nachtwitch 2019-10-08 18:55
The game plays like a charm, I had no game breaking bugs, and the game was genuinely very fun, give yourself a pat on the back good sir
Foon → Ludum Dare Explorer → LD45 → 0
By blaster391
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 47 | 3.95 | 32 | |
| Fun | 42 | 3.88 | 32 | |
| Innovation | 12 | 4.30 | 32 | |
| Theme | 38 | 4.16 | 32 | |
| Graphics | 396 | 2.80 | 32 | |
| Audio | 178 | 3.28 | 30 | |
| Humor | 364 | 1.96 | 27 | |
| Mood | 139 | 3.48 | 32 |
The game plays like a charm, I had no game breaking bugs, and the game was genuinely very fun, give yourself a pat on the back good sir
Really good idea and took me a while to understand but soon as you do it all comes together well. Well done in getting this together in 48 hours.
Wow, this game is amazing. It takes a minute to figure out how to get started, but after that it is very intuitive. Controls are infuriating, but they are intended to be. Unlike most LD games, this is one that I absolutely had to finish.
Incredible concept and really well executed. Awesome game, honestly nothing I would really change. Great job, especially for a 48 compo game.
The blank start sets the mood pretty well, it shows how important the top row is for vision. I really like how the dots are treated as a reusable resource, managing the double jump and dash was a neat puzzle. The end was a cool culmination of everything gathered in the game as well. The checkpoints were well appreciated, as I kept dying repeatedly. The light effects were nice. Nice one!
Alright, at first I had no idea what to do, but after playing around with things I eventually figured out how can I make my character move.
I love the concept of re-usable slots, allowing for some nifty puzzles. My main complaint would be that it wasn't exactly clear how the W/S upgrade worked, because for some reason I couldn't take off the ground while pressing W. For a while I even thought I need to be in Shift mode for it to work, until I respawned at some point and found that I can hover without it.
Aside from that, though, the game provided some nice platforming challenges, good progression with higher levels of perception and a satisfying conclusion, putting together all the gathered pieces. The graphics weren't too great, but the overall setup and design makes up for it.
Also, I liked how the character starts with no vision and how they have to retrieve the most basic things. It may not be original, but it's pretty strong and tangible take on "Start with nothing" (more so than starting without tools or clothes, especially if you gather your first utility within seconds of the beginning).
Great job here, overall.
@alphish I agree with the W/S upgrade being a bit confusing, I had to make a trade of between ease of use and making it not completely overpowered, I think the hardest part of the game was designing powerups in such a way that they don't just make any puzzle trivial. Thank you for your detailed feedback :)
And thank you to everyone who has left such nice comments, around Saturday evening I was feeling very nervous that the concept wasn't going to work out well, and I'd just create a confusing mess, so it's nice to see how much people have enjoyed it! I was concerned that most people would get too confused and just quit at the start, so I'm glad that people managed to figure it out without much guidance
I like the idea of gathering power balls to activate abilities. The very first one is completely confusing and making the ui always visible or having some text to explain it would be great. I also wasn't a fan of the player hitbox, was it a circle? I kept slipping off edges that seemed like I should have been solidly perched upon if it was a square. Other than that the concept was cool and I would like to see more unlockables in a game like this.
Very interesting idea! I gotta say I'm not really a fan of the graphics and audio, and the movement could also use some improvement, but I really like the idea of the game. There were some nice puzzle moments where my brain went "Oooh wait, I can use this ball there". That was a lot of fun. Well done!
This is a great mechanic! Just brilliant! You are great in this, but there is one problem. You need to improve the mechanics of the platform, they, unfortunately, are of poor quality. You need to make a more pleasant and intuitive jump and movement.
@mruniverse @sheepolution @daniiln thank you all for your feedback! I think the movement is the weakest part of the game, unfortunately unity physics was fighting against me a lot, the circular hitbox was a workaround as square hitboxes would collide with the seams between floor tiles. I also had to hack the movement a lot as the last minute, as I found physics behaved completely differently outside of the unity editor (despite accounting for differing framerates in code) :upside_down: Lesson learned, next time I will make sure to compile a proper build on Saturday to catch these things earlier.
This is incredible. I was a little intimidated at first without knowing the controls, but everything explained itself so clearly that I never had a problem (and I really enjoyed discovering the controls/mechanics). All the pieces complement each other - I love the music progression especially; having cool music when you've unlocked your full potential is very satisfying. One of the best LD games I've ever played, thank you!
@pilly :heart:
Beautiful, I loved it. I can only echo the sentiments of the earlier comments, the way the music and the design progressed really added a lot to the overall presentation of the game. The ball puzzles worked great too, the one where you have to set the W/S balls had me trying out things for a while, it felt like there was some wiggle room for trying around and I love that in platformer puzzles. Very fun, I enjoyed every second of it.
This is excellent ! I don't have anything to say that wasn't said. The ending was perfect too
Great idea and really unique and challenging. Very cool. The one aspect that felt a little unfair was the slippiness of the platforming.
Fantastic work here. Interesting concept, good start and a strong finish.
@randomnine @svipal the ending was actually the first bit I implemented, I thought that for most of my LD games the "you win" screen is hacked in at the end. So I decided I wanted to try to make it a bit more special this time :) I'm happy it paid off!
@tigerfinch @captaindreamcast thank you for your feedback and kind words!
Superb work. Finding out how everything works without being told to felt incredibly satisfying.
I actually managed to complete the game without using the dash. There is a large chasm that can be cleared with the "Hold Space" jump (3 red orbs in 'jump'), even though you may have intended a double jump followed by a dash.
Pretty interesting concept! I love how it builds onto itself the more power you have! I liked gaining movement as the game progresses, made me feel like I was really smart haha. I love all the puzzles you put into this! You should definitely consider expanding on this if you haven't already! The sounds are on point too, nothing too crazy but matches the atmosphere nicely!