Pyrrhic Victory by Kroute 2018-12-10T22:01:14Z ♥ 2
I did beat the hard AI πGreat entry! Really liked the mood of the game.
Foon → Ludum Dare Explorer → Users → mambojambo
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | π₯ | Last Lantern | jam | 242 | 3.97 | 3.47 | 3.45 | 3.76 | 4.13 | 4.25 | 4.31 | ||
| 2018 | 43 | Sacrifices must be made | π₯ | Sense Shift | jam | 469 | 3.48 | 3.21 | 3.70 | 3.46 | 3.13 | 3.64 | 1.95 | 3.59 | |
| 2018 | 42 | Running out of space | π₯ | Pole Volt | jam | 543 | 3.43 | 3.43 | 2.94 | 2.80 | 3.37 | 3.22 | 3.04 | 2.78 | |
| 2018 | 41 | Combine 2 Incompatible Genres | π₯ | Wheels On Feels | jam | 856 | 3.17 | 3.17 | 3.34 | 3.48 | 2.78 | 2.75 | 2.28 | 2.75 | |
| 2017 | 40 | The more you have, the worse it is | π₯ | Squire | jam | 143 | 3.90 | 3.61 | 4.17 | 2.90 | 4.12 | 4.04 | 3.79 | 4.03 |
mambojambo leaves an average of 10.2 feedback comments each event.
I did beat the hard AI πGreat entry! Really liked the mood of the game.
Cute little game and the visuals are pretty nice. Think that you could have worked a little bit more on the game mechanic. Maybe it would have beed more fun if the sheeps where actually following a path and you had to prevent the wolf from doing stuff to the sheep. Nice effort overall though!
Great entry! Like others have side great effort with creating variations into the game. Graphics are nice and I really think you found the right mood for the game.
As a side note it is kind of funny that you get a score from just not picking a serial killer π
Great scope for a jam game! As others are saying, cute graphics! Thought that there could have been something added to the core game mechanic though, maybe it would have been more interesting if the guards where patrolling the map?
Cool entry! Like the idea and the concept a lot. However, I think there are some issues with how the controls are implemented which makes it frustrating to play the game (it feels like you are working against the controls). The game itself seems a bit buggy as well (some minior issues here and there). Overall, a big plus for trying to doing something really cool and innovative, minus for the implementation (and maybe the reason for the shaky parts were due to the time constraint). Thanks!
Great entry! I really think that the level design is great π The graphics are also working very well! Awesome job overall and impressive that you finished doing all this during the jam.
Some feedback:I would have liked some feedback like sound when taking damage from the acid (I think the lack is due to the time constraint though). I also would have liked the audio / sound in the game to be at the same level as the rest. Lastly, even though it is a great entry I think that honestly it lacks a little bit when it comes to innovation.
Like the rest are saying, this game looks really beautiful! When suggestions though would be to turn down the motion blur a little bit. Gameplay wise I feel like there is something lacking, but I think it is hard to accomplish something really immersive and interesting in the amount of time and with your scope. I really like the mood of the game and like the world that you have created. Great job!
NIce entry! Really like it :)
Great entry! I think the graphics are great and it plays very nicely for being a jam game (UI transitions and stuff seems smooth). Not that innovative of an idea when it comes to game play, but I think that the graphics, message of the game and the execution makes up for it.
Nice entry and I dig the concept! I think that unfortunately it lacked on execution of the game design. What I mean by that is that the controls and user experience (the UI for example) is a not as polished as I would like. It also seems to be a little buggy at time (I got stuck in doggo mode and couldn't break out from it). I think with some practice in game design and more a robust bulld this idea could have been really interesting. Keep up the work!
Great concept and game! I actually enjoyed it a lot. Like others are saying it is a bit too step learning curve. I also think that a tutorial would be nice of some kind.
I thought this was super enjoyable! The lines in game really got you into the match and it feels like they were pretty well written! Good job :)
This is great! A simple little game, but still really enjoyable. I'm impressed that you managed to make something as polished as this during the jam :)
Fun game and great idea!
Nice idea and execution! Think that the combination wasn't for me though. I either like to follow a story and focus on that (instead of typing) or like in a typical typing game get a sense of hurry. Great execution though.
