Foon → Ludum Dare Explorer → Users → BilalCh213
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Beacon in the Dark | jam | 2180 | 3.00 | 2.47 | 3.19 | 3.37 | 3.87 | 2.59 | 2.80 | ||
| 2019 | 45 | Start with nothing | Leverage | jam | 283 | 3.72 | 3.69 | 3.76 | 2.97 | 3.61 | 3.70 | 2.57 | 3.48 |
I like the plane model and the parallax effect in the background.
Polished game! The art is really good. Definitely a solid entry. I like the increase in music speed when the rage meter is increased. But the gameplay gets flat really quickly for me. I wish there are more variables to play with.
Cute artstyle! I liked how simple the game is. When you start the game, you just know what to do. And that is amazing (something that is lacking in my entry lol).
That is a fun little game! I really liked the sound effects! Feels like I am playing some arcade game. Decent old school roguelike.
That is a very polished game! So simple and yet challenging. I would have completed the game even if it has 100 levels. This game shows that little screen shakes and decent sound effects can make the experience so much more pleasant. Restarting the game is so easy that hard levels don't feel bad at all. The transition between screens are so decent. I have no bad points to say except that it is very short and maybe, lacks the element of the theme.
I played it for 15 minutes because the game is very engaging. This game is really well made. I wish there are more kind of cards and enemies. But it is fun anyway. :D
Rules are hard to figure out. Other than that, solid entry, simplistic graphics and interesting game!
That is such a nice little story! I like how you interpreted the theme. The UI and the art is so simple and so clean. Even though the dialogues kept repeating, it feels good to be able to explore more of the dialogues within those. Some audio would have made this game so better!
This is so addictive! I kept playing it until there was this big red block that is not allowing me to build anymore. The pixel art and the mood is so well crafted! A nice and clever twist on tetris.
Very relaxing and chill game! It feels nice to keep growing giant trees :D Art and music complemented each other so well. There are some bugs with the trees growing mechanism but that's about all I can nitpick. Superb entry!
I really liked the concept of Nothings as an entity and with confidence, Nothings becomes something. A nice blend of platforming and shooting. I feel like it lacks innovation. But other than that, a solid entry!
Lovely color palette! Art style and animation is really cool. Nice entry!
Great lesson behind the game! And as always, lovely art. Nice.
Simplistic, engaging and fun! Just shoot the balls, reveal the image and chill out. Awesome theme interpretation as well :D
I really liked the art style and the audio of the game! In fact, art and audio are the best features of this game. I kept playing it until I got stuck in the room where there are 2 shooting turrets and a bunch of moving platforms. It was a dead-end; no paths to go to any other area (and the path from where I came from, is blocked by a door). Player-enemy interaction can improve a lot. The controls could be much better. Overall, a very solid and superb entry!
I thought that I am the monster. Oh well, it seems like these was a monster behind my back. Too short but fun game.
Nice minimalistic style. I like the switch platforms mechanic of the game. But it gets boring real fast. I hope you will add more levels and variables to the game. More types of platforms and maybe some patrolling enemies. What about the audio aspect of the game?
Superb art, cool gameplay and a solid entry! Such a nice twist on the theme. The game seems very polished. But it was too easy for me. I have completed the game in the first play. ;)
This is really well done and a highly polished game! The art style is superb! The arabian style music complemented the game so nicely. Fantastic Entry!
So engaging and fun game. This game takes the feature unlocking feature to the next level! Game feel is the top notch feature here. Awesome!
Nice twist on the theme! Cool entry. I liked the voice acting in the game. Short but good.
Lovely pixel art and cool shading effect. I really liked the bouncy animations of the ball character. Checkpoints are nicely placed and puzzles are decent. Overall, the game is just really good! :D
Awesome voxel art. I kept playing it. Addictive! Physics can act odd at times. It starts to feel repetitive after some time. More kind of enemies and more variables would improve it a lot.
Very trippy! Such a cool art style! Nice ambient effects. Was that a kaleidoscope effect? It was weird and cool at the same time. It was a good experience.
Decent vector art and fantastic concept. The game is so polished and well made. Relaxing physics game! I wish there are more ship building parts and more obstacles other than boulders/asteroids.
Relaxing island game! I unlocked the lake and reached the max limit of island size. Looping music started to get annoying after some time. Nice entry!
Nice little relaxing game! The mood is the key point of this game. I meditated for 105 seconds :D
A very good concept and its execution. It really matches the theme very well. My highscore is 1850. It is quite impressive to have a leaderboard in a jam game. I didn't like the particles and the slow-motion 'lag' before the upgrades panel appears.
