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Circuit Break[out]
Circuit Break[out]
By smilewood, Charlie Merrihew and Twigg
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1707 | 3.28 | 27 | |
| Fun | 1591 | 3.14 | 27 | |
| Innovation | 1799 | 2.98 | 27 | |
| Theme | 1688 | 3.44 | 27 | |
| Graphics | 1242 | 3.62 | 27 | |
| Audio | 1461 | 2.62 | 26 | |
| Humor | 1745 | 2.35 | 23 | |
| Mood | 2088 | 2.80 | 25 | |
Comments
niterich
2020-04-20 17:10
You have amazing production values, with amazing graphics and engaging sound and visual design! I didn't realize I could destroy enemies by running into them (drones are supposed to be small fragile things, after all), but once I figured that out I was having fun smashing into enemies. I was a bit disappointed when the final boss died in one hit, but otherwise, great game!
lectvs
2020-04-23 00:55
Really liked the art in this one, and the gameplay felt smooth too! Was kind of unclear when I could fire my laser (sometimes I pressed space and nothing happened despite having charge). As niterich said, the final boss could have more health. :) Great entry!
kristina
2020-04-23 01:01
It was really satisfying to destroy things by running into them. Nice physics, too, I liked the way the power core was attached, but kind of with an elastic-y rope.
need some more institutions on the page to tell teach the players on what to do! the overall graphics look decent but the sound design is abit excruciating at times, however a very decent game!
dubdisk
2020-04-24 08:58
**pew, pew, pew-pew, pew, pew-pew, pew :,)**
kownur
2020-04-24 09:20
I loved the look of the game and the movement physics felt pretty good. I think having a slightly more obvious charge bar or indicator would be a welcome addition. I found myself having some trouble knowing when I could use my laser. Overall I think it was pretty good. I also liked the way the power core was attached. Would love to see a little more variety in the levels if you make anymore. Well Done. :)
Interesting idea, but it could be polished a bit.
The movement is somewhat weird to me cause I'm used to relative direction movement, and this one is absolute, but nothing that I wasn't able to get used to.
I think the core is too volatile for later levels. If you find yourself in the wrong place at the start of the level, while you still don't know where's what, you are basically done. That with having to absorb quite a lot of damage to power up the core again.
The sound effects feel a bit unnatural tho, but it's a jam game, so I can endure it :smile:
But beside some balancing issues and a bit wonky sound, I'd say it's a pretty nice game.
wolfrug
2020-05-01 15:34
Pew pew pew!
Nice work for a compojam game, although I didn't get too far! Took a moment to realize you needed to run into enemies to kill them, and as others mentioned it was hard to know when you could use the laser.
natwomb
2020-05-04 21:21
Awesome graphics, those quadcopter-like spaceship models were really nice! The game really got that classic flash game spaceshooter feel to it, great job! One note though: I ran the html5 version in chrome, and it was really laggy (In my experience unity-3d games dont run well in html5), i would probably not include that version if i were you (I wont weigh in that in my rating though, it is very understandable). Thanks!
fififox
2020-05-09 01:27
Nice game! It took me a minute to understand what I was supposed to do but after that no problem. The difficulty ramps up in a fun and challenging way. Nice graphics too! Well done. :)