Funny idea! Needs some improvements though: controls are a little wonky, animations on the character would have been great and feedback to the player when planting a seed would be nice.
When I first read the instructions for the game I thought it could be pretty interesting, but I got a little bit disappointed. Don't really feel like it is a mic between genres, more like a skin for a DDR clone. I also feel like there should have been some better feedback to the player when hitting the arrows while playing a song. Was also hoping for seeing the leaders actually dance :P
Great concept but I think there is room for improvements. Feels like the cops attention radius was a little weird and resulted in that I unexpectedly got noticed / chased. It would also be really cool if there were buildings, so that you could hide behind them.
Question: Is there a way to shake off the cops once they have spotted you?
Really like that you did local multiplayer! :) Fun little game! Great job.
Good entry! I really like the graphics and the look of the game :)
Good job! Feels like there are a lot of things that needs some work though. The controls feels a little weird (movement) and the AI is too dumb making it too easy. Think that this could have potential, but some core parts of the game are lacking so for the player it is not that great of an experience. Maybe it was too big of a scope for a jam? Don't take my feedback the wrong way though, keep up the work and maybe some of my feedback can help you in your next game :)
Great idea! Was a little confused about the cards and what they were doing (maybe just me not getting it). Seems like I also managed to make the car turn 45 degrees instead of 90 (bug?). Overall, great job and with a little more time put into it it could be an interesting game :)
Ahhh my fingers!! The controls are pretty weird, but in a good way :P This was a really nice experience and a great concept. Would love to see some more features and levels. Some suggestions: hearts to pick up that increases health, different / more interesting levels and maybe some AI to compete against. You should consider making it a full game (maybe adopt to mobile).
Fun little jam game! The core concept is really great. Really dig the music (although simple). Think that the controls needs some work and adding some more features would be key to make it a good full game. Great job :)
Fun little game! Think there should be some other game mechanic though to kill the zomibes. However, overall a nice entry!
Really enjoyed this! Great prototype! Like how you have to keep track of the frog and try to figure out the next piece at the same time. Some feedback, not sure if the fireballs are needed or what they add to the game play. Great entry folks!
Yea! Really great work! I really like what you did with the theme. The sound track is great :)
Great concept! I like the humor and the graphics :) I think the controls would need some more work (kind of annoying to drag and drop items). Maybe a possibility to use keys would help. Would also like if there were some other mechanic in the game since it gets pretty repetitive. Overall a good entry and well done!
Funny little game! Great job.
Great idea! I really dig the music. However, I feel like you were maybe a little too ambitious with this scope. It's really unintuitive what to do and the feedback to the player could be better. Not sure if it is me, but it feels like some features are broken? (Not sure if I served any food for example). I'm sure that if you got more time this would have been a really delicious experience.
I really enjoyed the concept and playing this interactive story. Well written :) Would love if there were some visuals included, but I get it that you needed to focus on the story and the different paths. Great work!
The art is what makes this game shine. Overall I think that this game got potential. The core mechanic could be really interesting, if you would add some twists to it. The UI is in the way when trying to spot the canon balls, so moving the UI to either the left or right side could improve the experience a lot. I also want some feedback on when I get hit by a canon ball. The canon ball seems to hit me even though it shouldn't, which gets very frustrating. All the things I mention are things that just need polish and more time, after that the game has the potential to be great. Really nice effort!
PS. The boat is going REALLY fast :D
The main idea of this game is pretty neat and I feel that the mood of the game is what makes it good. It follows the theme quiet nicely. Where the game needs more polish and work is the game mechanics. The gameplay is pretty flat and not very interesting. Maybe it would become a more fun experience if you could interact with the other pigeons. For example it wouldn't it be pretty awesome if you could tackle or get tackled by douche bag pigeons? Overall I think you did a great job though, you should be proud that you finished a game during the jam. A big plus for actually styling the Unity WebGL site (that is something that I will look into myself)!
