Underdressed by phi 2019-10-08T09:41:01Z
Fun idea and implementation
Foon → Ludum Dare Explorer → Users → DaniilN
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 45 | Start with nothing | 👥 | The Choice of Life: Middle Ages | jam | 205 | 3.83 | 3.64 | 3.15 | 3.65 | 4.28 | 4.03 | 3.88 |
Fun idea and implementation
Great detective, but I'm sorry that I don't like 8-bit graphics)
An interesting math puzzle. I like the idea, but I still do not understand how to take the value to minus
Cool graphics and animation. The gameplay really liked, interesting and really complex enemies. But the guys with knives are certainly too complicated)
@cepblvl Thank you very much! Very nice to see your comment. After Ludum, the game will not be abandoned and we will do it better)
@artyom-volkov Thanks for the game and your feedback!) Do you think such a high complexity of our game is a good element or is it worth simplifying?)
@finnthepirate @keseril Thank you so much! No wonder we tried))
@naddir Very long and very difficult, especially when you do this for three days in a row) I did it, but I tried to get the most out of myself so that you could try more interesting stories, I'm glad everyone likes it)
@sauerkraut I think after Ludum I will take care that you can take Jerusalem ;)
@tommyflower In fact, most jokes have real historical implications. It was very interesting in the process of reading about the Middle Ages in order to create events that could happen in reality. Although I do not hide that some jokes are just my fiction)
@jusw85 In any case, any life ends in death, and since we only had 3 days to develop the game, death in it comes too soon) However, after Ludum we will try to make life in this game longer and richer, so if you are interested in our game, follow it, we will be very pleased)
@fernando-labarta My friend said the same thing))) After Ludum I’ll try to make sure that you don’t have to drink if you don’t want to))
In any case, thank you all for playing our game, your ratings and comments are important and pleasant to us. We love all of you and love our game, so we will continue to make our game better!)))
@aradied we wanted to do this, but we had to sacrifice this mechanics in order to make everything look good. anyway we will do it after ludum))
@tomeks perhaps we lack localization in several dozen languages ​​to make the game convenient for all XDs but I think you're right, thanks for your feedback)
Please fix the bug with the "enter the dungeon" button))
It's great)
I love games with symbolic graphics, and your game is also addictive) A very cool idea of mechanics
It was really fun to play XD
Also, from the first play I did not figure out how to win, but the second time I understood everything. This game is fun to play together! Work on balance and add variety and it will be cool!)
The usual clicker. This game is good, but there is nothing new and interesting in it.
This is a great mechanic! Just brilliant! You are great in this, but there is one problem. You need to improve the mechanics of the platform, they, unfortunately, are of poor quality. You need to make a more pleasant and intuitive jump and movement.
I liked the visual style and animation of the penguin
I liked the visual style and animation of the penguin
Good game. There are no cons. Develop it further!)
The graphics in the game are not bad. My mouse sensitivity was too high and the game lagged. I'm sorry, but I think you have not invented anything new, this is the usual indie horror which thousands
An interesting story that matches the theme of ludum very well
I really like the puzzle element when you go beyond the border of the screen and appear where you did not expect to appear)
Big world and well-designed economy. Well done! As well as nice graphics and atmosphere)
Beautiful, dynamic and juicy game. But I would like more complexity. Even if I fell under enemy bullets, it did little damage and I quickly replenished my health
Make it possible to skip the dialogs
Not a bad idea, but a lot depends on luck. For example, you can add coins that the player receives for each turn and in the store he can buy HP replenishment or gain for them and then the game will get better
The character can walk on trees, bushes, water. Bushes can stand on a tree. The interface is not convenient, if you throw away the last thing, the icon remains although there is no thing. The game is very easy and takes a couple of minutes. Although it seems like sprites are beautiful, the island itself is not interesting and tedious
Graphics and music are gorgeous
It is worth making more convenient and smooth control and more difficult enemies (more damage from their shots)
Cool and dynamic gameplay, as well as atmospheric music, but I have no motivation to build these buildings
I liked how in the end everything started to collapse Also a good mini game
Great cutscenes, but the rest is not very well done
@sevidax You have some platforms that are too high and the character does not jump to them. The character sticks to the colliders on the platforms. Also, the character jumps too much, and sometimes bounces to the top of the map when it touches enemies. At the levels, the borders are behind the camera and, in general, the problem is in level design. Your game focuses on the economy, but it is simple and boring, and sometimes illogical, for example, why is fish in the sea more expensive than fish in the sky, if there are more in the sea? Sorry for my English)
@sevidax Perhaps you lack knowledge in game design, level design and in Unity. I am sure that if you study these things better, you will be able to make your game good. I wish you good luck in self-development and development of your games;)
This is a very good game, but why did you make control on ZQSD?
Can show enemy health in battle? Without this, I don’t know how much damage should be done.