kenn50games 2018-12-04 13:35
I did not find it very fun and i have already played five games similar to this already
Foon → Ludum Dare Explorer → LD43 → Generous Ginger George, the Gingerbreadman
By limered, ryupold, justsWn and helen
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 898 | 2.91 | 26 | |
| Fun | 806 | 2.85 | 26 | |
| Innovation | 965 | 2.47 | 26 | |
| Theme | 766 | 3.08 | 26 | |
| Graphics | 807 | 2.89 | 26 | |
| Audio | 419 | 3.20 | 26 | |
| Humor | 504 | 2.87 | 26 | |
| Mood | 648 | 3.15 | 25 |
I did not find it very fun and i have already played five games similar to this already
The jumping feels very icey and hard to control. It's also difficult to tell when you can't throw anymore pieces and it's basically a death sentence to start over. I liked the theme though and with some improvements like an indicator of some kind on your available pieces you can throw then it'd be pretty fun!
Nice game overall just the camera movement is a bit weird.
@arc1llusion Thanks for the constructive input. The indicator is basically be the size of the player, but you're right: it's not that clear.
The game worked pretty well, but it would have been nice to have more feedback on what was going on. I had no idea what the presents did, and I would have liked to know how much "hp" I had left. It seems like you are heavily encouraged to avoid enemies rather than kill them, and the bullets from the enemies just destroys you. Maybe adding an "invulnerability" period would have been good, so that you don't get instantly killed if you get caught by an enemy?
@doomshmuck Thanks. Yeah, healthbar is a problem. Your health is the size of yor char. Plus, if you shoot, you loose health. Need to better visualize this, i think.
Nice job, I had fun playing your game ;)
The game reminds me old sega platformer games.
I'm a sucker for Christmas and retro games, so I enjoyed it. I liked the shrinking mechanics when you throw pieces of yourself. Is there a way to get "life" back? I didn't notice. I shot all my pieces at the start so I was had to die and restart. Outside of that, I had a fun play around with it.
Good - Lovely graphics matches well with lovely music - Love that he gets smaller with less hp - perhaps this could be something that players intentionally do to unlock new areas?
Could be improved - The main jumping physics doesn't feel as tight as a jumping platformer should - The background is too confusing, not sure which things can be jumped on and which could not - I somehow jumped up to the health bar and got stuck there (right before the outdoor stage)
Quite fun! This is a clever game, and it has a lot of charm. The platforming was smooth and overall gameplay was easy to grasp. The graphics and audio were both well done, and everything seemed really polished. Nice work!
Nice music and graphics ! The game is cool but it's a bit hard to finish it.
@kambing Thank you for the nice feedback. Regarding your second positive point: There is. Shortly after the outside stage there is a hole, one can only enter when small to get another present. Unfortunately you got stuck and didn't get that far.
As for the improvement points: 1 and 2 are known. But time constrains... and 3 is definitely a bug.
@ropedog Thank you very mutch. We are too very happy with the result.
@gebowunjo THe thought behind the dificulty is that we only have one level, so it shouldn't be too easy to get to the end.
@boyturnedrobot Thanks. There is no way to get life back. It's only one level and you need to sacrifice something ;) Later there is a hole you could only enter when small and all the enemies (except for two) can be avoided using clever jumping, so you don't have to shoot them all.
Fun game. Reminded me of many NES-era games. I really enjoyed the music and choosing a Christmas theme for a December jam is spot on :). Nice work!
Good old style of game but like many said previously the controls and camera could use some work. Great Job with this submission.
This game gave me the "just one more go" feels. I really wanted to finish it but I couldn't only because the controls (jump/fire) didn't register sometimes. Are you by any chance polling for input in FixedUpdate? If so, moving your input calls to Update will solve that problem for you. Then again, it may just have been a webgl problem.