FoonLudum Dare ExplorerLD47 → Crazy Looper

Crazy Looper

By lereveur

View on ldjam.com

CategoryRankScoreCount
Overall8423.4735
Fun5963.5136
Innovation4773.6336
Theme4423.9236
Graphics13842.7236
Audio9362.8536
Humor8542.6230
Mood12102.9831

Comments

zimennik 2020-10-05 23:23

Very enjoyable game. The sounds are very well chosen. And the basic gameplay is pretty good. Good job!

porcus-pie 2020-10-06 04:21

I really enjoyed this game, there was some charm to it that reminded me of old flash games I'd play whilst wasting time at home. The gameplay is so simple yet there was something so addictive about just pulling back and letting the cart rip. Being able to actually watch it spin around was so satisfying, and the size of the goal platform is perfect. Audio wise it's again, simple but effective. The graphics could have been improved, but I imagine that was a time constraint. My only issue was I would have liked some indication on the meter of where my last shot was, as that was something which I had a lot of difficulty with. Overall though this was a really charming game, and I had a lot of fun with it.

bottini 2020-10-06 19:37

Very relaxing and enjoyable. Congrats!

bitofgold 2020-10-06 20:24

It's a fun game! Fits nicely with the theme. You could make it somehow full screen or just bigger, its very small on my monitor. But, I played it from 10cm. :D I liked it very much!

phi 2020-10-06 20:52

Watching the cart go around the loops is unbelievably satisfying! :smile: I felt it became old pretty quickly though, because I couldn't acquire an intuition for finding the right amount, so I was stuck with trial and error in every level. As difficulty progressed, it tended to become more frustrating, but not more challenging. I love physics simulations though, so I kept going until level 7, where I had to give up because it seemed like it requires pixel-perfect accuracy (?)

As to visuals and audio, I think the minimalism serves the game really well! I enjoyed the aesthetics and the smoothness of it all. Congrats on another finished game! :D See you next time (as I seem to encounter you almost every time I participate :wink:)!

lereveur 2020-10-06 22:33

@porcus-pie : Almost every LD I'm ending by using my procedural placeholders with some little adds as final graphics because of the lack of time, yes. :sweat_smile: About charge indication, at first there was not even the meter under the bar - I add it after testing because I needed at least some visual marks. Even without numbers, I found it sufficient at the moment, but as you said it, I understand that I could have give more indication.

@bitofgold : I didn't implement a full screen option in my tiny game engine, but theorically it's working even when using the zoom-in option of common browsers (the engine take the scale in account, so I guess this must work - I tried it on FF with [ctrl]+wheel and it worked)

@phi : I always playing my own games from start to end to be sure it's playable and can be finished. So, I don't know if it can helps, but here's how I do : I try one or two times to find globaly the amount of charge needed, and when I see I'm near the good amount (when the wagon stops just before the goal, or continue just a little after), I keep in mind the previous amount (I see where the bar stops with the meter under and I keep my eye on it) and I try to go just a little under or just a little over weither I want to stop before or after it stops the previous time. And if we encounter almost every time you participate, that's because I start my rates with the list of published games from the ones I'm following - I mainly follow the ludumdarers that I liked one game before, so start by rating those is a good way to test games I could like…

heho 2020-10-06 23:26

binary search is your friend here. Good Puzzle concept.

jhax 2020-10-07 00:06

The cart physics in this is really satisfying - nicely done!

aeveis 2020-10-07 04:37

I beat the game! the courses were pretty cool. Figuring out each level is mostly just a matter of guessing and checking, perhaps if there was a secondary goal (like bounce back and stop at the stop, or maybe switches to change the course, or perhaps if the rail just ended so the car would shoot off into oblivion if you had too much power). I had fun though, nice job!

dustyroom 2020-10-07 07:51

Really addictive. Great entry. Nice to have a measuring bar on the bottom and a reload hokey - well thought through.

etrealjunior 2020-10-07 09:38

I liked your game my congratulations, I also did one if you want to know, and give me your feedback I am very grateful, this is the link https://ldjam.com/events/ludum-dare/47/resurrection

lereveur 2020-10-07 10:13

@etrealjunior : Thank you, and don't worry, like a lot of ludumdareres I always try and rate my commentators games (except if I can't play their entries, but it's very rare, even more when your entry is a web one ^^)

fabiole 2020-10-07 10:24

Hello, The game is fun ! However it's kind of easy when you have understand the mecanics game. You just have to adjust your mouse of a fiew centimeter until you reach the area. Nice entry guys

weirdybeardyman 2020-10-07 14:28

It's a fun little game, the level design is pretty cool and I played all the way through and enjoyed it so good job.

meatball 2020-10-08 02:19

Fantastic. Strangely addictive!

johnsensei 2020-10-08 02:27

I was starting to get good at that. Very simple and inuitive and surprisingly fun to play.

