majadroid 2019-10-07 19:45
You completely ignored the theme, didn't you? But anyway: Nice little shooter.
Foon → Ludum Dare Explorer → LD45 → HONK
By tricky-fat-cat and Neil Fox
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 454 | 3.55 | 179 | |
| Fun | 133 | 3.85 | 179 | |
| Innovation | 1078 | 2.29 | 176 | |
| Theme | 1129 | 1.61 | 170 | |
| Humor | 422 | 2.99 | 169 | |
| Mood | 502 | 3.39 | 171 |
You completely ignored the theme, didn't you? But anyway: Nice little shooter.
@majadroid yep, I hate this theme as it's dull and completely generic for me. I expected more fascinating theme.
Super fun, even though the theme isn't there, I'll keep it on the pc
really like the graphics you have there, keep up the good work!
Technically you start with no points and work your way up the score board and it reminds me a bit of BroForce! Great shooter!
Nothing wrong with ignoring the theme :smile:!
Anyway I thought the game was fun! Well juiced & action packed. Played two rounds and got a high score of 4000.
I would have liked to see my high score after dying. The explosion radius of the barrels and fast tiny guys was very unclear. I also would have liked to have some sort of move obvious indicator for when my guy took damage.
But overall, pretty great!
Honk! Honk! (shotgun reload) Honk! Real fun and crazy action! Good work!
@ssstormy I thought about statistics after death, but I'm so tired, as I rebuild a game idea on Sunday and Today. That's why there are so much problems with UX.
@ssstormy I've made a slight fix with post fight statistics right during last 10 seconds of the jam. XD
Really nice game! Love how the particles flood the scene, and the camera effect while shooting, it makes it really powerful.
So this is the top down arena Doom? Everything in this game is super polished. I liked its professional look with installer and all. Is this something provided by Game Maker itself? I really enjoyed the game, I would love to play a version with levels and an ending, rather than just an infinite arena. Congratulations on the excellent game!
@gabrielgamedev yes, you can make an installer in GameMaker with ease. Speaking about levels, it was an initial idea, I had even made doors and special spawns, but eventually I realized that I couldn't manage to make it as I want.
Great submission! Very polished, love the art, love the mechanics of the enemy designs. Thanks for bringing it by the stream!
This game can be summed up in one word JUICY. From its mechanics and explosions to that GLORIOUS screen shake the game is so much fun to play.
Nice game ! Doesn't follow the theme at all but it was fun nonetheless ! Well done
pretty neat, too bad for the theme x) good job tho ! It starts to be a little bit too messy for me at some point, when the floor is covered with blood.
Haha this is fun! Would love to have some levels though. I also like the simple display of the information, I feel like it's one of those things many people don't notice except when they are done wrong and you took the time to do it nicely. Good job!
Most enjoyable game so far. After while i realized i am running randomly and aiming randomly, because the blood bath on the floor will not let you see a thing.
@erebus @frozen-spirit @valden @yomissmar @eryph @filipdufka Thank you for playing!
That was a fun game! But I think it would have been better if there was some sound or VFX for receiving damage so it wouldn't been so confusing to know how I died
These kind of games are right up my alley so I really enjoyed it. Didn't have much to do with the theme as far as I could tell, but that doesn't mean it wasn't a good game.
Really nice entry team. I really like the doom ref art, made me spend a good time on it. Pleasure to play. Keep it up !
Game was pretty deam fun to play so thats really nice! The game could be improved on by having easier to see bullets and more responsive movement from the main character. And it didnt have much to do with the theme (but the theme is dull anyway so thats completely understandable haha)
very nice, lots of fun! :) the only thing i missed was a screen in the end telling me how long i survived :see_no_evil: reminded me a bit of crimsonland, which i loved! when you need inspiration for things to add, look at crimsonland. i think with more features this could even sell very well! :thumbsup:
I really like the feedback when the enemies explode. Great game
@randdir @erebus @nachtwitch Many thanks! This is the first completed game with my art, your feedback makes me glad
@neil-fox hey man, just telling the truth
This is sooooo juicy and punchy I love it !! The effect of enemies exploding is perfect :o
cool, loved it :)
Beautiful, dynamic and juicy game. But I would like more complexity. Even if I fell under enemy bullets, it did little damage and I quickly replenished my health
Nice game! But biggest problem is ammo. After 5 minutes and 10k scores, it's still not a problem to run away, but finding ammo makes trouble sometimes. Melee would be great :3 P.S. And what does right button makes?
