FoonLudum Dare ExplorerUsers → arc1llusion

arc1llusion

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202354Limited Space👥Hellevatorjam5513.583.563.023.313.723.612.753.41
202353Delivery👥Crazy Pizza Galaxy!jam2.873.122.874.003.003.373.333.25
202352Harvest👥Lovecraftian Famringjam6463.112.613.063.793.562.923.04
202149Unstable👥Nausi-ticaljam3.122.603.504.092.803.603.00
202148Deeper and deeper👥Depths of Slumberjam16982.922.762.943.553.343.211.903.89
202047Stuck in a loop👥Dog Go Barkjam7733.523.432.873.193.523.633.47
202046Keep it alive👥Firestarterjam12043.503.443.263.104.002.703.283.32
201945Start with nothing👥Zambies!jam7333.263.362.673.362.782.273.30
201944Your life is currency👥The Dielandjam2.662.562.002.063.252.771.852.77
201843Sacrifices must be made👥A Sworded Talejam9022.912.732.723.522.863.192.573.17
201842Running out of space👥All The Things!jam8853.112.913.073.633.082.392.012.64
201841Combine 2 Incompatible Genres👥Help Wantedjam7513.313.043.523.783.043.173.33

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by arc1llusion

LD42 — Running out of space

Hydrogenic by Gabe 2018-08-15T15:27:20Z

I really liked this but gosh dang am I bad at determining which direction to go. One of my favorites of the jam, awesome job.

Pillar by arcadonauts 2018-08-15T05:01:44Z

Solid entry. Really enjoyed this one! I honestly don't have any complaints with it. As others mentioned it controls nice and the core mechanic is pretty innovative.

SUPER CONVERGER by EnchaeC 2018-08-15T19:41:15Z

Excellent game. Well done! Could easily turn this into the full experience.

Blocks by Anubhav Kashyap 2018-08-15T15:14:25Z

Have to agree the previous commenter with slowing down the falling blocks, or allowing your block to be a bit faster. The floaty jump can make it hard to react to the whold hting.

Good job though, and an interesting concept! I enjoyed it!

Continuum by aayush 2018-08-15T15:19:27Z

Nice clean aesthetic, good controls, cool concept. I dig it. What's a good score usually?

LD43 — Sacrifices must be made

Generous Ginger George, the Gingerbreadman by limered 2018-12-04T13:59:55Z

The jumping feels very icey and hard to control. It's also difficult to tell when you can't throw anymore pieces and it's basically a death sentence to start over. I liked the theme though and with some improvements like an indicator of some kind on your available pieces you can throw then it'd be pretty fun!

Sacrifices To Wooblicitus by niborious 2018-12-05T00:16:09Z

Graphics are really nice and expressive (Like on the sacrificing slab). Well done! I'm not very tactical though so it was pretty hard for me! Haha

A Sworded Tale by Snowdrama 2018-12-04T23:25:43Z

@tadpolily @yopox @imaship Thanks for the kind words guys!

@metalfox-dioxymore Thanks for the tip, I actually agree with you. We wanted more NPCs for example but unfortunately just ran out of time. It would've helped make the maps feel a little more lively.

A Sworded Tale by Snowdrama 2018-12-07T13:57:29Z

@aortega @ninnec @coleslaughter Thanks for the kind words and tips guys.

We definitely agree with the pacing. Movement could've sped up. We wanted to add an exp system, but as they say time got in the way. Maybe next time we decide to do a turn based rpg ;)

Sacriflag by yopox 2018-12-04T22:13:37Z

One of my favorites so far. Any art style that reminds me of Q*Bert gets a win from me.

DUSKHEARTH by Lance Krasniqi 2018-12-05T21:55:17Z

As others have said the UI and graphics are spot on. I thought the audio was decent as well. But I also agree that having more effects play for the cards or camera panning to the not so obvious ones. Overall excellent work!

Sense Shift by mambojambo 2018-12-06T12:31:23Z

Great take on the theme. I managed to beat it! Would love to see a fleshed out version of this. Great job!

Whatever It Cost by FloYams 2018-12-04T18:28:34Z

Liked this a lot, I didn't win but I'm guessing I was close. I ran out of items after the city. Well done! In particular I thought the characters and mood were top knotch.

Oh Mayan God by Maksime 2018-12-04T23:33:40Z

The controls feel nice and responsive, and the theme was pretty good too! Challenging, there was one obstacle that I didn't even realize could kill me (Gray spike things?). Animations were nice as others said. Well done!

Hungry God by fzillo 2018-12-04T22:51:39Z

The art and music are great, but there isn't much to the game itself. It fits the theme well enough but I do wish there was more to it or some kind of goal there. Otherwise it was relaxing to play, good job!