mathemagician 2020-10-08 02:42

This was a lot more enjoyable than I would have guessed at first glance! With some juice (maybe an indicator of how much power you gave the previous shot? I found myself using my mouse for that anyway) and non-placeholder graphics, and maybe with some sub-objectives, I think you could really have something here

100th-coin 2020-10-08 06:30

Oh wow, this was surprisingly fun trying to pin-point the exact force required! Really neat concept, and well executed too! Great work.

melvinng 2020-10-08 07:51

Relaxing game with enjoyable gameplay and graphics. Good work!

blubberquark 2020-10-08 10:54

Watching the car go felt nice, but getting it right was just trial and error, I didn't feel like I was getting better at the game or gaining insight, I just tweaked the power until I won each level.

naali 2020-10-08 18:31

Nice job, it reminded me of when I was young and playing with cars and those loop tracks. I think you have a good feel going here. An improvement could be to add some additional mechanics or challenges that would add meaningful choices for players.

matootsy 2020-10-09 10:18

I like this kind of clean simple little games. This is the kind of games where you don't clearly know why it's addictive. But most of the time the simplest concepts are the most efficient. I find an easy way to have a landmark for managing the strenght : the mouse cursor ;-) And visually, at the end of each level, it's a neat representation of something stuck in a loop. Nice.

flaterectomy 2020-10-10 09:19

A simple but well executed concept. I am certain that at one point during the last level the wagon came to a stop further than the previous attempt where I had used more power, though. Is there some kind of variability in that regard?

The visuals are simple, but clear. What would've improved the graphics without any *extra* work required would've been an improved colour scheme, I think.

I'm happy there was audio, but my main critique in that regard is the power charging sound, which has tome artifacting clicks happening, and is all over the frequency spectrum with some overly loud bass tones. But I am nitpicking there, I am just happy there is sound. :smile:

geckoo1337 2020-10-10 21:44

What a marvelous game. When I saw its aesthetic, I said to myself that it was probably a bullshit, but when I started playing, I couldn't stop until I solved all levels. Very addictive. Physics work well as expected and I like to use mouse cursor so as to keep in mind my latest try. You could add some better sounds. I really liked playing - one of my favorite projects for the 47th LudumDare session. Now I know - don't judge a book on its cover. Great entry ++

PS : there is no end in my game The Basement because "you stuck in a loop". Tu redémarres inlassablement le même niveau - même ayant atteint le cœur. Discutable, mais poétique :)

someone 2020-10-11 16:42

Nice little game with a good number of levels. Super satisfying when you beat a level on the first attempt. I used my mouse to mark the last power attempt but it would have been nice if the ui did so itself.

someone 2020-10-11 16:42

oops - double posted. doesn't seem to be a way to delete this one

jimmothysanchez 2020-10-13 01:35

This was great! One of the most fin games I've played. I love how simple the concept was. One thing that I think would be really cool to add would be a counter for the number of failed attempts or maybe even a score multiplier for getting it in the red zone after bouncing it off the end.

quinn-patrick 2020-10-13 01:41

This is a fun, really intuitive game, nice job! The potential for expansion is kind of limited since it's just trial and error, but for nine or ten levels it's a good time.

arc1llusion 2020-10-14 00:20

Managed to beat it, I liked this one quite a lot! Good job!

chaoseiro 2020-10-15 14:40

Simple but interesting "puzzle", I liked it and managed to finish it :)

snowdrama 2020-10-15 15:01

Really fun game, would have liked a bit of a larger screen hahaha I scaled it up in the browser but yeah overall had a lot of fun, worst thing I ran into was sometimes I'd click and accidentally move outside the window and it would get stuck held, and that was mostly on me.

cjgladback 2020-10-19 22:37

For all its simplicity in concept and graphics, this is fun. Good call on having marks on the power meter; especially when it does come down to trial and error, it's very helpful. There were a few times (playing in Chrome for Windows 10) that the meter didn't seem quite consistent. For instance, the final level I *barely* overshot the mark on the first try and accidentally held it about a half-tick *longer* on the next run, but that time I won.

I'm not sure if there's a potential downside, but it might be a tiny boost to usability just to keep the meter visible the whole time, versus flickering out and back in when you start a new run, making it more difficult to visually keep your place from the last run. I did get a few (I think three) of the levels on the first try, so it doesn't feel *too* unintuitive, if you just added some other mechanics to make people want to stay around long enough to get used to the friction physics.

Anyway. Drastically and intentionally overshooting the mark to zip through the loops was also a lot of fun, so if you're looking at a way to expand on this game mechanic, maybe you could play with that. Some extreme power modification options to try to loop through a whole course and back to the start a certain number of times? Extra loops (over jumps?) you can only access if you're at a certain speed? There are options.

As-is, good job on the jam game!

wouter52 2022-12-23 15:15

Just played your's, I wish I saw this one back in the day to rate, as it is so much fun to play :smile: