donut-daria 2019-10-07 19:47
wow, great entry! I loved everything about it (except, maybe, rapid fire heads), and would actually love to play a super long polished version of that, job well done, congratulations!
Foon → Ludum Dare Explorer → LD45 → Spooky: The one who lost everything
By susumu-asaga and DanielMotta
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 42 | 4.18 | 135 | |
| Fun | 39 | 4.12 | 135 | |
| Innovation | 153 | 3.81 | 135 | |
| Theme | 559 | 3.30 | 133 | |
| Graphics | 55 | 4.38 | 134 | |
| Humor | 304 | 3.22 | 118 | |
| Mood | 70 | 4.09 | 131 |
wow, great entry! I loved everything about it (except, maybe, rapid fire heads), and would actually love to play a super long polished version of that, job well done, congratulations!
wow very beautiful entry, you have realized everything? assets included? in any case I really appreciated congratulations to you
@tasakasama Yes, everything other than the sounds was made during the jam, I'm glad that you liked.
@susumu-asaga Honestly, am I blown away? Are you in the field of game creation or just by passion?
Everything flows so well! Amazing Pixel Art and the animations are so onpoint! Had alot of fun possesing things and giving wizards concussions!
@tasakasama I'm studying and training to enter the field at the moment. Thanks for the complements.
Just a wee bit to hard for me, but jolly well done. I sat through way more levels than I intended to try out. ๐๐ Gave up at the level with the exit/mortuary signs. Might give it another shot some day.
@lars-erik It`s was actually the last level XD, I'm glad that you liked.
โVery creative game, with some refinement and inclusion of the plot inside the game, it can be a very great indie game!
This is just amazing!
Consistent art style, a lot of levels and simple but fun mechanics. Well done!
Very impressive ! I have nothing particulare to say, all was perfectly done !
I very liked the idea of possess the paintings on the wall. The feeling is great ! On the other hand I had a little difficulties with the inertia.
Nice entry! I really like the art and the puzzles. You were able to skip some stuff especially on the early game by spamming the possess button. Not sure if that was intended, but it's a fun game nevertheless
Wow, I love it! Grat graphics, mood and really fun to play! Well done!
This is really well done!! I love the idea of hiding inside of stuff, and it's pretty dang hard! That first wizard nuked me out too many times >< haha. The graphics are really lovely too great job!
"Ludum Dare version ends here" may be the worst news I have recieved all day. I need to know what happens next! Great work. Fun stealth platformer with excellent pixel graphics. Great work.
Very well done! Really nice pixel art and great little mechanics.
well done -- nice entry using godot -- thanks for makin git
A strong submission and a superb second game, I like art, movement and core gameplay! Well done.
The gameplay and controls are very nice. I got kinda stuck in level 3 by dieing to the enemy mob.
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I got into the top lamp, then fall down and got hit and died and then respawned at the same point and couldnt move anymore (Windows 10, Latest FF).
Absolutely great! Your art is amazing, gameplay is enjoyable and you had really good ideas with possessions! I love it! Great entry!
Really great art and music.
Gameplay is fantastic with some minor issues but overall really great. You should make it full game. Good luck.
A lot of content here for an LD game, with great graphics and mechanics to boot. Nice job!
Nice game! Loved the graphics, loved the music. Gameplay is a little frustrating, but the super polished controls kind of make up for it
@dazedhead Nice catch, we didn't know about this bug, I will work to fix it right away, thanks.
I really like the idea, art are nice and the music has been well choosen. Very cool game!
It could definitely use some refining in the controls, but you've made quite a bit of content in a fantastically polished package for a LD game. I wish there was more to play through!
VERYYY COOOOOL FULL POITNS TO YOUUUU!
Very nice game! The art is very impressive and I really like how the story flows in naturally. I believe it fits the theme very well. Level design is fun and intuitive. Amazing job!
Cool game, it's very fun and challenging! Congratulations! :)
This game had interesting and fun mechanics that made for a really enjoyable puzzling experience. I also loved the art. Great job!
Cute graphics and good game.I liked it.But when I release a key, the ghost moving little bit more and it makes little bit hard to control.
That last level had some tricky timings on the flaming-arrow-head-things. Enjoyed it, though. It seemed to have everything!
Unfortunately kept running into 'WebGL Context Lost' but really enjoyed what I saw! Pixel art was all charming and polished and a great music track.
