lanz611 2019-10-08 04:15
Easy to pick up and get started, with plenty of depth and things to do. Solid entry!
Foon → Ludum Dare Explorer → LD45 → Zambies!
By snowdrama, vengarioth, rot_god and arc1llusion
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 733 | 3.26 | 28 | |
| Fun | 487 | 3.36 | 28 | |
| Innovation | 930 | 2.67 | 28 | |
| Theme | 517 | 3.36 | 28 | |
| Graphics | 922 | 2.78 | 28 | |
| Humor | 757 | 2.27 | 24 | |
| Mood | 587 | 3.30 | 28 |
Easy to pick up and get started, with plenty of depth and things to do. Solid entry!
@lanz611 Thank you! We worked hard to make sure that the game was solid. I'm glad you found it easy to pickup!
Nice atmosphere. The flashlight was very well implemented, and I like the idea of moving in and out of the various buildings to raid gear and supplies. The zombies weren't particularly threatening in the time I played, but I could see the game becoming very tense in later waves. Nice work!
@adamcyounis Thanks! Sorry about that crash hahaha Yeah unfortunately I ran out of time for too much balance for the zombies. The idea that's half implemented is that zombies spawn faster during the day(This part's in) and move faster(this part's not in) We did this to go against traditional zombie paradigms and as a way to counter the fact that it's easier to scavenge during the day since you don't have to use the flashlight at all. This way, although harder, it's better to scavenge at night, and then during the day defend against the zombies! We also planed to tune the stick's damage back, give it knockback, and boost gun damage but again ran out of time to really balance. I'd rather the game be too easy for a jam than too hard and have nobody beat the game though.
Finally, another top down shooter like me! The game is fantastic and plays like a charm, the art looks really cool and the game is straight forward and fun, 10/10
Nice game! A little to easy but solid gameplay
@nachtwitch Thanks! Im really happy with the way the controls felt. Glad you liked it!
@zimennik Yeah we over balanced a bit too easy right at the end in the last few hours because the game was nearly impossible to beat before that but we didn't have enough time to go back and make it harder again. The version coming after the jam ends is going to have significantly more challenge.
Good Overall. Very clean game and we can feel the work done. A pause menu would have been welcome
the stick in your game: best weapon wich can instant kill xD well done guy ;)
@gaming-night yeah normally I'd do a pause, the problem was that on the second day we had to cut the inventory code I was working on that was tied to the pause. So it wasn't till too late(4 hours to go) that we'd have to write in new pause state code, and other things that needed completion were just more important that pausing.
@skyridge Yeah originally all weapons killed with one hit, so we balanced the guns and then forgot the stick.
What a coincidence, I have 2 games with the same name! Zambies and Zambies 2, they were the first games I ever made. It's nice to see more people using the zambies name, good job on your game, it's fun :)
loved the instant-kill-sick. only problem I had, was that I was unable to switch to the hotbar items one by one. it was either the left most or right most item selected. :/ But i can't say for sure if my browser or mouse wan't the problem. Will try again, when I have a different mouse at hand. But nevertheless the game was fun to play.
@pedromgdo Hahaha that's awesome! Thanks!
@wr4thon Sounds like a mouse issue, it's probably registering as multiple ticks I might be able to fix it on the software side in the future but I've already made some post jam changes so I can't make a new build. Thanks for letting me know I'll make sure I look into what the cause is.
Nice game with a lot of zambies and a large map to explore! I found a super effective weapon (don't want to spoil it) and I only needed food to survive! Had a lot of fun playing it!
Everything as been said about the easyness, but it's still a solid entry, it wasn't boring to go to the end, even if I didn't found any bonus item. Well done!
@koukwst I think you might be the first person to have found the item. That's super lucky too, because it can be in multiple places on the map. Thanks!
@lereveur Yeah it's definitely too easy, the changes we've made to the post jam version make it significantly harder. The secret weapon is pretty out of the way and randomly chooses a spot on the map every time you start. we didn't want it to be easily found, and finding it just makes the game even easier than it already is.
Really nice work! The flashlight field a view seemed too small and curved weirdly for me (Bug?).
Neat, especially the day/night cycle. I wish the flashlight didn't go through walls, however (i.e., if it traced through doors correctly), and the day seemed way too long (got all the weapons on day 1). Neat concept, and fun to play!
@tcicerodev I'd have to see it, not sure what you mean curved weirdly if you can get a screenshot share the link and I'll look into it
@sorlok Thanks! There are only 4 in the game so that makes sense you got them all. The flashlight was done using Unity's experimental 2D lighting which does not currently support shadows so there was no way to do that, and the days were definitely too long for the scale of the map. The time was broken into 90 second stages, Morning and evening did the light transition and night and day stayed the same brightness. So each day was 6 minutes long. I think 4 minute days would have been a little better