Stop 'n Go Racing by DMajor 2018-04-24T14:35:38Z
Really hard to control, but I guess that's on purpose :).
Foon → Ludum Dare Explorer → Users → Aerynus
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 41 | Combine 2 Incompatible Genres | Pipe Warrior, Mech Dream | jam | 669 | 3.37 | 2.85 | 4.02 | 4.25 | 3.02 | 2.71 | 2.56 | 3.12 |
Really hard to control, but I guess that's on purpose :).
Wow, good mood building! I like how you have to control the heart rate, it really keeps you on edge. But the button mashing for the flashlight became really annoying after a while and made me stop after I died a few times. Really cool atmosphere building, graphics and audio work though!
I really like the art of this game. One major issue is that the camera is mostly showing the wrong part of the screen (the one behind you) which makes it really hard to see where you're going and to anticipate obstacles. The geysers were tricky but I managed to go past them. I think I collected all vegetables but nothing happened. Strange!
The rolling of the dice seems bugged. When I lock dice, they still reroll. I rolled a full house on the first roll, locked everything twice for the rerolls and ended up with garbarge. I have no idea what's going on in the second stage, as I get no feedback at all. You really need to work on conveying information to your player, as I have no idea if I even win a battle, what the consequences are, how running out of energy works, how training works, etc etc. Also I don't know what the dice are actually for in the second stage.
I did like the setting though! And cutesy pixel art as well :).
Cool, complex mechanics. The main issue I had was that I found it REALLY difficult to line up the character to pick up or drop a tool. This wastes a lot of time trying to align the character properly, which made it a bit frustrating. Cool concept though!
No support for Azerty keyboards, so very hard to play. No idea what's going on, I didn't feel like the ball was reacting to my actions, but I think I did get it into the goal one time and then it spawned a million chuck norrii. I guess that finishes the game? :P
Wow, this was actually very interesting! A very cool mix of two genres, and a good interaction between the mechanics of both. Really enjoyable and frantic to play. Good job!
No support for Azerty makes this quite hard to play. Very difficult to keep track of the track AND the sounds, and I would've loved to see more integration between the two game mechanics. Now they're just entirely separate. Good theme, graphics and audio though!
Holy shit, there's a LOT of content in there! Some good writing as well. I would love to have more choices in the dating novel-part, as well as a bit more fleshed-out combat, but I really like the idea. It could definitely go somewhere if you keep working on it. Good job!
I didn't know "The Bureau of Steam Engineering", thanks for the tip! The game is indeed very difficult, sorry for that :).