FoonLudum Dare ExplorerUsers → Morricore

Morricore

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202352Harvest👥Crophuntjam2003.803.843.694.473.753.70
202250Delay the inevitableDecay Seasonjam9133.363.312.893.593.182.453.63
202148Deeper and deeperCarriere jam14643.193.143.543.733.152.61
201843Sacrifices must be made👥Whole Holejam9582.782.512.743.523.522.762.66

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Morricore

LD43 — Sacrifices must be made

No Brakes on the Train of Life by squaredev 2018-12-05T11:00:03Z

Gameplay based on levers, and if you don’t immediately start running to the lever, you probably don't have time to switch it. Looks like brutforce oriented gameplay. And game mocking player, when player fail. Feels awful. But looks nice.

Etherium by gil4 2018-12-14T19:54:48Z

I'm staying here, and nothing happens. Desktop Screenshot 2018.12.14 - 22.52.44.40.png

Whole Hole by Bugord 2018-12-04T18:20:00Z

@synthphonia game starts, when you press "new game" button in left top corner. But this button can also disappear if your screen ratio not 16:9.

Soul Traveller by Jiri Hysek 2018-12-05T19:15:24Z

I'm stuck. soul_traveller_2018-12-05_22-13-22.png

Soul Traveller by Jiri Hysek 2018-12-05T19:38:55Z

@jiri-hysek uh, confused, I press space, and flit, but I want to change body. Somehow forgot, that for context action I should hold arrow down.

Soul Traveller by Jiri Hysek 2018-12-05T21:20:38Z

@jiri-hysek I don't remember controls from PC hotseat games. Maybe you can find out good ideas for controls in this games.

Dazle Islands by Leandre Renouard 2018-12-05T13:30:45Z

Bombs are OP, and boring. You just drop them and running around enermies.

Stupid Sacrifice by Oneki 2018-12-05T11:47:20Z

Well. I like concept. Simply briliant. And ok grafics. Intro too long. Controls descripton confusing. Not clear, what about replay button. And how to skip dialogues, that I already seen. I want more like this.

Lack of Space by skynix 2018-12-05T13:55:49Z

Unfriendly interface ruin game expirience. I think, have sense to add firing radius of guns, and firing effects. Want to play in polished version.

Total Party Kill by adventureislands 2018-12-05T15:18:25Z

Short, but cool high quality concept proof game.

LD48 — Deeper and deeper

Capsaiciner by a333 2021-04-27T08:59:34Z

Fully beat this game. And I love this wacky, but feeling good gameplay. Although some levels feels way harder than others, so it kinda crushes the flow.

Nuclear blaze by deepnight 2021-05-06T23:06:42Z

Very good. Very dungeon. Just little bit sad that no secret ending. chrome_NSmXSyfD8B.png

Deepest Sword by Strega 2021-05-06T23:09:24Z

This game makes me feel game game journalist.

The Frozen Deep by Mads 2021-04-28T08:13:52Z

So hard to orient with map rotations. But camera rotation looks really nice.

The Frozen Deep by Mads 2021-04-28T08:13:53Z

So hard to orient with map rotations. But camera rotation looks really nice.

INTO THE FRAME by Gaming Night 2021-04-27T14:58:01Z

I think lacks of tutorial, but really great work on design.

No sun by Croosle 2021-04-28T08:23:36Z

Kinda anticlimatic ending and enemies design, but visual and animations, puzzles, balance is nice. Also confusing that enemies projectiles has the same color as MC ones.

Bunny Bunny Dig Dig by ZakAmana 2021-04-27T09:49:46Z

Really nice experience, but do I get something from playing in rhythm with music?

Snare by Jickamangah 2021-04-27T15:21:07Z

Can I take a place in not work for me club?

Carriere by Morricore 2021-04-27T14:47:29Z

@rose, @frogmen, @yokoonfire, @carko, @adamjn thanks)

> I like that you can descend to the next level as soon as you find the arrow, so you don’t always have to solve the final tricky part. @rose

By adding layers I tried to add different game styles to classical formula, with the fact that you can't return to layer higher. I think you understand that it let's you be greedy for points or try to collect relatively safe amount.

> It took me a bit to get the hang of telling which tile/gap each number corresponds to. @rose

Yeah, I'm still thinking about returning to classical mechanic.

> I wish there was a way to mark tiles that you know are bombs, though. @rose

> seconding what rose said – it would be nice to have a way to mark bombs. @frogmen

> also, minesweeper makes it so that the first tile the player clicks is guaranteed to not be a bomb. there were some rounds in carriere where i hit a mine in the beginning, losing immediately. i think implementing a function like in minesweeper would improve the experience. @frogmen

> the ability to rotate the camera @yokoonfire

> Also auto revealing 0 tiles as in the original 2D version. @carko

Yeah. I fully agree. Didn't had strengths in the final hours to fix it. I think I can fix it, if I will make final version of the game. Tbh, had only evening and day left, when I became able to enter the jam. Actually, firstly I worked on some kind of asynchronous online game about looking for/discussing things for deep sense, but using only tags. Stopped because of database issue. I don't even really had playtest before final hours.

> design wise, i think in cases like this it can be a bit hard to tell which blocks are on the second layer and which are on the third:

Oh, that's real issue. I think I can fix it and improve art style adjusting color of same blocks on different levels.

> not inverted numbers @yokoonfire

Can you please explain what inverted numbers mean? Like horizontally?

> At first I thought it was a 3D version of the minesweeper, but it is not. @yokoonfire

> A little tricky to get used to at first @adamjn

I really changed mechanics and was not sure that for better. Actually thinking about making revealing blocks mechanic more classic.

Actually I thought about powerups mechanics, like ultra rare one mine resistance and more common ones, like ability to reveal some tiles and so on. Current game architecture made with flexibility that can easily allow it. I think it will make it even more unique and interesting.

Carriere by Morricore 2021-04-29T07:47:48Z

@rose, @frogmen, @adamjn, @yokoonfire, @carko thanks again for feedback. I made multiple patches to made game more fair and interesting. I'd be happy if you can give it a try.

Carriere by Morricore 2021-04-29T09:26:01Z

@caeonosphere > Chipping away at a 3D Minesweeper: very cool take on the theme! I think it could be even better with authored puzzles ala Picross and Hexcells, rather than randomly generated ones. A big ask within 72 hours, I know.

In less than 36h + few post-release patches, actually. Thanks for direction of possible development.

@doot > The graphics are nice and clear, I had trouble with not being able to mark bombs at first but it stopped being a problem after a few games.

I'm still not sure good it or bad. Maybe absence flag - one of those things that make game different, or it's just absence of quality of life thing.

> Great job too on offering different difficulty settings.

Haha, after all those games that I can't beat in reasonable time, I decided that it's something 100% required to have easy way to enter.

> I understand that you made changes after the submission? I guess that to be fair with everyone it would be great if you indicated it, or gave access to two versions: jam and post jam.

Oh, yes, I will provide that later.

@purpledartfrog thanks) > not a compo game wink > But yeah this was actually a good idea thumbsup_tone1

But made in less than compo time + few post-release patches.

Carriere by Morricore 2021-04-29T09:47:35Z

@lorwon thanks) Agree. It's something I might do post jam.

@lamamour thanks) One dude even recommended me to add infinite survival mode with camera movement. I think it wholesome idea, if to combine it with power ups system.

Carriere by Morricore 2021-04-30T07:44:55Z

@goodgamesjames @ulisses thanks) so many people said that bombs that not count itself just confusing, like a bug, a not feels fair, and I'm agree. So I updated html5 version, with this change. Can I ask for another test? Should I save this change? Also, current difficulty settings

| Difficulty | height | width| length | mines per layer | shafts per layer | | ------------- | ------------- | | Easy | 3 | 5 | 5 | 2 | 4 | | Hard | 5 | 5 | 5 | 4 | 2 | | Good luck | 6 | 7 | 7 | 10 | 6 |

Seems with this change game feels way more fair, so I can tweak settings.