Game is to easy and needs increased difficulty, at least progressing difficulty scaling as time pass by. If there is one I haven't noticed. I played till I died on purpose to see what happens if I eat one rocket to the face. But... we were both waiting to play your game since we saw firsts posts during the jam with the screenshots and the name of the game. And we were correct, game is super fun and solid, though quickly get's repetitive due to the reason I mentioned above.
This was a really well made game. The mechanical feel and sense of feedback were really tight. Commendable quality for a game jam game. I'd love to see a bit more breakup with buying new weapons over multiple sessions / waves and bosses, but you could probably save that for the "full version" this game deserves. Thanks for the game!
Game felt really good to play, reminded me a lot of nuclear throne! Liked the visuals a whole lot!
I didn't get the relation with the theme, but it was fun! You may have been influenced by the Untitled Goose Game more than the theme. :P
I'd also like to see my score AFTER I die, btw. Good stuff, otherwise!
@asue @david-klemencz @daniiln @aj-jones @diptoman @aj-jones @diptoman Thank you for playing.
@wolf4d I changed the core idea of the game on Sunday, as a result, I remade most of the game in 2 days. Unfortunately, I didn't have enough time to balance. Also, I wrote a very simple drop system. Speaking about the right button, it's just a debug thing which I forgot to disable.
@bigwhiteshogun at the start of a jam I thought about the pure single-player experience, but on Sunday I changed my mind, as I understood that I couldn't manage to deliver interesting gameplay in such a tight time. What about difficulty, there is some kind of dynamic difficulty, but because of rebuilding game in 2 days, I didn't have time to balance it better.
@adamcyounis if I hadn't made a mistake with the estimation of game mechanics development, I would have made better AI and weapon system.
Fun top-down shooter, the game is similar to doom in the general atmosphere. Pleases a large number of different types of enemies. Good job)
**I AM THE ONE WHO HONKS**
I really loved just everything about this game, the idea is so stupidly great! :smile: I really REALLY liked the visuals, specially all of the permanence. The room starts out clean and then I HONK some MOTHERDUCKERS and the room just evolves into a gory mess. There is a lot of attention to details, I specially loved the Goose head that gets progressively more beat up as you take damage.
The juice, is... sooooo juicy.
Yes it doesn't follow the theme 100%, but it kind of still does. Apart from that my only wish is that you would show my score when I die, because I lasted for quite a while and wanted to show you my score :smiley:. Maybe you could do a post jam version that does this, if you do that please @me!
Great job, seriously fantastic entry!
Really solid game in terms of gameplay and overall design. It reminds me of Nuclear Throne, especially with the way the particles of the shotgun works. The only minor nitpick I have is the lack of a long-ranged weapon - it's inconvenient to aim at the enemies in the distance with a shotgun.
Very juicy and good action! Theme is just a guideline anyway! Agree with others to show some score so you can beat your personal bests. Good job!
Couldn't care less about the lack of theme fitting, this is really fun with some awesome art work and responsive gameplay. Nice job!
Cool game, really reminds me of Enter the Gungeon, really like the art and the shooting mechanics. Can definitely see this as a full game.
nice game! I dont see the theme on it but the game is very fun!!!! Good job!
Hey guys pretty cool game it has a nice game feel with the explosions and camera shakes, i think the sound of the gun maybe a bit too loud but it may just be my headphones xD Its just kinda sad you didnt try to fit the theme in there but aside from that nice entry
@ilyaefimov @annie-owl @trmrddr @whatnamegames @joaop @plepletier @blizary thank you for playing!
@simon-rahnasto here is a [**small post-jam update**](https://tricky-fat-cat.itch.io/honk-ld45) of the game.
Loving the Doom vibes here, fun game even though it has nothing to do with the theme. It's pretty easy to die unexpectedly so it'd probably be helpful to have some kind of noise play when the player gets hurt(I focus on where I'm shooting so the player flashing red isn't something I see a lot). Having another weapon or 2 for variety would also be a good addition!
Yo, Titled Goose Team :D A lot of blood in your game, I felt almost like Pollock :D Really nice gameplay, juicy effects, funny game!
The game screams quality! Top-notch action, loved every second of it!
@cdunham @pablotitan @quadape Thanks for playing!
