FoonLudum Dare ExplorerLD45 → Some Excavated Wounds

Some Excavated Wounds

By sam-machell, sand-gardeners and OldLoths

View on ldjam.com

CategoryRankScoreCount
Overall3.2914
Fun2.3314
Innovation3.7014
Theme3.2514
Graphics4.1614
Audio3.6214
Mood4.2014

Comments

tommyflower 2019-10-09 09:06

I got lost in there! Really liked the graphic style and the wobbling movement. Colours are a bit repetitive but the crisp light makes great effects.Music and voice actict is great. Very nice experience.

drtizzle 2019-10-09 20:07

Wow that was trippy! I really liked the graphics and the overall atmosphere. Very slick presentation! To bad it was a bit repetitive and slow. Overall good job!

ristoretto 2019-10-09 20:24

This game left a very strong expression. The mix between navigating a mini maze, mining, watching a kaleidoscope with narrative and scanning objects worked well. I can relate to bureaucratic rationalizations, although I haven't experienced anything that much in first hand.

I did get a bug with the stature, which prevented the character from moving. I tried to move in while narrative was playing, and then couldn’t move afterwards, I could still look around.

I think it also would fit with a light coming out from the scanner when you scan items. Other then that, very solid entry! Although I couldn't play all of it.

arc1llusion 2019-10-09 20:25

Great art style and interesting concept. Ambient effects were great too. Maybe increase the movement speed. Does picking up stuff decrease it over time? That's my only real minor gripe. Otherwise a solid entry!

lucasograssi 2019-10-10 03:07

I've loved the art and the theme, it was trippy as hell.

2019-10-11 07:41

Trippy game! I included it in my Ludum Dare 45 compilation video series, if you’d like to take a look :) https://youtu.be/r6FwX_V0zMo

selkkie 2019-10-11 12:23

This was a very interesting experience, I enjoyed it. At first I was absolutely confused as to what I was supposed to be doing, and that's primarily because the mining aspect had no feedback aside from the knocking noise - I had no idea if I was successfully damaging the object, and since every object took quite a few whacks, I spent a long time wandering around without getting anywhere. Some visual feedback that the object was cracking would have gone a long way in that regard, I think. The decreased walking speed was especially frustrating, but I suppose that's part of the experience you wanted to communicate. Trippy graphics and interestingly conveyed story, nice work.

bilalch213 2019-10-13 10:03

Very trippy! Such a cool art style! Nice ambient effects. Was that a kaleidoscope effect? It was weird and cool at the same time. It was a good experience.

velvetlobster 2019-10-13 19:09

The texts and story make me thing of the first Dead Space, with all that scifi mining stuff ... it feels trippy and meditative if you feel the art and music, but has a kinda creepy vibe to it ... perhaps because I am reminding of the first dead space now ... maybe just me ... love the entry either way, quite a beautiful work!

aeveis 2019-10-16 05:51

very cool visuals! My laptop is on the older side, so running the game was a bit slow, and the mouse was very sensitive, but was able to get to the statue before I got stuck. I would've liked references for the playback recordings, to look it up further. Nice work!

sam-machell 2019-10-16 11:01

@aeveis the references for the text are in the .txt file that came with the download ! (im pretty sure)

aeveis 2019-10-17 03:41

@sam-machell got it, thanks!!

bungalow 2019-10-18 09:47

This was super trippy, but not in a bad way. The art and shaders were really nice and moody. Awesome job!