figrita 2018-04-24 03:47
I really enjoy moomoo.io and surviv.io and would love to see this put on a server
Foon → Ludum Dare Explorer → LD41 → The King's League
By frozenfire92
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1087 | 2.81 | 21 | |
| Fun | 1097 | 2.57 | 22 | |
| Innovation | 1153 | 2.37 | 22 | |
| Theme | 1128 | 2.54 | 22 | |
| Graphics | 1073 | 2.15 | 22 | |
| Humor | 986 | 1.88 | 19 | |
| Mood | 1122 | 2.16 | 20 |
I really enjoy moomoo.io and surviv.io and would love to see this put on a server
Its good, But I think you need to enhance the sword. I think its better if the sword swing faster.
I don't think these are incompatible themes, however this was a good game. I like that you a future plans list showing that you definitely want to improve on this game. I liked the weapon variety.
Some bugs I found while playing:
when picking up weapons, sometimes you get the wrong symbol. For example the time I picekd up the bow and it looked like a sword in the weapons HUD.
Enemies can go invisible. It was pretty spooky when a set of floating hands with no body started running after me.
Neat game! I really liked finding the magic spell.
The combat felt a little "war of attrition" for melee. I would have loved to be able to hit an enemy and roll away before they attack back. You can definitely get behind others that are fighting, but it didn't feel as good to me.
Good job with the variation of weapons. I know it is hard to add that kind of thing in a Jam.
Great job!
Really unique game concept, I feel like maybe the sword hit box could of been smoothed out a bit and movement a little faster. I had fun, good job!
My favorite aspect of this game was how you designated each tier of weapon with a specific color so that you knew what was the best for you to use. The downside however, was that the weapons had a distinct hierarchy. They all felt like they attacked at a similar speed, and had a similar rate of fire, and did similar damage. The only difference I noticed, is that it seemed like the bow allowed you to move while shooting, whereas the magic missile seemed to have a distinct delay between firing and moving again, although I rarely noticed it. I was hoping that the bow would fire significantly faster than magic, and that the sword would do bonus damage compared to other weapons in the same tier. Something like that.
The beginning is crazy and fun, with you needing to run and hide tofind a weapon advantage and survive. This is the best part of the game. Once you have your weapon setup down, (that is, you have gold magic) the rest of the game is an exercise in patience more than anything else. You simply need to go around and find all of the enemies and kill them. The mini-map was a nice addition to help you do that, but an indicator of the direction of the nearest enemy would have been more helpful as you approach the end game, as you hunt down and execute the mostly defenseless enemies.
The bugs I noticed were that for some reason, there were occasionally pairs of floating hands around shooting bolts of magic. I think they left their bodies nearby doing nothing, but I can't be certain. The other thing is just a matter of visual feedback - the edge of the map is impassible, but there's no indication of this, which just makes it seem like you can't continue moving in certain directions for no apparent reason. A visible wall of some sort would have helped there. Finally, it seemed like enemy archers didn't bother updating where they were aiming after firing a shot, so they ended up being ineffective despite their range.
The weapon placement seemed very haphazard. Sometimes it was difficult to pick up a weapon because two of them had spawned in such close proximity. There were also a few times an enemy picked up something I wanted, and it would have been nice for them to drop at least the best of their gear on death.
Overall it felt like this game, while it starts strong, really falls off quickly as you immediately win the arms race. With the enemies having no real ability to engage in ranged combat or group tactics, they have no chance of damaging you any longer. At that point, the game becomes a slow walk toward your inevitable victory.
cooooool
Nice little game.
**Positiv** - I like the graphics - The controls felt smooth and good - The minimap is nice and helpful
**Negative** - For me it doesn't really fits the theme
**Improvements** - Some music and sound would be nice - a visual border for the map - maybe a smaller map or more enemy - The weapons could be more balanced. It is really easy to kill the enemies, because with the long range weapons they couldn't reach you and you could't fire the whole time
fun concept!
all about the lightning
Good job! Feels like there are a lot of things that needs some work though. The controls feels a little weird (movement) and the AI is too dumb making it too easy. Think that this could have potential, but some core parts of the game are lacking so for the player it is not that great of an experience. Maybe it was too big of a scope for a jam? Don't take my feedback the wrong way though, keep up the work and maybe some of my feedback can help you in your next game :)
Great job! You should solve some bugs, like when a bot shoots a fireball (?), improve the AI and I would suggest you make the gameplay faster (faster movement, faster attack speed) but I like the idea
I think the AI crapped on Me and only had one enemy chasing me, nice idea I hope to see post jam with bugs fixed :)
Nice game play but the AI kept getting stuck.