FoonLudum Dare ExplorerLD46 → Fiery Caverns

Fiery Caverns

By VirtualVoid, mitsu-artemius and tarfield

View on ldjam.com

CategoryRankScoreCount
Overall3153.9132
Fun5153.6832
Innovation9533.4132
Theme2944.1332
Graphics7693.9332
Audio6963.5030
Humor7033.3028
Mood6503.6930

Comments

virtualvoid 2020-04-21 01:45

Major epic :sunglasses:

guilhermesouza 2020-04-21 02:13

I love the graphics and the mechanics! I found some bugs: I get stuck in the campfire and my SPACE attack get stuck in the wall and the flame sound never stops.

elio 2020-04-21 02:31

Pretty awesome game, keep developing it, the game was really fun :D

zachary-rodrigue 2020-04-21 02:32

i love the idea and the achevements realy add up to the game by giving a sense of progression

no-grapes-games 2020-04-21 02:32

Keeping the fire alive is a really cool concept! I like how the game looks. It had great pacing and the lighting was really neat. Great work, I did enjoy this!

sparkdrago 2020-04-21 02:35

ACHIEVEMENTS !!(❤´艸`❤) Love the game guys! :smile: Keep up the good work!

t-c 2020-04-21 02:38

Very nice! I enjoyed it a bunch!

twistashio 2020-04-21 02:38

I though the art was really cool and really like the writing. There was some collision bugs, but that was it. The Achievements were a nice touch. I don't know that much about godot but next if possible add a Icon for your Game :)

somethang123 2020-04-21 02:48

Really cool! I love how you can't see much and have to learn where enemies are as you go along. How many years have you been in game development? I basically just started and made my first ludum dare game and I want to know how long it takes to get to this level

nickheron 2020-04-21 02:48

really enjoyed the game, keep the good work, maybe work on the graphics a little, overall it was awesome

shuzenandy 2020-04-21 02:48

Nice game! I like the fact that you can recieve achivements :smile: I got an issue that I got kicked inside the campfire by an enemy and got stuck.

cirnomouto 2020-04-21 03:08

This game is lit(quite literally). I really enjoy the sound and the graphics. The concept with the lighting is also interesting. Overall a very cute and charming game.

saruto 2020-04-21 03:10

I'm impressed with the scale of the game - it felt like a long sprawling cavern. And the fire burning effect was satisfying and worked well. Though, I think the game could've benefited from more tight design, I sorta felt like I was wandering aimlessly the whole time. Also there were a few off-screen deaths that were unavoidable and frustrating. Overall it was good.

shouji 2020-04-21 05:19

I love the idea that you can bypass platforming by burning platforms but it lowers your "hp" really creative. The controls were a little counter intuitive at first though, I thought space was jump!

trace 2020-04-21 05:32

this was surprisingly fun, though i found it weird how the slimes don't reset when you die.

tarfield 2020-04-21 11:04

@shouji @cirnomouto @nickheron @t-c @sparkdrago @no-grapes-games @zachary-rodrigue @elio Thank you for playing the game!

@trace We actually decided against letting the slimes respawn because we kept dying to them and wanted to put down the difficulty a bit. There might however be better ways to achieve this, so your critique is taken to heart :)

@saruto I was accused of "butchering the level design" for this exact reason :laughing: We had to design the world in the last 2-3 hours of the jam - however in future versions we will improve it! As for the off-screen deaths, I assume you mean the slimes? If so, I agree we could rethink the way they attack and maybe add some kind of defense.

@shuzenandy Thanks! The game has some bugs, however, were you able to escape by pressing R?

@somethang123 Myself and @virtualvoid have had some (hobbyist) experience with making games prior to this, but @mitsu-artemius has been drawing and programming for years and he even has a published game. Most of the graphics are done by him, which is why they are so amazing. :blush: I'd say it really depends on how much time you put in. On the programming side of things you can probably get to this level in under a year; (depending on how much non-game programming you know prior) a lot of the more advanced stuff we've used in the game are built-in to godot. We might do a write up of the development process, if that is of interest!

@twistashio Thanks! Icons are possible, we actually forgot about them existing.

@guilhermesouza Yeah, there are some unfixed bugs. Were you able to escape the campfire by pressing R?

lesslwo 2020-04-21 17:53

I got pranked, I want my money back!

Jokes aside, pretty nice game, there were a couple times (i think) i died to a bug, but overall I enjoyed my time with it.

svdvorak 2020-04-22 09:31

Who wouldn't want to try the game after reading the project description! Lovely game, it felt like there was a huge cave to explore. And I loved the books you could find with the fun dialogue. It was a bit of trial and error to see where you were going since the light becomes so weak so fast. But otherwise, good fun, great work!

webox 2020-04-24 22:31

This game ies really weell done!! Aside from those damn slimes spawning in randome places sometimes, the game feels really well put togheter. Music and art fit perfectly, there's a cool connection between the slow pace music and the way wood burn that makes it feel great. Idk if It the game shoul've ended and it didn't but I ended up jumping out of the map at the end, was that supposed to happen?? Anyway, really solid entry, great job!

joemid 2020-04-25 00:12

So good. Funny, solid gameplay, and a surprisingly little platformer. The achievements really kept me going. My favorite achievement?

the_void.jpg

Would love a checklist at the end. I didn't see half of them because I was too busy wiping sweat from my eyes. ;)