@smitto Could you share with me what web browser you was using and where the problem pops up? I would like to look into it.
Very Impressive ! A great game !
The best "catching" game so far for me. Love the stealth system. It's implementation pretty laggy but it works and even playable. Good visuals and relaxing music. Very good entry!
Damn... this is one of my favorites this jam.
Super nice built in tutorial, good difficulty, really cool mechanics and story, the art looks pretty and the soundtrack is very fitting and mysterious.
Really good job!
One of my favorites so far! Impressive amount of mechanics for a jam game. Design is almost commercial-quality, Graphics and Sound/Music definitely are.
I got a good ways into the game and I'll be sure to come back to play more.
One issue, I happen to be playing this one a small-screen laptop and the play area is a little too big to fit on-screen.
The best entry I encountered so far, I managed to find my way to the end of this very promising demo, everything is cool about this game (the music too, even if you didn't make it youself it still is an excellent choice). Impressive work and really cool gameplay, keep up the good work !!
Waah, i hate these fireheads!
Great game, nice setting, very heavy - at least for me! Cool gameplay, like it a lot! Keep up the good work!
Loved the game! The art is great, the atmosphere is fantastic, and the music fits. For some reason, the game was slow for me, and kept getting slower. I have a good PC. Well anyway, well done!
The rapid fire heads were tough. Not sure if I'll make it to the end. The difficulty of the puzzle curve was a little weird and needed very precise actions. Maybe giving the player a little more forgiveness would make the game a little more fun. Loved the mechanic, story, and artwork.
Really cool game! Clever mechanics and interesting puzzles. I did finish the last level, which was extremely frustrating. The character is very floaty (no pun intended) and moves pretty slow, which makes sense for a lot of the puzzles, but is extremely frustrating when moving past the fire spitter things. For future development of this game, I might suggest introducing new things for him to possess, and rely less on dodging projectiles.
@dk5000p @bobotast Thanks for playing and for the feedbacks! We need to work hard on more things to posses to create more deepness to the ambient and we will work in difficulty curve in the levels and fire heads. The movement of ghost is to give a sensation of float, but we will work on it, maybe dashes and things to introduce new mechanics and dificult
Wooow, this is a great entry, I love the little story tidbits you get from possessing the books, and the puzzle element to the game is great! I could really see this as a commercial little game for sure, with more levels and puzzles! Love the graphics and the music worked perfectly, setting a spooky but cute mood. The Soundeffects worked superb as well, a overall great entry! Cheers!
This is definitely one of the best entries of LD45! I really enjoyed it, puzzles in the last level are very tough. Graphics is superawesome! Music sets the great mood!
Very nice entry, wish there was a more satisfying end though.
You knocked it out of the park with this game. As far as puzzle-sort-of-platformers go, I would buy a full version. The posession, using the environment to deal with the enemies, and the great use of a flying character. Awesome job. More!
Impressive, I love the graphics and audio! A full version of this wold definately be on my Steam wishlist. Amazing Job!
Really nice style and atmosphere. I liked the unique set of mechanics when controlling the ghost, they was well conceived.
This is a great submission, the ghost looks so cute when it's in possession form and it kept me wanting to play more, I was really engaged playing this
Absolutely amazing game! Really cute ghost and intresting puzzles!
This was a great entry. The puzzles were nice (if simple, but simple is good for a jam game!) Mood, art and sound were all excellent and worked very well together.
Small nitpicky things: - The music loop was a little short and got after a time, but was spot on in design and fit in very naturally with everything else. - The controls felt a little loose. I think this was a design choice and added to the floaty ghost feeling, but it made some of the dodging of the skulls difficult. - The hitboxes on the possession seemed off. I think they were large on purpose, but in particular the rapid fire skulls with the pictures and the lamp at the end was difficult. I think maybe the hitboxes for the picture and the lamp overlap? There were a couple times where I felt like I should have entered the lamp based on my position but I actually went back to the picture instead.
I think when comments get down to "I had trouble with this one screen" that means that the overall game was extremely solid :smile: Well done.
It's unreally cool game with perfect level design and graphics!! I had a lot of fun
Impressive Pixel Art! Very simplistic and fun puzzle mechanics: just possess and take advantage of the item. Decent soundtrack. This game has potential to do well as a commercial product.
Fantastic job! Loved the pixel art, the music and the theme. Would be nice to see this developed post dare.
