@rose, @frogmen, @yokoonfire, @carko, @adamjn thanks)
> I like that you can descend to the next level as soon as you find the arrow, so you don’t always have to solve the final tricky part. @rose
By adding layers I tried to add different game styles to classical formula, with the fact that you can't return to layer higher. I think you understand that it let's you be greedy for points or try to collect relatively safe amount.
> It took me a bit to get the hang of telling which tile/gap each number corresponds to. @rose
Yeah, I'm still thinking about returning to classical mechanic.
> I wish there was a way to mark tiles that you know are bombs, though. @rose
> seconding what rose said – it would be nice to have a way to mark bombs. @frogmen
> also, minesweeper makes it so that the first tile the player clicks is guaranteed to not be a bomb. there were some rounds in carriere where i hit a mine in the beginning, losing immediately. i think implementing a function like in minesweeper would improve the experience. @frogmen
> the ability to rotate the camera @yokoonfire
> Also auto revealing 0 tiles as in the original 2D version. @carko
Yeah. I fully agree. Didn't had strengths in the final hours to fix it. I think I can fix it, if I will make final version of the game. Tbh, had only evening and day left, when I became able to enter the jam. Actually, firstly I worked on some kind of asynchronous online game about looking for/discussing things for deep sense, but using only tags. Stopped because of database issue. I don't even really had playtest before final hours.
> design wise, i think in cases like this it can be a bit hard to tell which blocks are on the second layer and which are on the third:
Oh, that's real issue. I think I can fix it and improve art style adjusting color of same blocks on different levels.
> not inverted numbers @yokoonfire
Can you please explain what inverted numbers mean? Like horizontally?
> At first I thought it was a 3D version of the minesweeper, but it is not. @yokoonfire
> A little tricky to get used to at first @adamjn
I really changed mechanics and was not sure that for better. Actually thinking about making revealing blocks mechanic more classic.
Actually I thought about powerups mechanics, like ultra rare one mine resistance and more common ones, like ability to reveal some tiles and so on. Current game architecture made with flexibility that can easily allow it. I think it will make it even more unique and interesting.