Played for 800 seconds till I realised the program would crash from slowdown before I died. Really fun tho! satisfying shotgun.
I also want all guns that enamies used! Really nice and polished entry. Wish to see it at Steam)
@jam373 have you had some technical problems with the game?
@team-on actually, I had made 8 weapons for the character, but eventually I left only doubleshotgun as I don't have time to implement interesting mechanics of getting new weapons during the fight.
Fun game that reminded me of enter the gungeon. Solid mechanics in the game and it felt really nice to run around and dodge everything. A highscore mechanic would have been nice to add.
@artyom-volkov not really any technical problems, I just played for a long time and all the blood on screen slowed the game a bit. Just proves how much I liked the game that I played for that long.
Great fun! I managed to get to 25k points before deciding to end my run. There was some slowdown when there were too many bullets on screen, and I would also have liked if I could hold left click to keep shooting. Otherwise, great mechanics, the movement and shooting feels very fluid.
This is a super fun game! I kept playing it for 20+ minutes until I finally lose. The game feel is the real deal here! It reminded me of Enter The Gungeon. But there gets a lot of clutter. And I couldn't see my score in the end because it flashes back to the menu screen so fast.
I wish the gun was a bit more responsive and the characters easier to see against the background but I still enjoyed playing!
Can you share how you implement blood effect? (When RMB press)
@team-on I'm going to reuse this effect in my another project One Spear, One Kill. And during remastering I'm going to publish devlogs about different mechanics, including this one.
Really cool game.
@sirred @jusw85 @bilalch213 @m-dam @patricio thank you for playing!
Pretty neato. I often play stuff like this in short bursts during breaks. Nice to see something like this.
Simple, generic but effective. Nice entry!
@gauphastus @elhombrebanana thank you for playing!
Well, i can say the theme isn't really there (but i assume the theme wasn't that great and, seriously, who voted +1 for this theme?), but for the rest it's a really polished arcade style game. Just wished for some more itens or weapons, but the game is really fun to play and the art here is really good! Great job!!
Pretty fun game! Everything felt really smooth, but I ended up losing some of the visuals in the blood particles and such, which I guess is part of the style, but it meant I mostly had to run around and shoot wildly at a certain point because it was hard to discern the smaller enemies. I only wish there was a little more dynamism to the gameplay, since it felt a little too simple at points, but I know how it is with game jams. All things considered, a really solid, well polished entry!
I immediately liked it because of the art and the gameplay. But despite looking great, the game felt bland and boring.
Might not have been part of the theme, but it was a very polished little shooter. I would have liked to see more Goose to make it suit the name more ;)
My one criticism was that after playing for a few minutes it was very difficult to see anything over all the blood effects, which then didn't restart after you died.
@matharoo I know, I cut the original idea and build this game in 2 days.
@matharoo the initial idea was to build several Doom style levels, but on Sunday I realized that I can't manage to do it in such short period of time. Eventually I started working on arenashooter, bacause of this I couldn't implement some additional mechanics, such as weapon drop/progression.
Well done game! It could be a little bit more dynamic in my opinion. Also it would be cool to have a multiplayer, but I suppose that's too much to ask from a jam game :) Great submission!
Ah that is understandable, it's a shame you didn't manage to make full levels, that would have been super cool!
@blaster391 even during a game jam I'm trying to build something good, and sometimes it's better to make a feauture cut to make other parts of the game better.
That is very true, the shooting mechanics and graphics were really polished
Camera and shooting felt great.
@asturk @brokenmirrormedia @nikolay-zapolnov @blaster391 @blaster391 @maximbegunov tahnk you for playing.
Wow, this is one of the most polished games I've seen in LD45 so far. I'm super impressed. It felt really good to play - you got the mechanics down really well, and the animations and feeling of moving were so good. I love the whole idea haha. The graphics are also A+. Definitely impressed that you were able to get all this done over the weekend. The only thing that kept me from playing it longer was that, even though the gameplay itself felt really good, there wasn't much incentive to keep going. The pace of the game was mostly the same, and it got a bit hard to see with all the effects going on. Still though, wow - this is sweet. Really well done!
Whoa! This game is really good! Gameplay was real nice though it got laggy a few times. Graphics and sound are INCREDIBLE, they were really awesome! Theme wasn't implemented, but you managed to get the goose implemented! Congratulations for creating this awesome game!
