ekkoekko 2018-04-24 12:10
I like the navigation concept on this game. Cool ita fun to play bro.
Foon → Ludum Dare Explorer → LD41 → CCC: Cyber City CAB
By yetman
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 434 | 3.57 | 60 | |
| Fun | 447 | 3.44 | 60 | |
| Innovation | 854 | 3.02 | 60 | |
| Theme | 836 | 3.24 | 60 | |
| Graphics | 397 | 3.77 | 60 | |
| Audio | 308 | 3.51 | 57 | |
| Mood | 216 | 3.74 | 57 |
I like the navigation concept on this game. Cool ita fun to play bro.
how did you do 3d effect ? are those are plane , right ? you should make more smooth camera movement , Good luck!
Nice game, although the camera work does get a bit nauseating after a while, and the city is very hard to navigate.
Maybe you can speed up the music when there are a lot of cars. It's an interesting game. Ralaxing in some way due to the music.
well done! I think a minimap would be a great addition.
Love the aesthetics! I sometimes feel a liiittle bit off the car movement, but the overall is great!
Good job <3
Great concept, really nice how the two genres have been mixed here.
I found it a little tough to manage all of the positions after playing for a while, it may make it more manageable to have a smaller number of maximum available pick up & drop off locations. But either way it was still great fun!
I ran into a small issue occasionally where the shoot got held down (could just be due to me playing it in browser and losing focus though).
The aesthics & mood is really lovely, great work on this!
Game: I found it quite fun to play, if a bit too hard on combat and a bit too easy on the whole taxi thing. I guess adding lateral movement would go a long way towards allowing the player to dodge and return fire. The view felt maybe a bit zoomed in, too. Backing the câmera away when the cab speeds up (like in GTA1) would perhaps fix that. Graphics: Parallax forever <3 Audio: I thought it was a bit too moody. Felt like a cab driver in a cataclism or something. Needs more Offspring :P
The art is very nicely done and the game was quite polished. However I could barely see infront of me so id often hit walls. Nevertheless it was a fun experience and I enjoyed it.
Love the idea! It has simple and clean gameplay. Good presentation. Music a little on the simple side for my taste, but that's nitpicking. Very cool graphics, love the parallaxing!
I really like this kind of gameview and the controls felt smooth and intuitive. But the whole combat thing needs a bit of fine tuning. You don't really have a way to challange the enemy but on collision-course (so you take a lot of damage while doing). But who am i to complain - the positive outweighs the bad!
Mood 5/5 the music and the imagery it fits well with the dystopian description you gave about the game.
Audio 4/5
Graphics 3/5 Pretty simple graphics not much to say here would have liked more landmark buildings and not all black.
Fun 2.5/5 There are things that are fun like destroying the enemy cars and dropping off passengers and there is difficulty in navigation and also the huge difficulty spike where a dozen cars are shooting at you gets crazy.
Theme 3/5 I am certain I played games with score attack raciing and shooting almost certain, been done before but you did a good take of it.
Innovation 2/5 nothing really innovative here.
Overall 3/5.
Damn smooth gameplay for my laifu c: gg !
@cenullum yeah they are planes. To be more accurate, the layers are copies of the tile map with different scales and offsets based on their location relative to the camera.
@nturnergames I agree. I get nausea too when I play on full screen.
@0nironauta The "music speeding up with the action" idea is great, I was trying to add different music for these parts but I like that idea more. May be a mix would be great.
@david-greene I really like the minimap idea but I still think it won't solve the disorientation problem that the game currently have.
@elhombrebanana I agree. I am still trying to make a better controller but controllers always seem to be my weak point.
@joekinglake Although I only allow up to 10 pickup and 3 deliveries only, I still agree that it can be too much. I wonder if it is better to not have arrows for pickups.
@juju The "lateral movement: and "Zooming out with speed" Ideas are great; I wonder why I didn't think of the zooming idea despite being a fan of GTA2. I think I still need to tune the battle, It may become more balanced if I added power up or special weapon pickup to give the some advantage. The mood however is a bit intentional but I might have gone too far.
@darylsteak Now that you said, I think that is why I hit walls a lot too. The "Zooming out with Speed" idea by @juju should help.
@obvious-alien-interactions To be honest, I am very bad at music. I just picked the major scale and one of the default pads in SunVox and kept hitting randomly till it felt like something. It is only a single note at each time, so yeah it is too simple. I need to study more music theory.
@willoxs Totally agree, I usually escape while shooting randomly so I believe that the battle system should be fixed.
@digitaldude555 Thank you very much for your detailed review. I also wanted to add "landmark buildings" but mainly black one with an additional decoration layer to make different locations stand out and decrease the feeling of disorientation. If you know the names of any of the games you mentioned, please tell me, I would totally love to play any of them.
@narudg Thanks
Thank you all for your comments and feedback. I truly appreciate it.
@Yetman Nice concept, love the graphics and use of camera. Question : do you plan to add a mode where I could go bezerk?
@hopgames By Berserk, do you mean a mode focused on fighting? If yes, it seems like a nice idea but I need to enhance the battle mechanics a lot first. Although it diverges from the goal of the game, I think it will be fun. If I added it in a post-jam version, I will notify you.
Great concept. The camera was odd at first but quickly got used to it. I'll echo the other comments about a minimap. At times it got a little confused. Would be nice if turning was a little tighter too so it's nicer to get through those narrow gaps.
Very cool!
Nice execution . Super atmospheric, loved it. Music is great too!
The concept and mood of this game are killer, incredibly well done. I'm hoping it's Bruce Willis driving the cab, can you confirm this? :)
My favorite details in the game were the gorgeous parallax layers of the environment and the trails behind the vehicles. Especially the trails on the cop cars, so pretty.
The only thing I would change is to make the red arrows a bit brighter to contrast a bit more with the background, and have their size be relative to their distance. For example, the closest pick ups would be big red arrows, and the ones further away would be smaller.
I do get a little dizzy with the control mechanism where it feels like the map is turning rather than your car, but that is not the fault of the game, or a problem at all. That's just my personal preference and my lousy sensitive brain ;) I'm sure with more practice I'd get used to it.
@jackrugile I feel dizzy too especially in fullscreen mode but I got used to it after a bit. Still it needs to be solved. The post-jam version has a smoother camera but I don't know if it helps at all. I may try to remove the camera rotation like in GTA2 and change the controls accordingly.
The idea of scaling the red arrows based on the distance is great, I will try it as soon as possible and probably add it in the next post-jam build.
I didn't think of the Fifth Element till you mentioned Bruce Willis. Now I am obliged to have Leeloo fall into the taxi in the middle of the game :laughing:
Love the graphics in this, would be nice for there to be some more mechanics, such as speed boost ect. Also maybe the size of the markers should indicate how far they are away from you.
Definitely one of the more fun entries I've played. Simple but well done!
Very fun to play, great mood and art, well done!
Love the concept ! As already said the music is not in line with the action it's a shame! And a mini map could have been nice is very labyrinth! Continue to develop that game !
cool. not sure how hard its supposed to be to navigate but because i cant see far, its easy to get lost or run into walls
The ground is mesmerising. Really feels cyberpunky aesthetically.
@kainkun I mitigated these problems a little bit in the post jam version (in case you would like to play it) which is currently only available for windows since I would like to keep the web version the same as the original jam version to make it easily accessible for those who would like to rate my entry.
This is really, really good. Nice graphics, sound, atmosphere, gameplay. Looking forward to playing the post jam version later. Overall really enjoyed it.
I really dug the graphics and music. It had a really solid atmosphere, and from what I played, the core loop felt really sound. My only issue is that the camera rotation was really disorienting and made me feel a little motion-sick! :( Which is a shame because I was quite enjoying what I was playing.
__Fun__ While simple the game is pretty fun. It gave me a bit of the GTA2 vibes from ages ago, so that's really nice. The gameplay was a bit simple though, and I'm not a fan of time limits. The controls felt nice and it worked really well with the shooting. Some upgrades for movement and weapons would have been great; I loved shooting all kinds of stuff and placing mines in GTA2. But I assume GTA wasn't build in a weekend, so maybe I'm asking a lot here.
__Innovation__ I didn't really see any innovative things. Though bringing back retro genres with modern technology might be considered innovation nowadays.
__Theme__ Like you already mentioned, it not really incompatible, and it feels like a single genre to me. Which is fine, but not a perfect score. Sorry.