Carriere by Morricore 2021-05-02T20:28:56Z

@ausstein amazing. Thanks a lot. It really helps to see how people play your game.

Inner Joe by Ulisses 2021-04-28T13:46:47Z

I like the mood, but it's more luck than actual tactics to move forward, due to how late you see new platforms. chrome_CHVkLQEbtX.png And this bug, that locks you.

Beat-Dive by ShotgunSamurai_ 2021-04-27T09:13:34Z

Game feels like something cool, but learning curve, dynamics, hard to feel rhythm and balance prevent me from being entertained.

They Told You by Spaghetti Inc. 2021-04-28T07:53:23Z

> @binaya That is the title screen and there is buttons below that. I just tried it and it worked fine so I have no idea what’s going on for you :(.

This is happening for me too. Problem with configuration of responsible UI. In full screen it works.

Tbh I like such games. But music in the end started sounding more annoying than atmospheric. Walking distances same thing. Spawn room so poorly eliminated that I didn't even realized for some time, that I'm in such room, and game is working. And ending. I don't think that this is acceptable to show. Please add content warning. Imo, open ending like in "Tomorrow's Joe" would be less anticlimactic and more acceptable.

But I'm happy that you created narrative-based experience, with some interesting level design moments.

They Told You by Spaghetti Inc. 2021-04-28T20:35:22Z

@spaghetti-inc oh, I wanna see it. But don't ready to walk to it. Although changing game so much against rules.

Minedeeper by korfi 2021-04-27T15:13:37Z

Nice usage of tilt shift. Kinda interesting base gameplay. But I think radius of each layer can be bigger, with more unique objects.

LD50 — Delay the inevitable

Eschaton, Dark Forest of the by Tygrak 2022-04-21T19:02:28Z

Impressive blend of visual style and sound, with simplistic gameplay. Hoped for secret ending, but I guess there is only one secret edning - closing game before final boss.

One More Song! by hadesfury 2022-04-10T16:43:43Z

Interesting take. Just not feels like a game. Great work!

Earworm Jam by ursagames 2022-04-13T11:24:43Z

For some reason I keep dying in the start, even if my rhythm has no errors. Game feels as high quality joke. And it's good one.

SLEEPWARE by Zirrrus 2022-04-05T18:02:37Z

Nice graphics, for inevitable way to fast and not gives really expirience game. Maybe that's a goal, but I'd add little bit more time for solving puzzles. Great work!

Friendly Corp by kamikaziuk 2022-04-07T12:51:24Z

This game gives two emotions sdas.jpg

Heat Production by ludevum 2022-04-05T17:52:29Z

Interesting take on factorio like games. Great job!

Fuse Lit! by pdotjpg 2022-04-15T16:17:57Z

Nice puzzle. Mechanic is interesting, but eventually I just stuck on one of levels. Great work!

Will There Bee Another? by Gabriel Dias Oliveira de Almeida 2022-04-15T16:26:32Z

Never played date sim like games. Mass Effect at maximum. But this was nice, but short. Or I'm just that bad.

Glub-Glubmarine by Frocto 2022-04-09T15:35:31Z

Took some time to memorize algorithm of actions I need to perform. Great prototype!

Unhoarded by Andreas Roschal 2022-04-06T09:27:36Z

Haha, minimalistic Dungeon Keeper like. Solid work!

Don't Wake Me Up! by fjlucas 2022-04-09T15:25:53Z

Those hands remind me story with design of one of the enemies in hollow knight. In early versions this small bug had no spikes and players tried to jump on it, getting damage. As people said above - hands design misleading. Also balance feels unfair. Great submission!