In the end, I would like to say that this game is better than nothing ;)
Lovely atmosphere and mood! The audio is superb and complemented by the nice minimalistic art. Well-polished game. I wish that there is a counter for the game orbs.
I really like the eerie and horror art style of this game! Such an atmospheric game! Audio really complements the whole experience. Really well done! I think that the movement speed is a bit too much.
I really like the in-game tutorial and having 3 characters to control like GTA V seems so nice. Audio is really good too. Nice theme interpretation and a solid entry!
Wow, that's such a beautiful experience. The atmosphere, the mood, the music and the minimalistic art style. They really worked well with each other. At first, it was confusing though. But then, I realized it. Also, I didn't like the reverse thingy when you walked backwards.
Nice little game there! I like some of the dialogues. Good effort!
That's a really decent and straight-forward voxel game. It is both challenging and fun to play!
That's a nice little sad story! Music and mood is well crafted. Rooms should have more variety. I didn't feel satisfied with the ending. Too short. -_-
I like the cinematic scene transition and the story. Such a nice stylized detective game! Also, a good theme interpretation. Music made the game much more deeper and the mood is kept nicely. I liked the mechanism of cutting the word on the notepad. Overall, this is such a solid entry.
Very artsy game. Really nice and easy puzzles. I liked the fact that when you draw blocks, there are background drawings being made above them which is so cool! Pencil sounds are a bit harsh to my ears.
Nice music there! I have no idea how to solve the nothing program. But the game felt good! :)
Superb puzzle game and amazing execution! Pixel art is really neat. Simple yet effective gameplay! Awesome fitting music and sounds. I completed the game and actually, wished that it has more levels to play. Do you hear me? We Need More Puzzles :D Bring it on!
Thank you for making this game. <3
I liked the mechanic and the parallax effect. It is very similar to this other entry: Ragtag Rescue => https://ldjam.com/events/ludum-dare/45/ragtag-rescue which is also a cool game! This game needs more polish and the goal of the game is very vague.
Solid Entry and a very polished game! You collect boxes to unlock new items. Game feel and stylized art is one of the main points of this game. It is fun and juicy. I don't like the controls tho; feels slow and slippery. IMO, shooter games should have fast and clickly controls. There should be some kind of indicator that indicates to the next box so that, the player always have some clear goal.
The audio work is fantastic in this game. It really pushed me into the mood to play it further and discover more. I liked the simplistic card mechanic. The only issue is that, whatever card I use, they all settle in the center overlapping each other (with some exceptions that moves out from the center) which doesn't add much to the universe, visually.
Really cool art. Amazingly polished game you have here. Even the level designs are well made. It gets annoying at some points tho. Maybe, adding coyote time might make it even better. Anyway, superrrb entry and an amazing execution!
Innovative game and nice execution of the concept. Good game!
This is such a nice gameplay mechanic. You dash at the right time to throw off the enemy's weapon. And the art in this game is phenomenal. Same for the audio. Superb Entry!
Mood and Aesthetics are the main elements of this game. Nice music and art. Gameplay is harsh and the objective of the game is vague (probably, just to survive?). Controls could have improved. Anyway, the entry is real good and solid!
Very funny and interesting game! I really liked how it forces a group of silent people to start talking. :D (From ElysiaGriffin's chat)
Really nice emotional game! Music and text did a great job. The game has decent graphics but there is odd flickering of shadows. The movement felt sluggish and odd to me. Other than that, solid entry!
Very engaging game! The concept is executed so nicely. Graphics are really clean and the gameplay is fun. I really like 'an egg hitting the wall and breaking its shell'. Maybe, add a dark theme because I don't like very bright backgrounds (it is just my preference).
Ha, that's totally made using Thomas Brush's tutorial. Or inspired by his game art. Or maybe I am wrong. Haha :p
Anyway, the art is really nice and the music goes well with it. Sound effects would have made the game much better. Nice little entry! Good effort. :D
@clickbait It is perfectly fine to refer and copy art of others. That's how we learn after all. Many artists use other images and pictures to make their own palette. It is not stealing :)
But literally copying other people's art "files" and using them as game asset is bad copying/stealing.
Awesome graphics and physics! Controls are not good enough tho. I really liked the overall look and the environment. This game has great potential. Fantastic entry!
The art style is really good and the game is fun. Nice effort! Other than that, I wish there is audio in the game and the door in the graveyard could be opened.
