Keep This Rust Bucket Flying by Cameron Borthwick 2020-04-20T16:18:01Z
The second minigame is incredibly difficult, and losing time when you miss is super punishing. The art style of the game is nice, and I enjoyed the "line up the image" puzzle
Foon → Ludum Dare Explorer → Users → Twigg
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | 👥 | The Rise of Copil | jam | 515 | 3.62 | 3.64 | 3.44 | 3.81 | 3.78 | 3.85 | 3.22 | 3.67 |
| 2021 | 48 | Deeper and deeper | 👥 | Danger Rat | jam | 618 | 3.68 | 3.73 | 3.11 | 3.78 | 3.76 | 3.75 | 3.26 | 3.45 |
| 2020 | 46 | Keep it alive | 👥 | Circuit Break[out] | jam | 1707 | 3.28 | 3.14 | 2.98 | 3.44 | 3.62 | 2.62 | 2.35 | 2.80 |
The second minigame is incredibly difficult, and losing time when you miss is super punishing. The art style of the game is nice, and I enjoyed the "line up the image" puzzle
I love the art and muic. The gameplay is a little confusing even after having read your description.
The graphics and music are awsome, the gameplay itself has some issues. I found the number of enemies to be a little insane, especially wetih the number of particle effects on screen. It took me a while to figure the game out but once I did it was loads of fun.
bery gud
Nice concept! The camera angle can make it a little difficult but the mood and music are great!
Nice game! The art is fantastic, but the mechanics are a bit confusing and the movement is too floaty.
Nice, simple game. Youve captured what makes clicker games interesting, at least in the early game. I wish that the game was smoother and I feel that revealing what the mystery items do at some point would be nice.
Nice game! The controls could use some work, they are really frustrating, and the game is probably mroe difficult than you intended. Thge story got me invested enough to beat the fist checkpoint but after than I got frustrated and gave up. I would like to compliment the danger sign next to the first set of pipes, that is an amazing example of learning through level design.
I love the dog model, the background is very nicely done, but I couldn't figure out how to move or interact with the game at all. none of the buttons seem to do anything, and I sat for ages before a rock fell past me. I feel like if the gameplay was functional this could have some potential but for now it is broken.
I like the idea and I can see the potential, I just wish you had a tutorial, as the game is confusing to play without explanation. Your music is great and, with a littel refinement, the art could be too!
Incredible. Difficult but intruiging enough to be enjoyable. Figuring out how the perspective mechanics work was confusing but once I did it was amazing. Beutifully done
@ticetunes I'm not sure what happened to the sound in your game. It's been working for every one of us who has tested. Try the volume slider in the main menue?
This is very, very nicely done. The concept is quite good, fits the theme perfectly. Your level design is sometimes questionable and your difficulty curve is nonsense, but the fact that design is what I dislike most speaks volumes about how well-executed this concept is. I wish you had considered what happens to blocks that fall off the edge, as watching them slide away into the void was a little weird. Overall a very good concept executed cleanly, suits your general development style too!
This is cute! love the graphical style and the camera controls felt really nice even with a trackpad. Audio was well-suited to the game and really pleasing. The game's intro is really impressive to. The AI system is a cool proof of concept, but as with anything made for a jam could use some further tuning. Similarly, there were some optimization issues that lead to bad frame rate drops on my machine. I think that as a tech demo of what you can do with ECS this is really impressive, and it shows off the audio and graphical skills of the team very well. The actual gameplay is definitely the area most lacking, as resource income is painfully slow and there is no clear description of what structures and creatures do, nor a learning curve of how to string them together for the victory. Very good technical work. Gameplay needs development.