I played the HTML5 version, so stuff like the dodging / timing was a bit more challenging. :v:
ld45_db-029.jpg
While I felt like the controls were a bit floaty, I thought that the puzzle development was well done and the difficulty progresses rather nicely. Hoewever, there are a few levels that are frustrating because you must start back at the beginning of the level when you die. Adding something you could posess that would allow you to save your progress within a level would be nice. Overall I thoroughly enjoyed this entry. :smiley: ,
This was brilliant!
Really high level of polish in visuals, sound and level design. The music theme was really catchy and helped a lot with that ghostly atmosphere, but being relatively short it felt repetitive a bit fast.
The game mechanic was simple and clear, and yet coupled with the levels it offered a lot more depth than expected. As for controls, they worked pretty well for me. While trying to get past certain bits the inertia could feel a bit annoying, but I had assumed it was intentional to make the ghost movement feel more believable (as believable as ghosts can be, of course :grinning: ), so I tried to account for that when moving.
The only issues I could think of trying the jam version were that first, bullets would sometimes keep waiting near a possessed lamp only to kill you when you fell down to the ground. Is that the same bug as the one you mentioned in the changelog?
Secondly, sometimes the view would glitch slightly when the camera scrolled. I played the game in a browser, so that might be related.
In any case, this has been almost a perfect 5 for me. Hope it will eventually turn into a full release.
Congratulations!
spooky-won.png
Amazing! Cute graphics, smooth controls, spooky atmosphere and music, nice arts and interesting gameplay. It seems very enjoyable, I hope you'll continue the game. Best wishes for you and thx for your creation! ^^
@ithildin Thanks for the detailed feedback, when I designed the movement I wasn't expecting the level of precise movement of the later levels, then I was so used to the inertia that I did't noticed that it was a big deal, I will make sure to tone it down in the future. The bug mentioned in the Change log was actually another bug, this one that you encountered is a known bug that we didn't consider bad enough to fix and reupload the game, but thanks anyway for informing us.
The pixel art was excellent! Really enjoyed the puzzle design as well. I definitely think there is more room to explore the idea, and maybe expand on the story of the ghost? There was a hint at some plot in the first book you possess, but not too much after that. I understand it's a game jam game, but in a full version I would enjoy uncovering more about our little green friend :).
This is a very clever little game. :) Impressive puzzle/environment design given the limited mechanics. I also really like the cute little art style as well. As an entire experience, this is very well crafted!
Some suggestions if you decide to take this further:
1. The controls seem a bit too floaty for my tastes. Normally this wouldn't be an issue, except in the instances when I'm weaving in between fire statues and trying to time it just right. It's hard to keep my player character in the center of the obstacles without overshooting too much.
2. I think some of the fire statue segments require too much perfection. Like, if I didn't exit a painting at just the right time, there was no way I would make it to the next one in time. I think for a more general audience, it wouldn't hurt to put a "safe buffer" of time to allow for some mistakes or imperfect play. It would make it easier for less skilled players and even less stressful for players who are capable of hitting those narrow time windows.
Other than that, I really liked this one! A lot of personality, especially for a LD game!
This game is really fun to play! I really want to get to the mortuary though, but I kept dying lol. My issue is only at the movement. It's kinda hard to maneuver through the small space between fireball-shooting stone thing. But overall, really impressive game! Well done!
I loved the game both in idea and art, the game is very fun and challenging, with some puzzles and fun moments
Very well done! You did a great job designing the puzzles to slowly introduce new mechanics. The art style and music helped set the mood nicely. I really enjoyed this one.
So cool! Struggled a bit with the timing on the gargoyles, and there were a couple of bugs where the wizards got stuck on each other, but very well done.
Very impressive submission, loved the art and the gameplay was fun. Checkpoints would of been great for the last non ludum dare level. Cheers
Can you succeed in Level 3?
I love how when moves the ghost, it flows a little bit! Beautiful game!
Animation, graphics are very nice! Had a lot of fun on this game, very challenging. The puzzles are very creative and the ability to reach other locations while possessing the lamp was genius.
Great game! It fits the theme perfectly, and you use and re-use the basic mechanic of possessing in a perfect way.
very clever puzzle mechanics and great use of theme. Would have liked to have heard some original music, if you need any in the future let me know!