Dino Village by Suchista 2022-04-08T08:47:01Z

On this jam I've seen various games with idea like this, but this one is my favorite by far. Wacky, psychedelic, with a hint of good ending.

ileftbehind.me by thevinter 2022-04-06T09:06:58Z

Checked it out. I think this game should be connected to internet radio with music like this: https://youtu.be/mjwmWPoHqW4 Liked moment where game asks you about your favorite music, and promises to check it out but there is no outgoing requests in dev tools. Tbh I like such experiences, but phrases and manner of talking just too similar to dude I know. He already got everyone with horoscopes, so I quickly got bored. Great work! Wish to see more talkative project that use interactive aspect of games to talk/deliver message, like good books. So few games/movies/tv series etc do it today. Imo, basically the only genre that likes to do it today - hard sci fi.

The 13th Colony by kristinamay 2022-04-05T18:54:47Z

Interesting take on theme. Ambitios mechanic. But learning curve make things complicated. Great work! Btw some spacing problem. Game is higher than my default size tab. Untitled.jpg

Decay Season by Morricore 2022-04-05T18:20:12Z

@kristinamay > Nice work! Question: can you not fight the scary bad guys? I tried to smack them but I just kept losing health. @marvis > why can’t I fight the enemy? I think it would be cool :)

I thought about it, but I wanted to make it more like The Road movie. Opposite of modern Lara Croft crying over random animal and killing army of random dudes. Even if I did fighting - it would be balanced to make you awoid fighting as much as you can.

Decay Season by Morricore 2022-04-05T18:21:26Z

@subvertissement > sadly, at the end, the final screen had some display issue, but i could still make out most of it.

Spoilers!

Decay Season by Morricore 2022-04-05T18:38:13Z

@subvertissement @firellon thanks. Seem to be accidentally not noticed this one. Developing, switching to webgl and realising that huge part of the game broken or not work properly thing of its own.

Decay Season by Morricore 2022-04-07T08:50:38Z

@yaen I kinda didn't had time to balance food in the gameplay formula, without making it unnecessary difficult, so I left little amount, but ended up with way to much anyway. Pre publish version where enemies were twice faster, and player has similar speed worked with food balance better. Music is from official unity tutorial I used as a foundation. https://github.com/intrepion/unity-tutorial-2d-roguelike/tree/master/Assets/Audio

Decay Season by Morricore 2022-04-07T10:58:57Z

@suchista thanks! I think I really should opt-out Audio category. Regarding Graphics. I thought it's about how it looks overall, one page graphic novel at main menu, menus, screens, ui, gameplay, post processing. Small decisions in various places that shape overall look. But yeah, I will opt-out it too.

Decay Season by Morricore 2022-04-11T13:06:44Z

@ilikescifi thanks) Seem to be your review was 20. Last one I need to get rated. So basically your review is special for me.

Decay Season by Morricore 2022-04-11T19:28:18Z

@leokrechmer seen recording of your stream. Thanks. You gave my new perspective on game. I thought little bit of unpredictability for enemies works nice, but point taken.

Also I didn't realised before, that game shows you record for next day in journal somehow. Spotted on recording of your stream. Ludum Dare coding moment.

Decay Season by Morricore 2022-04-14T09:51:54Z

@zimny11 thanks)

@adobobo) thanks. Actually it's something in-between puzzle and survival. Enemies AI takes features from both genres, but seem to be I made them too unpredictable. Not given player a clues, expecting everyone will find out on it's own their primitive AI. Enemies don't have direction. Only position. Tbh I wanted to make more narrative novels and pictures, like I did for main menu and side works, but I had no time.

@otterfaelure thanks) that was the idea. Give unusual formula of gameplay and unusual role in story that you can't experience anywhere else.

@sofignedova it was possible to die from radiation in infinite mode. Game still has death screen for this game over. You just can't get enough radiation.

This game over screen contain this text: `Life has light moments. After all the radiation you suffered - you became one of them`.

Infinite mode currently locked because I wasn't able to find time to finish it.

I would like to implement combat but I had no time even for more than one novel. So from the start I considered this feature unrealistic to implement in timespan I had. My estimation of what I need to make this properly, without ludonarrative dissonance far exceeded my capacity. If you seen movie or book Postman, than you will have rough idea how capable MC in fight would be.

