FoonLudum Dare ExplorerLD46 → Careful Defense

Careful Defense

By tsombi100

View on ldjam.com

CategoryRankScoreCount
Overall9323.6030
Fun5243.6730
Innovation1453.9830
Theme8443.8230
Graphics20482.8330
Audio11953.0728
Humor18432.2128
Mood19382.9230

Comments

marrero171 2020-04-22 06:02

Pretty interesting game concept. It was fun hurting those little guys while not killing them to get some money. Some death effects or death sounds would've been nice I feel. I didn't like that it didn't have a wave system. I feel in these kind of games waves are pretty important. It gets ridiculous after a few minutes of gameplay, to the point that I can't do anything about the incoming enemies. I feel you should've capped the enemy limit to a certain number. Maybe send lots of weaker enemies in bursts and then pull out the big guns. Overall I quite enjoyed this game and I would play more if it had extra levels! Also a picture to see what I mean. Almost 300 seconds, not bad. Capture.PNG

shreyasrao-ts 2020-04-22 06:02

Really good game. liked its balance between the money and life. but after 250seconds I could just keep buying life as I the monster kept generating and I could keep getting money to buy life.

hoseccan 2020-04-22 06:04

Very addictive gameplay, which is undoubtedly cool)

sharbelfs 2020-04-22 06:08

I missed the tutorial at the beginning because I was trying to kill everyone... LOL, after that, took me a little while to understand the rules, but it's a very interesting twist for the gender. would be interesting to have either some enemy or some weapon to also be able to restore life (I didn't find anything like that, not sure if I missed as well). but anyway, very nice game, well done!

marvalgames 2020-04-22 06:43

So you did this in one day?? Finish it up :) It's already darn good with room to grow

jack-kaloger 2020-04-22 06:51

Good fun!

Interesting take on tower defence - would love to see this fleshed out, trying to keep that equilibrium between health and cash could be very addictive.

barret 2020-04-22 07:06

wow this is a really cool idea for tower defense. It adds a totally different kind of strategy. sometimes you wanna sell towers to stop them from damaging so you can get money but not loose health. I love tower defense games. This was a solid game. for sure

marbles 2020-04-22 07:13

It is a nice mechanic and it really makes you think about where to place your towers for to make your losses as low as possible. It's an interesting take on the theme. I mean it's a tower defense game but at the same time you need to keep the enemies alive. I think the music doesn't the game.

Try my game, it's also a tower defense game!

delunado 2020-04-22 10:47

Cool concept, I like how you implemented the theme, and the twist on the classic genre is good. Maybe a little short, because near the 300 seconds it becomes impossible, but it's okay. Good job!

tsombi100 2020-04-22 12:08

@delunado yea, I know how crazy it gets. I added that because I hadn't much time to make more come, but I'll make more content if I decide to continue with this idea

rens-jan 2020-04-22 13:07

One of the best tower defences in the jam I played. i really loved the difference of letting them survive. As a quality of life maybe implement targeting like first/last enemy. This would add a tactical layer. I also liked the music

khud0 2020-04-22 13:07

Interesting, I always wanted to see a tower defense in which you'd have a good reason to sell towers! Well done making a reverse tower defense! :)

gurkenlabs 2020-04-22 13:23

Really interesting variation of an established gameplay concept. The music is nice and there was enough variation to keep players motivated. I would recommend adding more clearly visible projectiles when the towers shoot: The "poof" effect didn't really feel satisfying.

svdvorak 2020-04-22 13:43

Really cool concept and a pretty good implementation. I wish you had more control over which enemies the towers attacked, usually the enemy in the front took all the shots. Got to 294 seconds at which the screen was just full of enemies and I was spamming the healing button :)

kaan-alpar 2020-04-22 14:54

Survived for 298ish seconds and I'm pretty sure the game got impossible to survive at that point. The health mechanic is good but I think it turned the game into "how fast can you buy health while countless enemies infiltrate your base". Couldnt really focus on letting enemies live or their health as the game kind of got hectic quickly after the first couple minutes. I hope this feedback is useful to you, nice job

bilalch213 2020-04-22 15:06

Very interesting concept! It follows the theme with a different perspective: instead of keeping the player alive, we have to keep the enemy alive. My game is also tower defense but with management blended in it! :D

paologinefra 2020-04-22 17:53

Nice, original and a bit weird idea. Overall pretty fun

perpetuummobile 2020-04-22 22:26

The game needs some balancing, but it's incredibly fun and it's a very original idea. Liked it a lot!

ion-programming 2020-04-23 02:11

Very cool! It felt like the towers should have changed targets more often, rather than the poor guy they initially target.

pabulum 2020-04-23 18:17

Nice job! loved the concept. I'm not usually a tower defense guy but had a lot of fun with this. The only thing id love to have been able to do is be able to better spread out my turrets to attack different targets. Maybe a way to slow down the front runner so the guys behind him get ahead.

boboman 2020-04-23 21:58

Loved the gameplay, fun idea and innovating concept for tower defense. Would definitely see myself playing future versions of this. I liked the mixture of pixel art and very high res text for UI, and the music and sound was well done. Really well done over all nice work!

mika-la-grand 2020-04-26 17:03

Very interesting idea, but I wish the player had more control over the towers. Like how long to attack a certain enemy. At the moment, the towers just attack the enemy furthest along the path; meaning that the first is killed and the others have a lot of heath. This seems unfair to me as the player. Though, I managed to survive for 107,54 seconds.