Wow! :D
This was a fantastic game! Your level design was on point, you taught me everything I needed to know as I went, and how mechanics interplayed. The graphics were wonderful, and the concept was really cool. Excellent execution. I was a little confused at the end of the level? I went through the exit, but then there was no way to restart or go back, so I couldn't explore whatever the rest of the previous room was. (I did end up replaying and getting there, but it was wayyy too hard for me, ahah.)
Excellent work!
Wow! It is the most amazing and nice looking game I've played this jam!
Posses mechanics is really innovative. I think you can get even more from it!
It is so polished, I'm finding hard to suggest any improvements ))) I guess, the control scheme can be more convenient. For the moment, J/K reminds the control on the old 8-bit machines like ZX Spectrum. Moving these to the left side of the keyboard probably would be better. Unless that is a particular design choice )))
P.S. the web version on MacOS Mojave + Chrome sometimes loses WebGL context and showing the gray screen for some reason.
Things I didn't like: * The movement is not very precise: if I do just a little tap on a key, I expect the player to move just a little bit, but in this game it moves a bit far. * I encountered a bug many times, where I possessed the lamp right when the enemy spell was about to hit me, in which it didn't dissapear and when I exited the lamp, it killed me.
Things I liked: * The music sets the mood very well! I liked the sound effects too, they give a nice feedback to the player. * The art is beautiful, it inspires me to be able to do something like that when I eventually learn pixel art xD * I loved that the things you possess changes their appearence to have the ghost in it, a cute detail. * Nice level design, especially the last one, it's impressive how many mechanics you guys extracted from the lamp! * It even has a narrative too, which was told little by little, not overwhelming the player.
Really awesome game, I definitely see it as one of the best from this ludum dare!
Good game! I have successfully complete this :smiley: Did you really draw this tileset during the competition? If you decide to finish the project, I can offer my help :wink:
@igoreshka My friend who made the game with me did all the sprites, It was actually his first time doing pixel art.
In the end tears was in my eyes. It was countless deaths. Well, it's a good game and ghost sliding gives me a trouble and the happiest moments of being ghost. Even my legs was cold. Good music, nice gameplay and awesome graphics. Good job!
Lovely. Just lovely. I loved the level design, the way you taught the mechanics was subtle and effective, very clever design. The art and music was on point, the game looks very beautiful, and the BGM is also good and sets the mood very well.
The parts I can say were lacking was, above all, the controls. Making fine movements is impossible, as it seems like you start at full speed when pressing the button and then you deaccelerate down to a halt when letting go. You could also accelerate the movement from zero to max speed and keep the low acceleration when stopping as well, this way you keep the movement floaty (fitting the mood and theme) and you are still able to do fine movements. You could even brake by moving in the opposite direction! Lastly, I would say the game had little to no feedback. Other than possessing paintings, everything else was too static, like when killing the mages, they did nothing other than pop out. But yeah, that's just nitpicky, I know you can't polish the game in a game jam.
Very nice submission overall. I played two times to get to both doors at the end. You have a solid game there in your hands! Congratulations!
I really enjoyed this game! I love creepy stuff :) It looks and sounds amazing (plus for cute pixel art!). I was actually very sad when it ended (I was ready for more hardcore!). I'm sure that this can grow into a strong full project!
That was great! I love the mechanic, and the tone is perfect for an October game. I would say that it relied a little hard on the frustrating gargoyle head mechanic and the bullet dodging as I thought that the rest of the elements were so much more interesting. Good job!
Awesome game! No big complaints from me- id love to see this as a full game!
Nice game ! I was able to make it through two fire balls alive ! After many attempts of course. Good job !
This game was so frustrating and fun. This was the most invested I've ever been with playing an LD game. I repeated the last level until I beat it and I feel pretty content with myself. Very nice job, keep it up!
This is a remarkably fully-featured game, marred only very slightly by somewhat finicky controls. When I got to the end I was hoping for more - I would absolute play an expanded, fleshed out version of this.
As for the difficulty, I feel like it was decent, though maybe a little uneven. An larger, expanded game would presumably need to feature a smoother difficulty curve, but for an LD entry this is about as good as you can get.
:thumbsup: :thumbsup:
You had me grinning with each level of this game. I love how everything is balanced and the possess mechanics, along with the artsyle and level criteria. A puzzle/strategy as well!
I finished the level short when I took the shortcut; read the DevLog, but played over to explore the level because I thought there was more afterwards. But after it all, i returned to the same room :rofl:
The only thing I whined about was how tapping the key would have the ghost sliding a bit. I could not simply be pixel perfect with timing precision, I had to accommodate for my drag as well when dodging everything :joy: But it was a simply perfect game for me. No complains otherwise, 5 stars :grin:
It would be nice for the ghost to have an instance to possess the mage at some point in the game. Quite tricky to time the dodging of the relentless magic missiles. There were moments when the mage may cast a missile with his back turned (backwards-arc casting of missile, lol :smile_cat: ) Nice touch on establishing a context-wizards (patrol-mage, key-mage, etc..)
It is possible to dodge those magic-sentries (those "gargoyle magic-spit-fire"), by doing a carefully timed triangle wave maneuver (After number of fails, I decide to go for speed dodge-strats.) There's some mild satisfaction to dodge-possess the painting even if the ghost is offset by a couple pixels, the only gripe is performing that 'chain-like' maneuver of multiple paintings.
Suggestions: - Ability for ghost to possess the mage, Else: Mage may have a 'magic-shield'/'circle-of-protection' preventing ghost to possess [ghost get magi-bounced when near a mage]. - a Possess meter? (more meter = more control): e.g. - traverse inside the painting-world or "spooky-rope" between the paintings or lamps) e.g. - stronger meter = more physic influence on fallen-lamps [tweak angle, gravity, bounce-effect..] - investigate that jarring 'level-refresh flicker' (whenever one respawns, a few frames of original positions of sprites are flickered on screen. Up to you on the remedy (transition, fade, PSR[Pause,Shift-Cam,Resume]) - A solution for after multiple fails (or find the sweet-spot of patience), that the level somewhat subtly changes (more lax projectiles, mages are bored/asleep/idling <- nice moment to add some 'small-talk', character-narratives or easter-eggs; and In turn have a player a bit of a break to bypass the challenging bits.. (this may be different through difficulty setting or have it subtly random) The mood and theme kept me going (Soundtrack and Pixel art), despite loads of tension and progressive-frustration of the snappy timing of the hazards.
Nice touch on branching the levels (e.g. Exit vs. Mortuary).. Kudos for using Godot! :dizzy:
This is a really fun game, and really well polished too! The music, visuals, and gameplay all work together here really well, I'm super impressed! I did run into a bug where a mage fired a homing missile at me as I possessed a lamp, which caused the missile to just vibrate back and forth on the lamp without despawning, and as soon as I dropped or left the lamp it instantly killed me. This happened a couple times so it wasn't a one off thing, maybe give the projectiles from wizards a despawn timer? Overall though I was really happy with this game, great work!
Very nice action puzzle game!! Amazing graphics! Among the best of all the ghostly entries in this LD :smile: Gameplay is very polished but a little to difficult for me (especially the multiple shooting heads). As someone else pointed maybe a middle level respawn point is necessary for people like me lacking in dexterity :cry: A very nice entry! Good job!
1st game to get a 5 from me in graphics, they are just amazing, well done, they also include animations. I loved the game it was super fun, you introduce the mechanics and then apply them all in one huge and relatively hard level where you also learn on the way that you can quit the lamp before it actually breaks (didnt know that xD)
Amazing graphics, animations, mood, fun, mechanics and level design, felt like a breath of fresh air to me!
Some kind of ending would be interesting to see, I was already invested in this small story lol
For a first entry, this is really impressive, very polished and beautifull art ! Good job !
Wow what a great game. i really like this idea and enjoyed the game very much. Keep on the good work.
I gave up in the last level (i think it is the last) but just i had tried too much lol.
I can't play the macOS version :/
@notapixelstudio Does some error message comes up? Or nothing happens at all when you try to launch the game?
That was great fun :grinning: Graphics and audio are superb and are super polished! The ghost is super cute :heart_eyes: Dodging was a little tedious at times but bearable for the most part. The different mechanics (shaking chains, falling lights) were very thematic what with being a ghost and it made interacting with things very straightforward which is exactly what you want for a an LD entry.
Great job to the both of you! This was fantastic :grinning:
Thanks for submitting your game for me to play on my livestream!
If youโd like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/494940957?t=1h20m14s
Hope you got some valuable feedback on your game and looking forward to seeing you next LD jam if I dont catch you before then! :D
๐ Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
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