This is a super fun game! I kept playing it for 20+ minutes until I finally lose. The game feel is the real deal here! It reminded me of Enter The Gungeon. But there gets a lot of clutter. And I couldn't see my score in the end because it flashes back to the menu screen so fast.
Cool game. I enjoyed playing it. Nice quirky music. The collisions seem to have some bugs and it took me quite a time to realize that I have to right-click (even though it is given in the instructions lol). There should be some outline/visual change to the items that we can steal when we reach near them.
Nice concept and art is nice. But the execution could have been much better with more variables.
It is a fun little game! I enjoyed playing it. The idea is really neat. It gets very repetitive after playing for some time. I wish there were more items and variables in the game. Also, the graphics and art needs work. Other than that, it is a decent entry.
So many endings! The game is fun to play and I like the fact that it is very short instead of stretching the game length.
Engaging game and nice art! I wish that there are more variables in the gameplay. And sounds. :)
Score: 154
Chill game and decent crafting mechanism. Making things from NOTHING is such a unique concept. It is like saying 'impossible says itself, I am possible.' ;)
@orpartlu Thanks! That's odd. The ability menu should open up when right-clicking. I will see if I could fix this. :)
@cgixe Oh thank you for mentioning that!
@keithdae *"But be careful, your actions can themselves cause the levers to turn OFF."* That's the part of the challenge haha. Maybe, adding an easy mode will do the job here. ;)
Thank you! <3
@khud0 Thank you! I am glad that you noticed those peculiar details. :D
@oneki That would be a really good game design trick + it would make the game more accessible! Maybe, having a red vignette or some warning beep when a bot has reached the lever and is about to flip it off would be a neat edition along with a simple delay after which the lever is flipped off by the bot. Thanks for the feedback :D
@humphreysmedia Minimap shows the flipped off lever with red box, right clicking shows the number of levers that are flipped on and the timer only shows up when all levers are on. When I was developing it, I thought that it would be enough but I didn't realize that all of them are vague and hidden indicators.
There is an obvious need for a clear indicator that tells if any lever is flipped off or not. Thanks for the nice feedback!
@barracudadisaster Thanks you for lovely feedback! I really wished the scene arrows to be in the same spot but then, I got this super annoying bug that I couldn't fix whatsoever. If you are in first area and you have drag ability turned on, clicking on the arrow will lead you to the third area instead of the second (sometimes even without drag). So, I ended up with scene buttons at different positions. :)
@danie Thank you for such an insightful feedback! You are on point about having a portion of screen dedicated to the abilities instead of right-clicking because it seems very optional and people tend to miss it. My mind was stuck with the mouse-only idea and I should have been more flexible in my approach. Up and down arrows keys would have made the game more accessible. The levels can definitely improve a lot and with the mindset of making the game "challenging", I ended up making the game a lot harder and unfair.
The game only has 1 level :) Thank you for trying my game that hard. Really, I meant it. <3
@storrs-steelers Yes, thank you! Mechanics definitely need some explanation there. Maybe, a tooltip would have made it a lot better. Difficulty increases exponentially. I thought that it would make the game challenging. I made it too hard instead.
@psiv Thank you for the feedback. The floor and walls are affected by the lights whereas the roof is not affected by the lights which makes it pretty clear that there are paths in the game. But I admit that the lights could have been much better and a bit more contrast could have helped. There are some bugs and UI problems that makes the game frustrating but I am glad you still enjoyed my game. :D
@tort60091 That's a superb idea! I will be trying more of switches and levers in my future games. Thank you for sharing it with me. :)
@nisovin Thank you for giving a nice feedback! Man, scroll wheel would have worked really well in the game! It never came in my mind. :)
@zachary-shah Thanks for the nice feedback. I would definitely be working on its post-jam version. Lighting is too focal and needs to be more atmospheric + upgrade panel would be a really cool edition.
@amerigo-gazaway Thank you! During the slow-motion effect, the game decreases the pitch of all the audio to half the normal pitch using Unity's built-in audio source component. Link: https://docs.unity3d.com/Manual/class-AudioSource.html
@honey-pony Thank you for the nice feedback! Color of lights is different in all 3 areas to make sure that player knows which area he/she is in. But then, it is quite a subtle difference.
Scrolling camera would definitely make the game much better giving the player a much better sense of space.
@yaen Thank you for the feedback and for telling me what is missing. I appreciate it!
That makes sense. Optional levers would have made the game more flexible. That way, the player would have to decide whether to go and switch that lever ON or beat this bunch of bots first.
I had thought about this lever progression concept. There should be some delay between flipping levers. That way, not only player will feel progress but player will also notice the change due to the lever and try that change to his/her advantage. But I didn't have time to implement it. :)
A post-jam version is needed. :D
@mr-chocolatesalmon Thank you for accepting the frustrating challenge. I am glad that you completed the challenge. I thought that it would make the game more challenging if the player's mistake can also flip the lever off. But it is quite frustrating that a single click on the lever can lead to the timer reset. I will fix this issue in the post-jam version. :D
@hcursino Thank you for the kind feedback. I tried to implement this up-down feeling for the game and I am so glad that it actually worked! :D
@rialgar Thank you so much for trying out my game! This video is perhaps the best feedback I have received up until now and it really made me realize a lot about my mistakes. There are some moments in this video where I really wanted to shout, "NOOO! You have to do it this way." :laughing:
UX is perhaps the weakest focus of this game. I made the game based on the 'It would be COOL!' (which lead me to add Drag and Box Selection even though they don't really do much) and didn't really consider how the player would interact with the elements. There is the odd bug that both arrows are displayed when the game is played fullscreen instead of 1 functional arrow. Also, sometimes the right-click abilities gets activated randomly (that's a bug).
At first, I have set the bots to target the nearest active lever. But then, it seems too predictable to me. Therefore, I ended up adding some random element to setting the target lever for the bot.
No, you don't suck. The game is just unfair and sometimes, even frustrating. :)
For more insight regarding the game issue and its post-jam version, you can check this post: https://ldjam.com/events/ludum-dare/45/leverage-1/leverage-i-learned-a-lot-thank-you-for-all-the-feedback
@deathstorm Thank you very much! Sorry, I couldn't come for the stream.
Hmm, 'All Switch On State' recovery timer would be awesome. That's such a superb idea and you are the first one to suggest that! The other solution for this "rigid no-mistake gameplay" fix is having 1-2 optional levers as mentioned by some others.
Yeah, it could have been much better if keyboard arrow keys are used for this.
Hmm, I thought that misclicks on lever would make the game more challenging. It turned out to be frustrating instead.
Definitely, I would improve it in the post-jam version. :slight_smile:
More info on post-jam version: https://ldjam.com/events/ludum-dare/45/leverage-1/leverage-i-learned-a-lot-thank-you-for-all-the-feedback
Impressive Pixel Art! Very simplistic and fun puzzle mechanics: just possess and take advantage of the item. Decent soundtrack. This game has potential to do well as a commercial product.
Interesting idea! A cool card game! This game has some good mood. I wish there is some kind of goal in the game and the art style could have been better.
A lot of mood in there. Horror feel is enriched! I wish things are a bit faster and it should have some art. Other than that, a decent entry!
I have to wait a lot before something happens. So, yes. Pace.
Wow, that is the most innovative game here. Awesome entry!
The game was very easy to understand and still very balanced. The art is also decent. Ship movement could improve a lot.
Nice idea! Completed the game in a few seconds ;)
Superrr Art and Gameplay! A complete and polished game. I really had fun playing it. Controls needs some work and the camera movement could have been better.
Interesting idea and decent execution! I really liked how the dark areas are removed as the player progresses. Nice parallax art. I liked the color palette of the game. Decent entry! Some background music would have added a lot to the game.
Now, that's such a cool concept! It was fun to make sand items. I couldn't get 20 stars but this game relaxed me. The music and audio complemented the gameplay. Good entry! :D
Superb mood and atmosphere! Art and music are really nice. The game seems infinite which is not a bad thing but the pacing is quite slow. A fast forward button would help.
Such a mood-full game! The art and the atmosphere really did a great job. Relaxing and soothing game. A well-polished entry!
Nice game! Art and music is really good. These are the kind of games which could have benefited a lot from parallax effect. Anyway, I liked the whole idea but it could have been more expanded and polished. The movement seems buggy. Good entry!
Such a soothing game. Watching the flowers grow made me relax + the music totally plays nicely with it!
Music is really nice. The game mechanics are decent. The transverse moving ghosts are impossible to avoid so, it end up making the game frustrating for me. Other than that, it is a solid entry. Great effort!
Very creative idea and I liked the style. The mechanics are a bit confusing a first but then, it slowly gets better. Nice!