__Graphics__ I liked the perspective wall graphics. Though I wouldn't have gone with a pixel style car. But it worked well enough. The overall aesthetic worked really well as a cyber punk-ey city.
__Audio__ I liked the music a lot, it fits the overall aesthetic well. But I'm not sure it matches the action of the game well. I'm not sure if you can make it more upbeat and still match the rest of aesthetic though. And I guess modern media does like to go with less upbeat music for action scenes, so I won't be too harsh. The bit-ey effects were well selected but got a bit repetitive after a while.
__Mood__ This is what I liked a lot. It felt a bit like tron, which does this really well, and might even be the one thing to introduce this style to the major public.
__Overall__ I think that overall it is very polished, not to ambitious, but that entirely cool during a jam. I guess a few untested extra things might hurt it more than improve it. Well done!
Honestly not my type of game but i'm gonna try not to let that get in the way of feedback:
The music was a nice fit but could of been a bit more upbeat with the whole police chase kinda theme going on
Graphics was very good i loved the look of the cars and the buildings they fit really nicely together.
The main thing i disliked was the camera rotation i found it a bit disorienting and i was just smashing into walls all the time, however the controls was fine. I think one thing that would of helped would of been a basic minimap.
Overall i did find it fun even though it wasn't really for me personally, but i could see other people really enjoying the game.
Well done it is a nice polished game that i couldn't find any bugs with at all. Good job!
While the game kind of feels like a single genre, it's a solid entry. My main gripe with the gameplay is the slow down upon hitting a surface. For some reason I wanted to bounce instead.
I really dig the level art, the stacked 2D planes give it a really cool visual. The gunfire works with it pretty well with it (if only they had a neon glow, though :wink:), but the art for the cars contrasts with the style. Also, and this is a personal preference, but I wanted two separate light trails coming from each tail light. :stuck_out_tongue: The music sets a calm tone, when sometimes the game is far from calm.
You seem to know exactly what you need and want to do post-jam, good luck!
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape
I made $1600! This was a lot of fun, especially when there were a lot of enemies and things got really frantic.
I liked the mood you created and the fake 3d effect of the stacked blocks. The music was unobtrusive and stayed out of the way and the sound was simple, but fit in with everything else.
I agree with the other comments about the larger arrows for closer targets. I also think that if you moved the camera ahead of the car when going forward and behind when going backwards it would make navigating a whole lot easier.
Nicely done.
I really enjoyed the graphics and the sound, but I can not find the two genrs incompatible. For me the roads are too narrow and the turns too abrupt for the party to drive and then express themselves correctly.
Speed effect can be incresed if your's decreased roof range.
I had a lot of fun playing this game! I would've appreciated more visual feedback as far as where the closest pick up point was. Also the combat system is a bit clunky with how slow the turning is. I thought the 3D element for the buildings were really cool, and I liked the atmosphere set in the game with the music as well! Great submission!
I liked it!
- I think I would have liked if left click fired forward and right fired backward so I had more control, but I suppose it doesn't really matter with infinite ammo. - I also think another improvement would be if the camera were slightly dynamic. Rather than being centered all the time if you start moving faster pan out slightly and move the camera ahead of the movement a bit so you can see where you are going better. (GTA 2 does this kind of thing and is similar, see the link below)
https://youtu.be/Z9ZZX1uO7Hg?t=208
Interesting Idea and one of the first racing games I played this jam where the handling wasn't totally off. It may need something for orientation like arrows towards the passages or a minimap, also shooting the Enemy's requires to get in their firing range which is kind of a double edged sword. The sound and graphic work well with the gameplay and it was a lot of fun to play. Overall great Game.
This was awesome! Certainly one of my favourites I've played so far. Very high level of polish and the gameplay is fun and quick to pick up. Graphics, audio and mood all fit incredibly well together, the parallax on the buildings is such a simple but effective style, really gives a futuristic feel the world.
Anyway, great job! :grinning:
The 3d effect of stacked layers was very nice :) I like how when I played this straight on without knowing the concept, I still understood that you have to get the red ones and then go to green ones after. I thought it's like a heist. The red color might've been throwing me off though. It looks more like a danger zone than a color to pick up.