Blue Sacrifice by aortega 2018-12-10T13:18:34Z

I had a hard time with the controls as others said, but I liked the concept, the music, and the graphics. Neat little game :)

Ethical Smoothies Co. by kypello 2018-12-04T18:33:53Z

I like having the choice of sacrificing the fruit workers or not :) Well done! Love the take on the theme.

For The Greater Good by Eddie Li 2018-12-06T13:13:44Z

Graphics really remind me of Downwell. It's a good little game, I like it a lot! I have to agree that I mentally couldn't get past space being jump. It made it a lot harder than it otherwise would have but that's mostly on me :)

Disassembly Line by Borja 2018-12-04T22:28:33Z

So sad when you lose :'(

Love the concept and game! Well polished!

Potty Panic by Ryan Brenner 2018-12-06T12:19:40Z

Love it. Don't know why but it gave me an Earthbound vibe. Well done!

CAt 666 by mirsakka 2018-12-04T22:49:06Z

Agree with previous comment. Map was too big, but the game and concept was hilarious. I love it. Well done!

PixelEyes by Aniol Folch 2018-12-04T22:21:18Z

One of the more interesting mechanics and take son a theme I've seen. Super well done and fun minigame at the end!

The Laser Sacrificer by WhoMakeWorse 2018-12-04T22:40:37Z

Love the concept by why are the keyboard controls not just standard WASD? Left was Q and Up was Z while S and D were what I expected. Other than that it came out pretty good!

Memento Morty by okuar 2018-12-05T21:48:04Z

Like the take on the theme. Some cool puzzle designs too. Good job!

LD45 — Start with nothing

Bathala by Ltven0mI 2019-10-13T15:46:35Z

Nice little game. In addition, some sort of end game would've also helped a bit.

It's pretty similar to what we had! I feel you on missing the extra day though. That's the day we added sound to ours so I get how much that can add to the end result :)

Solid entry!

Some Excavated Wounds by Sand-Gardeners 2019-10-09T20:25:46Z

Great art style and interesting concept. Ambient effects were great too. Maybe increase the movement speed. Does picking up stuff decrease it over time? That's my only real minor gripe. Otherwise a solid entry!

Girl in a Dungeon by Phoenix Fireflower 2019-10-09T21:00:32Z

Those homing enemies are brutal! Solid entry. I love the art and concept. Simple and easy to pick up and play. Great work!

LD46 — Keep it alive

For Ducks' Sake by GaryS 2020-04-21T12:27:38Z

Great entry :) Can see this becoming addicting!

LD47 — Stuck in a loop

Crazy Looper by LeReveur 2020-10-14T00:20:49Z

Managed to beat it, I liked this one quite a lot! Good job!

Stuck in a Hoop by Tunahead 2020-10-14T21:05:10Z

Liked the graphics a lot. The platforming was pretty good with some room for improvement as others have mentioned. Interesting take on the theme too! Good job.

The Cursed Tower by SevenLevelGames 2020-10-14T00:08:21Z

Some pretty neat levels in this. Good job!

Core Guard by TomatoLamp 2020-10-13T17:28:58Z

Cool game. I agree with others that said aiming is probably the hardest part to get used to but once you do it's a lot of fun. Good entry!

SpaceMan by sefan 2020-10-14T21:18:16Z

Pretty good game overall.I agree with others on the indicator of where or how many you have left. Otherwise the simple graphics are nice and the mechanic is neat. I enjoyed it!

LD54 — Limited Space

DoomsdayTruck by OldDog 2023-10-07T12:23:11Z

Cool idea!

My feedback mirrors some others, and if I were to play again I don't think I'd get the missile or grenade upgrades when standard gun soldiers are more or less better, at least in the time I played.

I also didn't feel super pressed to worry about the limited space, but I like the idea. Perhaps if I played later in the game it would have been more pronounced. I also agree with automatically picking up survivors if you have the space that someone else mentioned.

Other than that, great entry! It was a lot of fun overall!

LD41 — Combine 2 Incompatible Genres

Help Wanted by Snowdrama 2018-04-25T02:29:34Z

@fernando-labarta @sanjeev Thanks for the feedback guys.

We played with the idea of making the enemies stronger over time, but more or less ran out of time trying to balance them. I'll put in more timed waves next time too :)

But yeah, once you get past the first wave it's pretty easy!

Help Wanted by Snowdrama 2018-05-18T14:31:46Z

@alans-antics I'm a bit late, but I wanted to add one thing that @Snowdrama talked about with the enemy pathing. The enemies actually spawned in so-called "Zones", which is to say, in a random point in a circle. This is why the enemies may behave a bit differently between attempts. Whether or not this is ideal is debatable :)

Overcharged by Cryovr 2018-04-25T01:18:44Z

You should probably add a way to quit when the game is full screen. I had to task manager close the game.

Otherwise pretty and pretty solid, if a little clunky on the movement as others have mentioned. Really dig the aesthetic.