Clever mechanics, decent pixel art, challenging puzzles. I played the game till 'Tricky' level. Your effort is very visible! You got it all mate! Awesome game. :D
Clever mechanics, decent pixel art, challenging puzzles. I played the game till 'Tricky' level. Your effort is very visible! You got it all mate! Awesome game. :D
I liked to see the flamey grow and those combo effects are adding a lot to the game! Sometimes it feels like even if I don't do anything the flamey will keep growing on itself. The art is really unique and colorful. Overall, solid entry!
Wow, I really enjoyed it. Probably the most humourous game I have played in this LDJam :D
Quite polished but it is missing a lot. Nice pixel art! But the gameplay is a bit boring and there is no challenge in it. Other than that, I liked the story aspect of the game. Decent entry!
Very clever twist on breakout/arkanoid games! I like the simplistic art style. I feel like it could have a lot more elements to it which would have made this game much much better as compare to what it is right now.
I liked the game. The mechanics are so good: you can do bigger jump when you don't have flower. It is quite challenging in a justified manner and I was able to play till level 5 (I could have completed it if I have played it 2-3 more times). :D
A very relaxing farming game. It is a very simplistic game. I didn't like the music and it is not really blending with the game. The art style is also not consistent (some pixel art and some high res).
A very relaxing farming game. It is a very simplistic game. I don't like the music and it is not really blending with the game. The art style is also not consistent (some pixel art and some high res).
The game was engaging enough that I played till the end. The ending was good lol. You guys are able to make a decent story game in such a short time. It was fun and I like the 1, 2 mechanics.
Cool Mechanics! The art style reminded me of Downwell. The game is very simple and straight forward: dodge the obstacles, swap the inner. But it is actually hard to complete the game. I wish there are some checkpoints (and audio as well).
My highscore is 24.4 seconds! Nice little game. I wish there are some powerups or game modifiers like foods that make the game faster or slower. It gets repetitive very fast.
Fantastic art style! I liked the slow moving background and the game mechanics are really good. Animations are so well done. The only problems are that the controls are bad and it is hard to play the game.
Hey, thanks @scott-steffes! Yeah, I should have added a visual flow from the generators to the unit/towers which would have made it much much easier.
@kornel Thanks bro! Yeah, I wasn't able to add the tutorial or guide :sweat_smile: . But you can watch the gameplay video to get an idea regarding how to power the units: https://www.youtube.com/watch?v=bAuuZfGYEYY
@anthony-pengelly @dogman789 Thank you for playing and rating the game! I should have added a tutorial but couldn't do so because I ran out of time. So, I made a quick gameplay video as help. https://www.youtube.com/watch?v=bAuuZfGYEYY
@duke Yeah, I can understand. The game has some issues with conveyor tracks and I was hardly able to 'complete' the game. But hey, thanks for trying out! :D
@aguahervida Hey, thanks mate! Yeeeah, the game is too technical :grimacing:. If things go well, I might make a full release! :smile:
@random-thoughts Thank you very much for such a decent feedback! Hmm, readability. I will focus on that; noted :pencil:!
@laura-del-pino Thanks. Yeah, I couldn't add an in-game tutorial. If you hover on the cards at the bottom left or hover on the units in the map, the subtitles appear in the bottom right that explains the blocks to some extent.
@pillitoka Hey thanks mate! I am glad that you are able to understand the game. Yeah, there should be some space between buildings. I like your idea of screenshots.
@bitbrain Hey, thanks mate. Command&Conquer (Red Alert, Tiberian Sun) is one of my favourite games so, it is a big complement in my eyes. Energy management is definitely confusing and the conveyer track system has some bugs which makes it more confusing. But you still managed to cross the beginner's bridge to enjoy this little game. :heart:
Nice pixel art. Minimalistic game. Simple objectives. Everything was nice. It was engaging enough that I completed the game. Well balanced difficulty as well!
5777 highscore! Fun game and executed the theme really well. I couldn't understand how to give food but then the fishes came in. Nice funky game!
Nice glow. Player pixel art animation is done well. I like the fire sound in the background. One thing that bothered me is that, despite the fact that I kept bringing the log to the fire and the number also increases, the fire still fades away :/
Good game. The idea is simple and it is executed nicely. But the controls are hard and I feel like those rectangular coins are supposed to be picked by player rather than pushed like blocks.
Very interesting concept! It follows the theme with a different perspective: instead of keeping the player alive, we have to keep the enemy alive. My game is also tower defense but with management blended in it! :D
I like the chess like game. This is fun. It is a bit fast tho. I recommend you to slow it down. Other than that, awesome atmosphere and amazing art!