start there was not clear where to go. Neat game!