joskerdu 2020-04-20 16:13
I dig the concept. I couldn't figure out how to play the mini games tho. Maybe it needs like a simple text instruction for each a-la WarioWare.
Foon → Ludum Dare Explorer → LD46 → Keep This Rust Bucket Flying
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 773 | 3.14 | 26 | |
| Fun | 763 | 2.97 | 26 | |
| Innovation | 517 | 3.30 | 25 | |
| Theme | 571 | 3.62 | 26 | |
| Graphics | 608 | 3.31 | 26 | |
| Audio | 703 | 2.62 | 26 | |
| Humor | 391 | 3.02 | 24 | |
| Mood | 502 | 3.22 | 26 |
I dig the concept. I couldn't figure out how to play the mini games tho. Maybe it needs like a simple text instruction for each a-la WarioWare.
Enjoyed game but it is a bit hard.
The second minigame is incredibly difficult, and losing time when you miss is super punishing. The art style of the game is nice, and I enjoyed the "line up the image" puzzle
Got a lot of keep talking and nobody explodes vibes from the mini games. Liked the puzzle aspects.
Interesting game, but it would be nice if you have some additional in-game help. It's hard to understand, what you should do in each minigame. But overall the game is nice.
Congrats on finishing! Time is a bit of a crunch! My constructive feedback: try to make the audio less harsh on ears, those high frequencies hurt my ears, especially when trying to save the ship! I also found the letter minigame confusing but I figured it out. I'd also prefer a faster restart sequence (I ended up just rereshing the page anytime I lost so I could play it again faster).
Aside from that, it is a good project! I generally try to avoid making because it increases the scope of the game a lot, but you pulled it off! Nice. Nice art style and it was funny seeing the space guy get ejected when ship blew up.
Three (er, 4?) games in one weekend. Some of the puzzles were simple. My favorite was the aiming game. The letter game was mentally challenging. I thought the little teddy bear was awesome!
Games inside another game! The instructions of the mini games were not very clear to me, I was only able to achieve the lock one, and I'm yet not sure how I did that. Nice job, some polishing and it's a good one.
Oh man, the minigame with the position locking is super difficult. Maybe I'm just bad, who knows. A title screen would've been a nice addition, but I understand how pressuring it is to make a game in 48 hours. Congrats on finishing a game!
Haha, nice. I've kind of wanted to do a minigame collection as well. I guess this kind of shows well why not to do it. The games are a bit too simple. They control in a non cohesive way: two of them clearly have UI components (typing and lock) but only locking is an actual button, the other one requires keyboard. The last one has the wheels which are not very clear UI components. And the games should explain themselves. I had to play the game windowed to read the explanations. Graphics are good though and the minigames work well, no bugs seemingly. I like the sounds as well, but the beeping is a bit too stressing :D Good job overall!
Fun collection of minigames! Three games for the price of one! And that one costs nothing!
It took me a moment to understand what I'm supposed to do. My best time was achieved by literally doing nothing. My skill is negative!
The mouse controls break sometimes after restart for some reason.
Nice game! I like when there are minigames in a game so I had some fun! Good job!
The "lock" minigame is super hard, it seems to lock a bit after we click? And it should make us lose life to fail, just make us try again. But other than that, the concept is quite nice, good job!
I'm impressed! Those minigames are solid games :smile: I loved the ending scene. Good job!