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eldskald

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201945Start with nothing👥Nothing Mattersjam1493.923.644.514.183.963.913.143.89
201944Your life is currency👥Sinnerjam5103.493.402.743.192.363.41

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by eldskald

eldskald leaves an average of 4.0 feedback comments each event.

LD45 — Start with nothing (5)

Spooky: The one who lost everything by Susumu Asaga 2019-10-18T02:21:53Z ♥ 3

Lovely. Just lovely. I loved the level design, the way you taught the mechanics was subtle and effective, very clever design. The art and music was on point, the game looks very beautiful, and the BGM is also good and sets the mood very well.

The parts I can say were lacking was, above all, the controls. Making fine movements is impossible, as it seems like you start at full speed when pressing the button and then you deaccelerate down to a halt when letting go. You could also accelerate the movement from zero to max speed and keep the low acceleration when stopping as well, this way you keep the movement floaty (fitting the mood and theme) and you are still able to do fine movements. You could even brake by moving in the opposite direction! Lastly, I would say the game had little to no feedback. Other than possessing paintings, everything else was too static, like when killing the mages, they did nothing other than pop out. But yeah, that's just nitpicky, I know you can't polish the game in a game jam.

Very nice submission overall. I played two times to get to both doors at the end. You have a solid game there in your hands! Congratulations!

Girl in a Dungeon by Phoenix Fireflower 2019-10-16T03:03:02Z ♥ 1

Cool game you got there! The gameplay felt solid, although the brown enemy had that snowball effect on which the closest you were from it, the faster it got. The turret was also weird, since we had no puzzles using it, so it felt like just a reason to keep jumping in a rhythm, and it was very counter intuitive the way it shot through walls. But yeah, nice submission overall!

War For Nothing by kubs 2019-10-16T02:32:19Z ♥ 1

Damn, that tank fight is haaard! Game is solid, but I don't know about that ammunition mechanic. Usually on those shooting games, the most important thing is to shoot, so to make your gun stop shooting is a bit counter productive. But it's a solid game for a game jam nonetheless. Congratulations!

Not My Hoarder by Tommyflower 2019-10-16T02:10:11Z ♥ 3

Hahahaha, I loved the concept. I was wandering why do you had a jump button at the start. Boy, did I needed it... The music is amazing, much fitting for the gameplay where you had to rush to do things. You got a solid gameplay here, very simple yet effective and fun, everything a jam submission dreams for.

Soul Avenger by Kaizo 2019-10-16T01:55:58Z ♥ 0

Very thematic! I love the ideas, but the combat and progression were a bit weird. I never knew there was a dash option, and the character range felt too short. Except for the boss, all other mobs could out range you. The boss' range felt weird, I managed to beat him by just spamming Spacebar and he never hit me. Still, for a game jam with only 2 people, the graphics, animations and sound were solid. Great job!

LD44 — Your life is currency (3)

Arm & A Leg by Deprecat 2019-05-01T04:39:41Z ♥ 1

Didn't have any issues with the controls too. Not controlling jump height feels bad, but there was never a need to make short jumps, so it's okay. I really enjoyed the novelty, though. What felt weird though was the fact that you didn't need nothing from the shop other than the gun and the super jump. But hey, if the only bad I can find in your game is something that was not in it, then it means it is really good! Great graphics, I have to say! From a solo dev, that's a solid game you've got there!

Immortal Alchemy by fortytwoboxes 2019-05-01T04:14:10Z ♥ 0

I like the idea of an alchemy game, but the randomness felt like I was not accomplishing anything. I never knew what would happen, no formula was reliable, making me feel like I was just watching instead of making any decisions whatsoever. But yeah, I know how hard it is. Good job, nonetheless!

Rejse by Garett 2019-05-01T03:45:35Z ♥ 1

Hey, good job! I love the nordic aesthetic! You did a great job on nailing it, the story being told is really enjoyable. But the gameplay was really rough. The lack of vertical attacks made killing monsters above or below you really painful, as there was nothing you could do other than wait for them to come to your level. What really broke it though were bugs. I found two game breaking bugs: once the ship spawned beyond the map's borders and other time I got knocked back through the wall and clipped out of the map. I had to restart the game on both times, starting all over again, which felt really bad. But yeah, I pulled through in the end, and I know how it is to do a game jam, and I think the pixel art and the story makes it worth it. Good job!