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It hurts to move on
It hurts to move on
By vjmunhoz and pavanz
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 489 | 3.50 | 22 | |
| Fun | 793 | 3.00 | 22 | |
| Innovation | 553 | 3.10 | 22 | |
| Theme | 109 | 3.95 | 22 | |
| Graphics | 244 | 4.05 | 22 | |
| Audio | 264 | 3.57 | 22 | |
| Humor | 952 | 1.58 | 19 | |
| Mood | 321 | 3.60 | 22 | |
Comments
nemesis
2019-04-30 08:20
This game really remembered me Tomb Raider for the graphics and overall "labirinthic" vibe. The compass mechanic is really nice, but it feels like the teleportation scroll is too much overpowered... but you sure did an amazing job!
lalou
2019-04-30 12:48
The graphics are really beautifull, unfortunately i think there is a too big part of "luck". That's fun despite ;) !
Good concept, could use more happening. Was excited by the teleport.
vjmunhoz
2019-04-30 12:57
@lalou yeah. The idea was to use the compass to check if you are going to the right direction, and put some other items to help. Unfortunatelly the only item that I managed to put was the Teleport Scroll. I intended to put some other items such as a "life contract", where you receive a ton of life, but it would decrease much faster after some turns
svdvorak
2019-05-01 09:10
Beautiful graphics, I really love the retro 3D. Interesting trying to figure out if you're going the right way. But it got a little dull just wandering around in the harder difficulties.
vjmunhoz
2019-05-01 10:03
@svdorak thanks! We would like to increase the items placement on the harder difficulties, increasing the amount of meaningful decisions of the player
limered
2019-05-03 18:15
Sounds kind of sad. I like the mechanics. Good idea to show the distance and refresh with life, so the player needs to make decisions. Unfortunately it's a little dull walking along on your own (maybe that's what this game is about?) Nice Entry
mrstari
2019-05-04 10:21
really awesome! i love the style. the graphic is perfect :hearts:
joror
2019-05-04 14:11
I love the old-school style of visualizing dungeons, and you evoke it nicely! The maze feels a bit too empty though, with no hints where the exit may be. Even in easy more, things were not easy. :P Perhaps more life, items and things to avoid, to get more player decisions in. :)
vjmunhoz
2019-05-04 16:33
@joror thanks for the feedback. The idea was to put much more items where you could gamble with your life in the "push your luck" style. (+20 life, but with a chance of consuming 2 or 3 life points in each turn, for example)
The easy mode usually is very easy to find the exit if you use the compass to narrow it down. As the exit glows blue, you just need to see the corridor that is receiving the exit light, and it could be seen by a distant...
But sometimes I understand that the maze that is generated don't help at all.
Yeah, this is giving me some old school graphics vibes. Like DOOM era or TR as others have said. It was fun. I wasn't sure if I won the game once I made it to the blue teleporter thing? It offered me the start screen with a difficulty rating to choose, so I assume so? Anyway, nice job, and I really dig the music.
vjmunhoz
2019-05-05 20:40
@bakenshake thanks! Yeah, you won the game! I did not had time to do a proper "You won screen" hahah
It was nice to see a maze and the theme is here. I did not find myself gripped by it and I think it was in part down to the movement mechanic. It felt a bit slow and laboured. I was on my phone so maybe some swiping might have helped.
vjmunhoz
2019-05-06 12:24
@arron-fowler thanks for the feedback! Swiping would totally made a positive difference. I realized that just after doing the buttons. But the time was over...
@vjmunhoz time is both our enemy and our friend. So much of mine was left out because of time. I honestly did not even have a single proper play through of mine before the deadline. Luckily it worked well enough. But it was luck.
jezebel
2019-05-07 13:48
I like the old school style of the game, the graphics are simple but nice. I really liked that you can teleport and I thought that it was a nice touch to have a broken compass. I think that maybe if you add some traps or deadly items to avoid it would make it even more fun and interesting and perhaps some sound effects when you hit a wall for example.
Good level of atmosphere to the game and I loved the old school style to it. I did find the movement to be a bit slow, perhaps settings to speed that up would have made it more enjoyable (or even a mode that just skips the transitions). Good job!
vjmunhoz
2019-05-19 18:47
@rob-white thanks! The movement is slower indeed. Even more on the web and mobile... unfortunately. I'll keep working on the game and increase the movement speed for sure
I enjoyed this a lot! I couldn't tell if there was any penalty for using the compass. If not, having to click it was a little gimmicky. Otherwise, I enjoyed the race against time!
vjmunhoz
2019-05-19 19:40
@comicsans it costs life to use the compass =)
squid
2019-05-19 21:31
Love the style. The game looks great.
Cool game! Great graphics and audio! Great items like the compass! Keep making games!! :fist:
vjmunhoz
2019-05-20 12:30
Thanks guys! @squid @peterfonts