FoonLudum Dare ExplorerLD44 → It hurts to move on

It hurts to move on

By vjmunhoz and pavanz

View on ldjam.com

CategoryRankScoreCount
Overall4893.5022
Fun7933.0022
Innovation5533.1022
Theme1093.9522
Graphics2444.0522
Audio2643.5722
Humor9521.5819
Mood3213.6022

Comments

nemesis 2019-04-30 08:20

This game really remembered me Tomb Raider for the graphics and overall "labirinthic" vibe. The compass mechanic is really nice, but it feels like the teleportation scroll is too much overpowered... but you sure did an amazing job!

lalou 2019-04-30 12:48

The graphics are really beautifull, unfortunately i think there is a too big part of "luck". That's fun despite ;) !

tonytugger 2019-04-30 12:56

Good concept, could use more happening. Was excited by the teleport.

vjmunhoz 2019-04-30 12:57

@lalou yeah. The idea was to use the compass to check if you are going to the right direction, and put some other items to help. Unfortunatelly the only item that I managed to put was the Teleport Scroll. I intended to put some other items such as a "life contract", where you receive a ton of life, but it would decrease much faster after some turns

svdvorak 2019-05-01 09:10

Beautiful graphics, I really love the retro 3D. Interesting trying to figure out if you're going the right way. But it got a little dull just wandering around in the harder difficulties.

vjmunhoz 2019-05-01 10:03

@svdorak thanks! We would like to increase the items placement on the harder difficulties, increasing the amount of meaningful decisions of the player

limered 2019-05-03 18:15

Sounds kind of sad. I like the mechanics. Good idea to show the distance and refresh with life, so the player needs to make decisions. Unfortunately it's a little dull walking along on your own (maybe that's what this game is about?) Nice Entry

mrstari 2019-05-04 10:21

really awesome! i love the style. the graphic is perfect :hearts:

joror 2019-05-04 14:11

I love the old-school style of visualizing dungeons, and you evoke it nicely! The maze feels a bit too empty though, with no hints where the exit may be. Even in easy more, things were not easy. :P Perhaps more life, items and things to avoid, to get more player decisions in. :)

vjmunhoz 2019-05-04 16:33

@joror thanks for the feedback. The idea was to put much more items where you could gamble with your life in the "push your luck" style. (+20 life, but with a chance of consuming 2 or 3 life points in each turn, for example)

The easy mode usually is very easy to find the exit if you use the compass to narrow it down. As the exit glows blue, you just need to see the corridor that is receiving the exit light, and it could be seen by a distant...

But sometimes I understand that the maze that is generated don't help at all.

bakenshake 2019-05-04 23:55

Yeah, this is giving me some old school graphics vibes. Like DOOM era or TR as others have said. It was fun. I wasn't sure if I won the game once I made it to the blue teleporter thing? It offered me the start screen with a difficulty rating to choose, so I assume so? Anyway, nice job, and I really dig the music.

vjmunhoz 2019-05-05 20:40

@bakenshake thanks! Yeah, you won the game! I did not had time to do a proper "You won screen" hahah

arron-fowler 2019-05-06 12:11

It was nice to see a maze and the theme is here. I did not find myself gripped by it and I think it was in part down to the movement mechanic. It felt a bit slow and laboured. I was on my phone so maybe some swiping might have helped.

vjmunhoz 2019-05-06 12:24

@arron-fowler thanks for the feedback! Swiping would totally made a positive difference. I realized that just after doing the buttons. But the time was over...

arron-fowler 2019-05-06 12:53

@vjmunhoz time is both our enemy and our friend. So much of mine was left out because of time. I honestly did not even have a single proper play through of mine before the deadline. Luckily it worked well enough. But it was luck.

jezebel 2019-05-07 13:48

I like the old school style of the game, the graphics are simple but nice. I really liked that you can teleport and I thought that it was a nice touch to have a broken compass. I think that maybe if you add some traps or deadly items to avoid it would make it even more fun and interesting and perhaps some sound effects when you hit a wall for example.

rob-white 2019-05-19 18:38

Good level of atmosphere to the game and I loved the old school style to it. I did find the movement to be a bit slow, perhaps settings to speed that up would have made it more enjoyable (or even a mode that just skips the transitions). Good job!

vjmunhoz 2019-05-19 18:47

@rob-white thanks! The movement is slower indeed. Even more on the web and mobile... unfortunately. I'll keep working on the game and increase the movement speed for sure

comicsans 2019-05-19 19:38

I enjoyed this a lot! I couldn't tell if there was any penalty for using the compass. If not, having to click it was a little gimmicky. Otherwise, I enjoyed the race against time!

vjmunhoz 2019-05-19 19:40

@comicsans it costs life to use the compass =)

squid 2019-05-19 21:31

Love the style. The game looks great.

peterfonts 2019-05-20 12:10

Cool game! Great graphics and audio! Great items like the compass! Keep making games!! :fist:

vjmunhoz 2019-05-20 12:30

Thanks guys! @squid @peterfonts