FoonLudum Dare ExplorerUsers → vjmunhoz

vjmunhoz

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201944Your life is currency👥It hurts to move onjam4893.503.003.103.954.053.571.583.60

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by vjmunhoz

LD44 — Your life is currency

Marvin by Avon 2019-05-19T18:32:07Z

great game! I started to think that there would be no end, so I just went kamikaze, when I saw what happens to be the final room. Then I got killed :(

Marvin by Avon 2019-05-19T18:52:41Z

For some reason I did not get any sound... I rated it low but I see now that other people are saying good things about it.

Daybreak Inn by Joror 2019-05-04T12:56:12Z

amazing game. I've always wanted to build something like this (assigning quests to adventurers), but I never thought that an Innkeeper could be doing this. (I was always going to some "adventurers guild" idea)

The mood is excelent, the UI is great. For the period of the challenge, you did an amazing job.

Do you plan to continue working on this? I think it could be a great game.

Fishtastic - The Adventures of Kailax by limered 2019-04-30T16:19:40Z

great mood! I like seeing a lighthearted game among all those "contract with the devil" with this theme. The gun does nothing besides being cool?

Umbra by conk 2019-05-19T19:28:00Z

I couldn't see how anyone would use the orb hahaha. When I got the spear, it was great. Then I dropped an axe and keep killing the spiders

Interesting mechanics for some weapons. Really enjoyed using the slinger

Brothers in Prejudice: Colombian Bam Bam by pudding 2019-05-19T19:53:36Z

too much talk on the start, I was trying to understand the controls and people kept talking. Besides that, it was a fun and hard game.

Slaves of the Carribean by chriiis88 2019-05-04T13:43:42Z

interesting concept! the theme is well placed. The bright colors and high saturation enlightens the mood and is unexpected with the "life is currency" theme together with slaves.

Galactic Boarder by neontropics 2019-05-19T18:07:54Z

i keep falling off as well, but I found it interesting. Remembered me of old snowboard games from PS1

Carla Cupcake by recyx 2019-05-04T19:06:32Z

the most polished game that I played on the #ld44. It feels too easy though. I was always at full health, using the rain sugar together with slow motion, and it was always possible to kill everybody and recover health.

A suggestion would be a hard difficult option that would decrease the chance of droping health =)

Mercenary by tvle83 2019-05-19T18:15:14Z

So, I just stopped at the station and keep shooting until it exploded. I couldn't select any option in the screen that appeared after that

Jailocorp by jaywoody 2019-05-19T19:04:58Z

The game is really good. Great atmosphere, and good puzzles. I did not manage to complete them all, but I'll try more later

Blood Bound by Texou31 2019-05-19T18:24:30Z

I didn't understand what was happening... After losing some cards, I put one that was gaining life, but dealing no damage

EXO by Firesplash Entertainment 2019-05-04T12:40:37Z

for some reason I keep pressing F but the build menu was not opening. It opened one time after a while, I built the turret, and then it did not opened again. (I played the bugfix2)

HeartString by pcoridan 2019-05-04T19:49:56Z

the game is cool, I was at 50 life when I realised that I would not recover it till the end of the room haha

Brain Drain by svdvorak 2019-04-30T14:49:00Z

waiting a Web or Linux version in order to play it =)

Brain Drain by svdvorak 2019-05-02T12:39:24Z

@svdvorak the linux version worked! I executed the "Brain.bin.x86_64" file. I'll play more later and give a proper feedback. Thanks!

Brain Drain by svdvorak 2019-05-02T20:28:18Z

I've played a couple of times now. The first time I mistakenly thought that the health was the time and vice versa. After understanding it better I could go much further. I think this could be a nice mechanic for a game simillar to papers please, or these type of "job simulation" game. If you are into those things, I can imagine some weird stories that could come up!

A list of upcoming "contracts" and "subjects" would be nice too.

The best part of it I think is the "Innovation" and "Theme" categories. =)

Extracted Souls by Préda 2019-04-30T13:04:33Z

haha, it was fun to play. I like the tutorial, it really helped a lot

Dictator's Last Year by lesinvisible 2019-05-19T18:50:11Z

excelent graphics and mood. Interesting game, but it gets to "reset and try again" really fast after the first time you die

It hurts to move on by vjmunhoz 2019-04-30T12:57:39Z

@lalou yeah. The idea was to use the compass to check if you are going to the right direction, and put some other items to help. Unfortunatelly the only item that I managed to put was the Teleport Scroll. I intended to put some other items such as a "life contract", where you receive a ton of life, but it would decrease much faster after some turns

It hurts to move on by vjmunhoz 2019-05-01T10:03:06Z

@svdorak thanks! We would like to increase the items placement on the harder difficulties, increasing the amount of meaningful decisions of the player

It hurts to move on by vjmunhoz 2019-05-04T16:33:14Z

@joror thanks for the feedback. The idea was to put much more items where you could gamble with your life in the "push your luck" style. (+20 life, but with a chance of consuming 2 or 3 life points in each turn, for example)

The easy mode usually is very easy to find the exit if you use the compass to narrow it down. As the exit glows blue, you just need to see the corridor that is receiving the exit light, and it could be seen by a distant...

But sometimes I understand that the maze that is generated don't help at all.

It hurts to move on by vjmunhoz 2019-05-05T20:40:39Z

@bakenshake thanks! Yeah, you won the game! I did not had time to do a proper "You won screen" hahah

It hurts to move on by vjmunhoz 2019-05-06T12:24:00Z

@arron-fowler thanks for the feedback! Swiping would totally made a positive difference. I realized that just after doing the buttons. But the time was over...

It hurts to move on by vjmunhoz 2019-05-19T18:47:17Z

@rob-white thanks! The movement is slower indeed. Even more on the web and mobile... unfortunately. I'll keep working on the game and increase the movement speed for sure

It hurts to move on by vjmunhoz 2019-05-19T19:40:59Z

@comicsans it costs life to use the compass =)

It hurts to move on by vjmunhoz 2019-05-20T12:30:20Z

Thanks guys! @squid @peterfonts

Soul Checkout by Pepijn 2019-05-04T13:55:24Z

I love the slowmotion when an enemy dies. The game is really simple and runs amazingly well. Really polished game. I survived until wave 13 and then I had to reload and died...

The Price of a Palace by TPZombie 2019-04-30T16:30:19Z

the game is fun, but it is fast to find an optimal way of doing things... It would be great if the player had an incentive to try to go faster (some pre-determined time to beat, for example)

D.R.I.E.D. by JasonD 2019-04-30T14:46:26Z

great work guys! Simple idea, but well executed. It remembered a lot of the fuel mechanic of FTL...

utsvulten by ditto 2019-04-30T16:00:48Z

really weird game