You Will Fall by Yaen 2022-04-07T09:05:23Z

Great graphics. Game for the ones who love challenge out of nowhere and mocking. Sad that I'm not audience of such games. Great work!

Extremely Exteme Sports by kuviman 2022-04-13T10:05:23Z

Not worked till I disabled ublock. Messages about monetization and cross-origin frame error looks concerning. But anyway. Nice game!

Extremely Exteme Sports by kuviman 2022-04-13T10:19:24Z

@kuviman Chrome Version 100.0.4896.88 (Official Build) (64-bit)

I Will Not Die. by HenanBoy 2022-04-13T09:49:44Z

Nice to see working metroidvania game. Although seems out of theme, but plays good. Hits are juicy. Enemies are mostly different.

Hand bugs happen often. chrome_P6Y3hcHZb6.png Healing orbs often out of reach. As well as enemies. chrome_zE1FNR3Adu.png

Lack of properly working systems here and there, but overall really nice work. Slingshot for example hard to use sometimes. Many teams achieved way less than you alone. Great work!

Battery Low by Milestone Games 2022-04-15T16:23:04Z

Finished in 57.93. Nice music, visuals, controls. Short tho, but it's a nice way to hide low amount of content, unlike difficulty. Nice submission or prototype of game in future.

Oh No My Trophy by zimny11 2022-04-13T10:45:52Z

Got 682. Well that was chaotic. Liked that you can push dudes with trophies back, and don't have to click on them.

Cat in the Bag by JoshH 2022-04-11T19:24:51Z

Nice submission. Will be nice see question when you have to choose item, cause it goes away with dialog. One of the rare submission on current LD, that have actual humour, not just as a checkbox someone forgot to opt out. Liked that game works, and looks good. Great work!

P.S. Seen recording of playing my game, Decay Season. Thanks. You gave interesting point.

1 Man 6 Bullets by Raphaeltan 2022-04-13T11:58:38Z

Interesting game. Would like to see how to play it. Because I'm stuck under 1k.

FINAL BONES by everedx 2022-04-05T17:43:09Z

Lasted 215s, 24lvl. Due to speed of heroes spam of skills without choosing feels like ultimate strat. Fast pacing don't gives you time to choose or read texts. After some rebalance or additional goals to boss it can be really nice expirience. Great work!

Gone Out by Bea 2022-04-05T19:13:46Z

I like that you can moonwalk, but after some time my character became unable to pick sticks. Great work!

Somnipathy by Cyzaine 2022-04-13T12:10:46Z

chrome_9CXuXVgx8A.png Okay, never tried ketamine or something like this, but maybe that's how ketamine overdose feels. Great submission!

Nothing is happening by kuroy_inu 2022-04-09T16:38:03Z

@falkka maybe that's the idea. Check title of newspaper. I'm from Belarus. One my poor and weird neighbors give bloody hell to another, more successful neighbor. It's terrible to wake up every day knowing that some of your friends may be death today. For me ludum dare is an attempt to escape from reality temporary. Not really successfull. Maybe for author it's attempt to express pain we've living.

PopCat Hoover Disaster by OrangeDragon 2022-04-09T15:29:56Z

Cool runner. Cool background music. But vacuum cleaner switch mode from harmless, to turbovacuum little bit too fast. Great work!

Morth II - but you are a shopkeeper in the forest town. by XOREAXEAX 2022-04-05T19:24:54Z

I kinda don't get. I mean, how game should be played? 7 sold at max. Maybe I'm just that bad at finding similar items.

Mulysa by LambBrainz 2022-04-05T18:11:20Z

Kinda reminds Crank movie, but this feels different. Impressive work.

BOX IN OX by Jonah_SRG 2022-04-15T16:30:39Z

Finished with clr 16 first attempt. Sad that's not allows vertical lines, only horizontal. Nice small game.

Bitboy by Proxy-Games 2022-04-12T08:36:36Z

Okay, nice effects. But I just didn't liked how it feels and plays so watched ending on recording. Not a fun of endless games. Especially runners. Liked metamodern take reminding Katana ZERO and Thomas was alone. Great submission!