Hmm, I couldn't get it to work on my PC. (Dusted off my Windows 7 PC to install it) But I've watched plenty of gameplay videos, looks super fun!
Nice tribute to Doom, I loved it! :) The graphics, the sounds, the juice, etc are very good. The gameplay is classic but well implemented. Congratz!
Awesome game, needs more gore ;)
Feedback stuff: - Did you not use 'delta' for rendering and game logic? It was slow at 60fps, but then I went fullscreen to 144fps and the game was suuuuuper fast. It seems that you calculate things every frame without regard of how much time elapsed between now and the last frame. - I'd enjoy movement abilities, like a dash and sprint on cooldown or with stamina mechanic - More feedback when player gets hit. Screen flash, shaking quick red tint? Idk
This is a very enjoyable game! I love the sounds and the graphics were so amazing! Would be great to have more feedback for the player when they get damage, I didn't realize I was almost dead XD Congrats on the great game!
@jeremy-daffix @kaeveris thank you for playing!
@marcin-j unfortunately, I didn't use deltatime as right now I don't know how to use it with time scale together.
What an absolute slaughter fest! Reminded me of old Liero and Diablo games :)
The juice in this game! :heart: definitely wish there were more weapons!
Like others have said, this feels fantastic. Just moving and shooting feel so satisfying.
I think you made a really smart decision to use existing sprites and focus on crafting something that feels great to play.
Others have already made great suggestions, so I'd add that as a player I found myself wanting: - ability to see a bit further out than the fixed perspective (perhaps mouse moves the view a bit). - more ways to use the environment to my advantage (farming explosive barrels?) - an overall goal to work towards (even something intrinsic like exploring new areas).
Wicked jam game!
I believe that I saw a similar game about fending off demons, but still the game is a lot of fun and, in particular, you did a great job with persistent particles on the floor. :)
Game has pretty cool top down shooter gameplay implementation. It plays really nice and smooth.
Please post a web or mac build so more people can play and give feedbacks on your game! :D
@danilo-freire I thought about HTML5 build, but I don't have enough experience with HTML5. When I tested a possible build there were some visual bugs, but I can try.
@milestone-games @stefanie-leitch @ashashza @khud0 @asfdfdfd thank you for playing and feedback!
@danilo-freire my friend make a mac version of the game!
Smooth and fun game play. Once you get used to it you kinda can play it forever because the game doesn't change much, but for a Jam entry it is extremely well polished. Good job!
Nice look and feel great job. ps: got a crash when selecting FullScreen.
@ferdi could you repeat and show me an error?
@artyom-volkov So redownloaded your game and was able to reproduce. Windows, original version, playing with a Xbox controller. It works just fine if I toggle fulscreen on start. But if I finish a round first and I'm sent back to home screen, if I click on Fullscreen the app crashes.
___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Create Event for object obj_spawnController:
Push :: Execution Error - Variable Index [7,0] out of range [6,-1] - -1.enemyData(100267,224000) at gml_Object_obj_spawnController_Create_0 ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Object_obj_spawnController_Create_0 (line -1)
@hcursino thank you for playing! @ferdi thank you for help, I've found a problem, it was an old dubug code, which I had forgotten to comment, I'll publish a new version soon.
This is extremely well-polished, and very enjoyable. There's an impressive variety and progression of enemies, the action is wonderfully fast-paced, and the sound and visual effects really help tie the whole thing together. Great job!
THe shooting sounds and feels very nice, i would have like a kick button :)
Nice art and audio. Impressive amount of feedback and polish. This duck is juicy!
Hey!
Really nice entry, colleague game designer! :3
Hope to see more from you on further jams! :3
Even if the theme wasn't there at all, the game was still quite fun and enjoyable :) Maybe you should have at least any kind of feedback when bullets hit something, like a color blink on enemies, or blood splatters. Without them, combat feels a little bit weaker. Anyway, nice game!
I liked it :) Really nervous :)
@f1krazy @nachtwitch @dreamlogician @mikeliosus @deepnight @hadesfury thank you for playing and feedback.
Bonus points for humour, loved the animations / sprite design ( and the theme! ) .
