profit 2021-04-27 00:52
Hey cool i'll have to give it a try once my brain is back to normal. I did one as well this jam.
Foon → Ludum Dare Explorer → LD48 → Depths of Slumber
By snowdrama, rot_god and arc1llusion
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1698 | 2.92 | 21 | |
| Fun | 1635 | 2.76 | 21 | |
| Innovation | 1284 | 2.94 | 21 | |
| Theme | 1032 | 3.55 | 21 | |
| Graphics | 1269 | 3.34 | 21 | |
| Audio | 903 | 3.21 | 21 | |
| Humor | 1391 | 1.90 | 17 | |
| Mood | 401 | 3.89 | 21 |
Hey cool i'll have to give it a try once my brain is back to normal. I did one as well this jam.
@profit Yeah It's 9pm and I've been working since 3am. I'm getting some sleep before I rate any games hahaha! But I saw that you submitted! I'll check it out when I get up!
Nice concept! The camera angle can make it a little difficult but the mood and music are great!
Unique concept. i encountered a bug in which the goal orb was stuck within spikes, so I couldn't finish.
nice game - really like the moody music :D
@twigg Yeah the camera was supposed to be able to rotate, but I didn't get around to adding that.
@drew-abegg huh I didn't run into that, thanks for mentioning, I'll look into it and get a bug fix out for it.
@neowhoru Thanks! This was the first time I've done music for the jam that wasn't made by someone else. I don't really make music so I spent maybe too much time on it hahaha.
Nice complete feeling game. I liked the transitions between levels and how they were randomly generated. Also the mechanic of being chased by yourself was neat. The music was also very dreamlike. It would be a bit less frustrating to get around the spikes if the player stopped quicker. Good job.
Great concept and feels very dream like. Movement can be a little floaty, but that helps with the dream like feel, could cause issues if there is more precise movement needed.
Very cool aesthetic. Definitely get mesmerized after a while haha. Good work you guys!
The music was really cool. Was it being generated/adaptive? It didn't sound like it was looping, either way great job. Also I liked the particle effects and the foggy/dreamy ambience and effects in the distance. I would've liked to see other layouts of the collectables, maybe mixed with the spikes, but I'll confess I couldn't find the exit to the first level :)
As has been said, the music and vibes are really great and combined with being chased by your own gliding movements, it has a sort of haunting feeling that made me want to keep going deeper. More obstacle variety and some sort of indicator towards the end portal would go a long way towards completing the package, but it's a jam and I had a good time with it - short and sweet!
Here's some notes I took while playing:
- Cool freaky aesthetic - Not sure if it's infinite or not so I stopped after I got bored - Other ratings mention music but I didn't hear any, even though there were sound effects...
This game felt pretty shallow... Not sure if I missed something, but there wasn't a lot to do. Most of the rooms were empty and not hitting yourself is pretty easy. Feels more like a game for you to vibe to/be hypnotized by than a game to actually play. :p
This game will give me some nightmares. Oh, wait… :thinking: Controls are OK, but the camera position is sometime annoying. Well, I guess this is part of the nightmare. Good job anyways!
@eldogg Thanks, yeah I can understand that, I could see it being more of an issue if the game demanded more precision.
@lannden Thanks! Yeah if I added harder rooms and such then I think it'd need to be less floaty.
@roolow It was not being generated, it was a 6 or so minute song and it crossfades in a spot where it's not so obvious when it loops. Yeah I had plans for more rooms like rooms with pistons, stuff like danger pools(lava?), maybe other nightmares(not the ones chasing you) and potentially simple puzzles. Also yeah the downside to the randomly generated rooms is that we could set limits, but in the end, some levels could get very large, one level I spawned, went one way, and spent like 3 minutes going down a winding path only for it to be a dead end, the exit was like 3 spaces away in a different direction.
@tomatolamp Yeah I definitely wanted more obstacle variety, I mentioned above that I wanted things like Lava, pistons with spikes, other nightmares other than the ones chasing you, and possibly some things like simple puzzles. The random generation though would have made more complex obstacles more annoying beucase there could be some really long dead ends, and making everything more tedious.
@fupi Thanks for playing! It is not infinite it only goes 6 levels deep. It does have music, not sure why you couldn't hear it, it plays automatically at the start. But yes it is pretty shallow, I did want more variety of stuff, puzzles in rooms, rooms with lava and pistons with spikes, other enemies, but we only worked for 2 days, and I did everything but the maze generation, so I didn't have enough time for more content.
@lereveur Yeah I did intend for the camera to be able to be rotated which I definitely think would have helped, I felt it too cause going towards the screen was annoying because you couldn't see where you were going.
Nice, weird mood. I would happily see here more dreamlike weird stuff, but I understand time constraints. The gameplay could use some spice-up, or more chillout-flow-like tone, now it doesn't seem to have a specific personality in comparison to the dreamy setting :)