What makes this entry great is the esthetics, mood and look. Great work there! Really enjoy the particle effects and the trail renderers. One tiny complaint (and maybe a personal opinion) is that the lighting and shadows doesn't fit the space setting. I think that you also utilize Unity's built in features well, for example the use of time and time scale. When it comes to game play it is nice and simple, and also fits well with the theme. However, I feel like it is lacking something. I would experiment and play around with ways that the player can affect the asteroids and their courses. Overall though, like everyone else here is saying, great entry and game! Would like to see this game be continued and released for touch devices.
Great atmosphere, mood and graphics! The animations also adds a lot to the experience. Simple and great game mechanics. Like the clever way of exposing the environment further the more fireflies you catch. The only minior minuses are that the controls seems a little off and that the rendering of the bush tiles where a little glitchy. Overall great job though!
Compelling art and visuals! The shader for the characters is really nice. Like others have said, the game is interpreting the theme really well. The simplicity of the game mechanic is great. However, I feel like there is something lacking game play wise. Anyways, great effort! :)
This is a fun little idea. Graphics and game play wise really nicely executed. It is pretty hard to aim, would be nice to have a wider splash area. It would be really cool if there were different coffee shooters, like a latte bazzoka, mocha grenades, etc. The UI needs some more work. Overall a fun game that is following the theme.
Really think this is a great idea! Nice job! You have made some really clever and funny conversations. The graphics are also pretty nice. I would like to see even more variations of calls. Sometimes I get the same call as before (sometimes even twice in a row), which is not that great. I also think that a UI would be handy. You succeeded with the most important task of the jam, to design wise make an interesting game / prototype.
Haha, a really funny idea. I made it to 6 babies, like Steven :P I think that if you would develop the idea and design further that it actually could have been a great experience. Now however, I feel like the mechanic is too repetitive. The hard party is actually to scroll the camera so that you can see all the babies. If you ask me it would be preferable to see all the babies all the time. It would also be interesting to play around with different mechanics to give the babies their needs, it gets to repetitive and boring to just click. Overall a funny idea that got potential, but that is lacking in design and polish.
Great game! Overall this is a really nice concept and a neat little prototype. The setting and atmosphere is also really compelling. The game is also nailing the theme, The core game mechanic of the game is pretty solid. Where the game needs some more work is in the design aspects. Some more tweaking of different properties in the game could have made it more balanced and therefore more enjoyable to play. The design part is hard, especially when it is a jam game so I understand that you didn't have time to polish. I feel like the UI could need some more work as well. However, overall a really good job!
Really nice idea and well executed! Was a little too hard for me (after so little sleep developing our game), but still a ton of fun :)
Really nice effort! Great job putting it all together. I unfortunately find that the game mechanic is not that fun at the moment. Maybe it would be more interesting if a new mechanic was introduced complementing the current?
LD46 — Keep it alive (5)
Healer of Elric by FancyReckless 2020-04-29T19:23:52Z ♥ 1
Cool concept! Really enjoyed playing the game.
Lifeline by mlkvr 2020-04-29T19:14:22Z ♥ 1
Yey, I won! π I think the url with the .aspx extension is a really funny detail. Great entry overall.
Levain - My needy friend by Karas 2020-04-29T19:06:15Z ♥ 1
Ye boi! Nice game! Really like the concept and the music. One thing I would suggest is that it feel unintuitive that you don't pick up an item directly from the shelf and that items instead drop from the shelf when you interact with it. Other than that, great entry!
Moo Problems 2021 by owl and jackalope 2020-04-29T18:52:30Z ♥ 1
The in game music is epic! You get really excited when you hear that jam :D the game itself is nice! Maybe it's just me, but that music and the fair amount of mechanics / controls made it hard to learn, it took a couple of tries. Communicating controls / mechanics is hard though, especially in a jam. Overall, great entry, you should be proud!
It is tired by Narudgi 2020-04-29T18:43:07Z ♥ 1
Really like the atmosphere, mood and music of this game. The scope of the game mechanics is small, but well executed, which is want you want from a jam game. Like some others have pointed out, it's possible to kick out bombs from the plattform, which I think is quite fun (even though it was not intended from your side). If you are going to continue developing this game I would suggest explore the kicking of items further. To take it even further, I could imagine this being a multiplayer game where players kick bombs and tries to keep alive for as long as possible.