Ancient Shooter by attentionadmin 2022-04-05T17:59:18Z

I felt bad about not being able to find the exit, so I found some fun pushing boat to the world border. Still wondeing where the exit. Periodically I had feeling that music reacts to game events, but who knows.

U.A.D.S - Untitled Asteroid Defence Simulator by Jacek_s0905 2022-04-07T13:28:27Z

Nice take, but I think it need explanation what happening. Like what each building does. Great work!

Nightwaker by Bottled up Dark Peace 2022-04-07T12:33:29Z

chrome_9eJvuvPCYK.png Can't unsee face here.

Interesting take. Reminds Limbo and The Final Station, with little bit of typing mechanic from games like The Typing of The Dead: Overkill. Storytelling feels influenced by style used in games like Katana Zero.

Probably I can gather some inspiration for my own game for next ludum dare, but I think I will just forget everything.

Good experience if to disable eye mechanic. It just not contribute to gameplay and gives almost nothing for pacing and immersion. SCP games do it better.

Issues: - Stuck here: chrome_8tRiPD7c1L.png It just ignores my typing.

- Seem to be eyes mechanic should keep you under pressure, intensify suspense, but it's annoying and frustrating as much as early game industry attempts in QTE.

- It's impossible to get into writing when you have to constantly smash eyes buttons. At some point I forgot eyes buttons.

- Sound issue during levels loading like in old Source games with one small fragment of sound playing over and over again.

P.S. I looking forward to see video and review on my game.

Darko by Sodoj 2022-04-09T16:15:01Z

I liked base gameplay, but difficulty curve feels rushed between first and second level. Unable to reach third. Also feels like need better world gen, cause sometimes there is no way to get higher. Great work!

Twisting Tower by falkka 2022-04-09T18:39:05Z

Nice twist. Feels unordianary polished by ludum dare standards. Great idea and implementation!

Mr. Second by Marvis 2022-04-05T19:31:22Z

Great art style. But this travel back mechanic creates more problems than help. Great work!

Persist Ant by rynsy 2022-04-12T08:42:43Z

OST is sick. Gameplay is weird, unpolished, but fun. Great work!

Don't Do the Dishes! by AngelicaD 2022-04-05T19:02:04Z

Great idea! Full screen button not works for me properly, but anyway. Nice work!

Last Landing by alpqty 2022-04-05T17:34:58Z

Nice graphics and sound. Ship looks out of place tho. For me game feels like there is lack of twist, some hidden depth of mechanic, or story that old flash games with throw something as far as possible had. Or I just didn't found it? After a while controls feel little bit clunky. Good work! Sad that game not tells you how many you not saved.

Not Enough Time: The Game by Marianoa213 2022-04-08T09:16:55Z

Wacky as hell. Funny but quickly gets boring. Had fun. Solid first game for ludum dare.

Did you made sounds and graphics?

poisoned hero by subvertissement 2022-04-05T19:08:22Z

Great idea. But UI kills it. Great work!

LD52 — Harvest

Verdant by JustinMullin 2023-01-26T20:56:12Z

This was interesting experience, but I'm not really understood how to play and at the end just waited some flashes over tiles in the end of turn to happen. It was nice to play. chrome_oXgcaVHkcM.png

It was all for the Tuna by rosypenguin 2023-01-26T21:15:22Z

Amazing visuals. Reminded me Wind Waker, my favorite Zelda in terms of design. Is it infinite collect, or there is final goal somewhere?

They Hide in the Fields by Hawkin 2023-01-26T21:20:59Z

Interesting project. It's sad that it's can't be played properly on chromium browsers.

Night of the Zombie Chickens by Jonqs 2023-01-26T21:07:59Z

I liked how it looks, and camera rotation, but controlling is kinda hard. Great project!

Soul's Path by Gabriel Chan 2023-01-26T15:01:41Z

I'm a fan of games like this. This minimalistic visual style, animations. But balance on last level added grain of sour, throwing me as a player out of flow, and in start there was not clear where to go. Neat game!