Would be awesome as a multi-player . :stuck_out_tongue_winking_eye:
ld45_db-040.jpg
@team-on I've written a [**short tutorial about this effect**](https://ldjam.com/events/ludum-dare/45/honk/reap-and-tear-without-problems)
@johnnysix thank you for playing!
great game! could easily add to this or even make it a rogue like -- thanks for making this
you made a Mac version (which is good!) but you made it with the PostJam :/ As a fellow Unity builder, next time you can just export as HTML5. You may need to download a Unity plugin though. Unity creates everything for you, a complete Website etc which you only have to upload somewhere. I would think, itch.io supports those builds as well
@paulhocker thank you for playing. @pythong it's Game Maker 2, not Unity.
There's a lot going on - quite crazy! - but it was still fun. The graphics are nice and the mechanics work well. Thanks for sharing it with us on stream!
Fun entry overall, congratz! ;)
HONK HONK. HONK.
@youngblade @fusionnist @thatmalzan thank you for playing.
Really good entry, Great fun. Very Juicy and good responsive controls
Got some strong Nuclear Throne vibes mixed in with doom/quake. I enjoyed it.
Controls are great! As is sound/music choices. Graphics and visual feedback are good. I prefer cleaner environments in fast paced shooters, to faster visually distinguish what's going on on-screen. So I find there's too much leftover blood/body parts/debris everywhere. Still, this didn't take away from the game much. All the projectiles are well contrasted with the background, even if an enemy gets slightly lost in the chaos.
@fear-games @hajden thank you for playing!
Nice game, graphics, controls and gameplay are great! This can be an example of 'juice it or loose it'. Great job!
Feels good to play, and I like it how the arena gets dirty over time!
Nicely done for a weekends work. The controls are solid, and while one could ask for more features (levels, weapons, feedback such as an angry honk when you get hit), all the core mechanics are there and rock solid. Well done.
Good arena with fascinating shooting mechanics. Funny introduction of game's cultural references. I like the style and gameplay. Great job!
very entertaining , great job :D
"Oh dear, this is not my type of game", I thought, and I was very proud of surviving 120 seconds after a few tries! Then I started to enjoy it more and more, and it's quite addictive! Would indeed be fun as a multiplayer game. The game runs really smooth with a controller, and the graphics, animations, splatters and screen shakes are very nice! I would love to see my score/time after game over, but I guess that's already implemented in the postJam version. It's a pity you see a lot of black outside the playing field, would be nice if the camera would stay inside the field. In the end I survived almost 3 minutes. I would have liked to hear the background music a bit more over the sound effects.
Great entry, well done!
@paulo-brunassi @pestodesign @sheldonzs @nikchernyakov @gehad thank you for playing! @papaver you should try postjam version!
Well this game was very intense and quick paced, a major challenger against mine :sweat_smile:
Amazing you got this done in 72 hours! :astonished:
Pretty cool! The graphics felt good and I had a good time! We did a twin-stick too, make sure to try it out! Well done!
Gameplay was fun an the graphics were nice. The audio fit it well and of course the idea was humourous. I do wish the theme was present (even if shoe-horned in) but overall a good entry, well done. :)
Gameplay was very solid, shooting was fun, and the music was perfect. Wished there was a bit more feedback when the player gets hit. Had fun playing this game! :)
@itsdanidre @takayamushi @elemental-zeal-game-studios @mad-brokli thank you for playing!
Very fun game. The graphics take me back to some childhood memories so I might be a little biased :)
Whether intentional or not I do some time want to ignore the theme and just make a game I find to be fun rather than trying to shoehorn the theme into the game. :) and this you have a solid game
Fun game, but controls made me crazy man xD
@weskerleon @prodigalson @ryjcio Thank you for playing!
Nice game. The art can be confusing with to many dead on the ground. It is really fun. A few different levels and maybe a final boss and you would have a full game. :) edit: and a highscore would be cool
@picaboo thank you for playing!
Man I only survived a few minutes each time. Very fun and well polished game. I had a similar idea but, tried to do it as a solo dev in 48 hours. So I really enjoyed seeing all of the care take to make everything so polished.
Oh man, didnt expect anything like this, the normal LD version was so polished that I decided to play postLD and its way harder + has the things I wanted to tell you that LD version lacked. Overall I really enjoyed it my max score was only 1000, little bit of more ammo would be appreciated
@tinykidtoo @anion-z thank you for playing.
HONK HONK
Thanks for submitting your game for me to play on my livestream!
If you’d like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/494941349?t=5h4m45s
Hope you got some valuable feedback on your game and looking forward to seeing you next LD jam if I dont catch you before then! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin