Foon →
Ludum Dare Explorer →
LD46 →
Keep It Charged
Keep It Charged
By lazzydev72
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 358 | 3.59 | 160 | |
| Fun | 410 | 3.43 | 160 | |
| Innovation | 772 | 2.98 | 161 | |
| Theme | 569 | 3.62 | 161 | |
| Graphics | 180 | 3.95 | 162 | |
| Audio | 284 | 3.43 | 158 | |
| Humor | 281 | 3.26 | 154 | |
| Mood | 403 | 3.35 | 155 | |
Comments
Nice game!
I really liked the art! This game looks very nice. Good puzzles and solid gameplay. I wish there was a restart button for a level. It was a bit frustrating to replay every previous level, to retry. I had fun! :star:
Very well done. Artwork is nice, puzzles are well designed. Great entry.
zilyanus
2020-04-20 10:34
The controls could be better but nice game and humor,
Nice game, the art and puzzles are really great. In the beginning the movement was a bit confusing. It was a bit annoying to have to play the game from start when I failed.
Lovely graphics, funny captions Menu animations are too long, feels uncormfotable. Also, don't like installers.
I absolutely love the graphics and audio. A very innovative idea, and the puzzle element of it is awesome. The captions on the walls are really funny and add to the humor element of the game. My only complaint is the long menu animations and a lack of a quick restart, bu that can be easily fixed. All in all, though, a very awesome jam entry.
tom-kun
2020-04-20 15:02
Nice game! I like the lighting and overall visuals! I also like to have a restart button so I can try the specify level again after fail.
Great art and idea, when i found out jam theme, my first idea was about a battery too! :)
Nice memes, only thing missing is the restart button!
randdir
2020-04-20 18:34
Nice and fun concept pal keep it up !
attala
2020-04-20 20:08
Very nice art and sound (music)! Really sets the mood. Nice twist on the gameplay idea. The keyboard keys where unresponsive for me. Made it difficult to play. Could be just me and my computer though :)
This game is really good! Great puzzles, graphics, audio, and an overall mood! It's of the quality that I would pay money for this on, say, Steam.
Graphics were awesome. Simple puzzle mechanic in a nice aesthetic style. I tend to find that isometric perspective games with normal arrow key movement is pretty hard for my brain to translate, also I sometimes ran into the unresponsive key pressed like someone else mentioned. Nice game! I appreciated the free memes :smiley:
ryzy27
2020-04-21 10:31
Great game overall, even better for a first entry! Looks and feels well polished. I did't encounter any bugs.
Perspective is a bit hard for this kind of game. Would be much easier i you added grid lines.
Cheers!
The controls are kinda weird and definitely there should be checkpoints but overall it's a good puzzle game.
wans24
2020-04-21 13:49
Nice puzzle game. Simple, but fancy graphics and good levels. However, I still don't get how movement actually works. Maybe it's buggy or I just didn't understand.
@wans24 on pressing W,A,s or D the script change the velocity of the player and when the player hit any object then it stop the movement. . not the best type of movement but works for the game.
I struggeled with the controls because of the isometric view. But the level layout and overall mood make up for it :) Very good game!
Looks so cool! I like this game's graphics and SFX. The game seems to be very responsive. However, isometric view puts a spoke in wheel. I was so hard to get used to it
@alex-karev Looks like i should have used a proper alined tile texture for the floor. that might have solved the problem i guess.
wans24
2020-04-21 20:59
@lazzydev72 I mean I didn't get how the direction is chosen. I can't understand why it slides in a particular direction. The camera is not that intuitive
@wans24 Can you explain Plz ? i would like to know more and how can i fix that ?
wans24
2020-04-22 08:38
@lazzydev72 I guess I can describe in details. It's a bit of a problem because level restarts really slowly, transitions are too long and you don't want to experiment a lot. Also, the robot uses a battery when running in a wall, that's not good. Controlls for some reason sometimes don't work from first key press. Like when I press W and the robot stands still. It leads to situations in which you press a key multiple times and the robot runs twice and uses batteries when you don't want. And about movement direction. It's hard to understand at first where the robot goes when I press the keys. Maybe you can make some kind of marks on the robot or a little hint in the corner that shows which key does top-right, top-left and so on movement. Because of isometric view it's not obvious. And menus don't response to button pressing from first try.
@wans24 Ok well that are some details. So untill the levelloading animation(fade) is happening there will be no controll given to the user. when the fade animation is over then only user can interact with the player. same gose for the menu. and about not resistering the key press, it could be a bug it veries from different computers. some said they had no issue in key press.. . . I found out one more thing that if u play the game at ultra Graphics Quality then it work with out any problem. but choosing any less option it causes the problem of key presses.
Try playing in Ultra graphics Quality.
I found this problem right Now. Well Thank you for the review. i will try to fix it after LD. Thank you again.. Annotation 2020-04-22 145929.jpg
wans24
2020-04-22 10:16
@lazzydev72 Actually, I run the game in Ultra settings, so there can be an issue of other type. About transitions, I think you can make an update with loading bar to make it clear that the game has not loaded completely yet. By the way, I looked at your source and maybe input problem is behind if-else system. There's a lot of stuff going on in the movement code, so it can be laggy or miss some true-false condition. It does not set a variable to True properly and movement doesn't happen. Maybe it's the case. I make that assumption, because in my currently developed game I had a problem with movement for this particular reason. If-else can have those problems, I would check it.
wans24
2020-04-22 10:39
@lazzydev72 Hey, man! I stumbled upon a cool game which has the same movement mechanics as yours. Maybe you'll find some inspiration in it. https://ldjam.com/events/ludum-dare/46/adrena-line
@wans24 That could be the problem. I strted coadind just few weeks ago and in this game i use all i learned (most ly if statment and bool). :sweat_smile: https://ldjam.com/events/ludum-dare/46/adrena-line thanks for this. and if you find any other similar game the plz tell me. i want to look up for the code.
wans24
2020-04-22 12:03
@lazzydev72 Actually, we can connect with Discord or something alike and discuss things if you're not against that) I posted a comment on your itch account.
ponypen
2020-04-22 12:55
Really nice graphics and puzzles!! Plus the lighting is really nice in the room. Great job!1
Really nice details ^^
sydream
2020-04-22 13:18
Simple but nicely executed puzzle mechanics. Art and audio well implemented setting a nice mood to the overall gameplay. I would have preferred to use mouse to point where to go as my brain doesn't compute isometric with WASD very well, but that's just me. I don't like to have an installer in jam's games and would have much preferred a simple zip that I could just unzip and run straight away.
Nice game, very polished and with good puzzles. Somethings you could improve: - Faster transitions - Restart button when lose a level - Don't use installer (I almost gave up to play your game because of this)
@rodrigo-denubila Thanks for the suggetions. I will Improve them.
noamraz
2020-04-22 14:20
Cool Game! Insane Graphics. Is That Like Dani's Robot?
laurari
2020-04-22 18:07
I wish that it wasn't rotated, I always fail at space-orientation hahahaha nice puzzle game!!
brandann
2020-04-22 23:20
I liked this game and wanted more. Im sure you know at this point: Checkpoints and the rotation was hard to deal with. kept pressing the wrong button cause it rotated odd. then I would have to start the whole game over. but I liked it enough to give it plenty of go's!
Wow! This game is crazy good for a 15 year old! The graphics were great and the game was very fun to play.
There are a few things:
- Sometimes it was difficult to see which square some of the items and blocks were on. On Unity I find it really helpful to turn on snap settings and that lets you move all items into exactly the right place if you hold control while dragging them.
- It was difficult getting used to the wasd keys to move because of the isometric view. Maybe just put an icon for each key on the wall of the corresponding key?
- I agree with @rodrigo-denubila since we're downloading so many games, it's a lot easier if you just get all the unity files and put it in a zip folder. We know how to open the exe and it means we can delete all the stuff from our downloads folder once we've rated.
Overall, this was a really good entry and I can see this as a web game too with some polish. I'm a teenager too so it's really nice to see others. :smile:
@digitallimestone Thank you so much For the detailed review. I will start working on it soon.
How ever i didnt understand your Second piont (Maybe just put an icon for each key on the wall of the corresponding key?) can you explain plz. i will be thankful to you.
Yeah, so you know had the pictures of memes on the walls. If you also had pictures of the W A S D keys, on the correct walls. Therefore, if you pressed w, you'd know that you'll be about to move towards the 'W' wall.
This was super fun, definitely could do with some polish post-jam and putting out on an appstore. Just add the usual stars / menus etc, so you can save your progress. After getting through quite a few levels, it was dissapointing to get back to level 1 again.
Btw - if you have time next time ( and I know unity can take an age to switch between builds ) - do aa web/html version so it's easier to access. :smile:
I think there needs to be a rule of if you are making an isometric game, you cannot use the traditional directional keys (Up, Down, Left, Right) because it's confusing to recall which way pressing up or right goes.
Apart from that, it's a fun puzzle game, and I liked the short music loop accompanying it, and the messages on the wall were really funny. You really should have put in checkpoints though.
Nice game! Once I got the grab of it the puzzles got more interesting! Maybe next time smooth damp controls can help to make it more responsive to the keyboard, but overall very nice.
wans24
2020-04-26 08:14
Included your game in my list) https://wans24.itch.io/he-needs-healing/devlog/140983/what-ludum-dare-46-did-to-me
@wans24 Thanks alot Mate.
thelemba
2020-04-26 11:00
nice little puzzle! and great graphics, I think it can be quite confusing to control because isometric isn't always straightforward
rudenko
2020-04-26 23:07
Awesome game, i was little bit confused about controls orientation at start. A love graphics sound, and touch of humor in game. Also replay same level will be nice :slight_smile: You did great job, keep it going! :thumbsup:
yeetukus
2020-04-27 19:35
Great game, but 2 things. 1 controls feel weird because of the orientation and I kept clicking the wrong buttons. 2 I feel like you should lose before you click a button again.
Took a second to understand the movement direction in relation to level. Audio of collecting stuff not pleasant. Checkpoint would've been great. Smart reuse of same level with different layouts. Nice art style.
Really cool game, but please, add restart level button. I stop playing your game after about 5 times of starting from beginning..
Hey, nice polished game.
But instead of spending time to design one more level, a checkpoint system should've been created. ;) Lazyness is not an excuse :stuck_out_tongue:
One more thing I've noticed is that the movement is not as responsive as I'd expect. It almost felt that the movement happens only when I hold the wasd for a very small duration. Not on press, but on very short hold.
Other than that, nice entry, especially for compo.
Also, please please please... don't use installers in the game jam. There's no need for them.
Hehe cute, and funny. nice bit of humor in there. Good job, I enjoyed it :)
Nice game! Nice concept & level design. But seriously, no checkpoints? :) This was a bit frustrating. Another slight issue: I think there is a bit of input loss (perhaps were you gathering input inside of FixedUpdate instead of Update...). But still good job on the overall game, graphics & sounds!
kirbloid
2020-04-30 03:03
The humor helped elevate the mood a ton, and the clean graphics and style you chose, on top of a pretty clever setup, really came together even as I failed horribly multiple times. Great job!
Any chance of a future HTML or MacOS versions?
@trigueiro HTML and Android Version With Fixed Bugs And updated Version Coming Soon. Cant Say any thing About MacOS or Linux.
@lazzydev72 let me know when the HTML version is up. I would like to try it ;)
zubspace
2020-04-30 21:00
It's an interesting puzzle game. But I think the isometric view just did not fit the WASD keys, so I mis-pressed a lot, which unfortunately restarts the whole game. Bummer. But otherwise the graphics look fine and I like how you used the environment for messages.
kubeec
2020-05-01 08:40
Really nice game but maybe some improvments with controls? I often made a mistakes because controls were unintuitive.
First i was confused but after understanding the controls I had fun playing it. Its an interesting game with nice graphics.
This is really really good. And the idea of charging something to keep it alive is just brilliant! Thx for this small game!
Nice puzzle game. It really does need need a way to restart the level rather than having to start from the beginning. Also the controls aren't the most intuitive due to the room being rotated from the keyboard directions.
A very fun puzzle game. A restart button would be nice though for when you screw up a level.
Great game ! i love that kind of puzzle game ! Can you arrows controls ? I have an azerty keyboard and it is hard for me to play :p
That is very impressive for a 48 hours work! Although I did play the updated html version. Graphics were very pleasant and the sounds were fitting.
The game itself is quite easy, so the addition of checkpoints felt unneeded to me - no more than one try necessary :).
duke
2020-05-05 20:49
The graphics look awesome and the whole presentation is very professional (starting with an actual installer for the windows build) The core puzzle game play is nothing new but fits the theme. I'm not a huge fan of such puzzle games but I won't say no if they can keep me interested. Though, your implementation had me frustrated pretty quickly. I played the original version, so I'd guess that you addressed some (if not all) of the issues already. But I will still point them out, because they are pretty critical. - The menus feel very unresponsive. Clicks take a pretty long time until something happens. It just feels kinda off and irritating. - I had some problems with the WASD controls and the 45° rotated perspective. I never really new intuitively, which key would do which movement (That's a general issue I have with all games with such a perspective) - The same responsiveness problem is also present on the actual game play controls. I lost my first game without the robot doing anything because I was moving against the wall. I lost a move but on screen, nothing happened. - The worst thing of all though, is that you throw the player back into the main menu after one failure. After failing the second level the second time, I had enough. The menus were so slow and going through the first level again was not an option, so I stopped.
Getting the menus and the controls as responsive as possible (even if it means getting rid of fancy transitions) is an absolute must. If I feel, that my time is wasted (on purpose or not), I will stop playing. This applies especially for a Ludum Dare game, where players will not invest much time to begin with.
If those flaws were not present, this would've been a really awesome experience. Hope you fixed some of it with the post jam version :) Cheers!
trexxak
2020-05-06 05:05
This was a pleasant experience! Loved the writing on the wall :D
The gridbased movement broke down after a while and the character had trouble moving. Other than that - great game! Terrific understanding of aesthetics especially!
End.png
Análise...
1 - Mecânicas, Aprendizado e Fluxo: O jogo faz bom uso do tema, limitando os movimentos do personagem de acordo com a bateria. Não ter um botão de reinício para os estágios realmente foi algo que fez falta na versão original. Aprender a jogar foi fácil (eu já joguei jogos assim, mas com regras bem difernetes, antes). O fluxo de jogo não teve grandes acréscimos com o tempo. Creio que adicionar entidades adversárias que fazem ronda (e que não preocupam com bateria) talvez fornecesse maior desafio (ou mesmo adicionar tempo em alguns estágios, assim a pessoa precisaria pensar um pouco mais rápido). Senti que o controle falhou em alguns momentos também (principalmente quando a bateria estava baixa). Não sei se foi algo com atrito do personagem, ou se era para ser assim mesmo. Só sei que foi brevemente desconfortável.
2 - Gráficos, Áudio e Narrativa: Gostei do personagem principal, parabéns por suas modelagens, ficaram interessantes. O áudio foi um pouco desagradável do ponto de vista dos efeitos sonoros (de resto ficou bom para tempo de Ludum Dare, meus parabéns por suas composições e tudo mais)! ^^ A narrativa é simples e direta, não é o foco também, então não há muito a falar sobre.
3 - Cultura: Creio que o jogo tenha conexão cultural no que diz respeito à expressão temática usada ("keep it alive" para manter algo eletrônico funcionando). Além disso, é um bom puzzle (que pode ser melhorado, polido e expandido). Assim teríamos um retorno cultural no jogo e poderia encontrar o nicho de consumo mais facilmente em redes sociais.
4 - Monetização: Caso o jogo seja polido e expandido, creio que poderia ser um jogo casual com propagandas para smartphones, vender em stores como itch.io (ou até mesmo Steam). PS: Não sei até onde os memes podem ser usados para fins comerciais, entretanto em termos de fins comerciais, creio que a mensagem final possa dar problemas. Então é bom substituir (mesmo que faça referênca). ^^
Analysis...
1 - Mechanics, Learning and Flow: The game makes good use of the theme, limiting the character's movements according to the battery. Not having a reset button for the stages was really something that was missing in the original version. Learning to play was easy (I've played games like this, but with very different rules, before). The game flow has not increased significantly over time. I believe that adding opposing entities that do a round (and that do not worry about the battery) could provide a greater challenge (or even add time in some stages, so that the person would need to think a little faster). I felt that the control failed at times as well (especially when the battery was low). I don't know if it was something with friction from the character, or if it was supposed to be like that. I just know that it was briefly uncomfortable.
2 - Graphics, Audio and Narrative: I liked the main character, congratulations on your modeling, they were interesting. The audio was a little unpleasant from the point of view of the sound effects (it was also good for Ludum Dare's time, my congratulations on your compositions and everything)! ^^ The narrative is simple and straightforward, it’s not the focus either, so there’s not much to talk about.
3 - Culture: I believe that the game has a cultural connection with the thematic expression used ("keep it alive" to keep something electronic working). In addition, it is a good puzzle (which can be improved, polished and expanded). This way we would have a cultural return on the game and could find the consumer niche more easily on social networks.
4 - Monetization: If the game is polished and expanded, I think it could be a casual game with advertisements for smartphones, selling in stores like itch.io (or even Steam). PS: I don't know how far memes can be used for commercial purposes, however in terms of commercial purposes, I think the final message can be problematic. So it is good to replace (even if you refer). ^^
I liked the paintings on the wall and those signs! great job guys.
I like the graphics. The mechanic is simple but fits the theme well, and the levels were easy to get. I had a few issues with the input being a bit delayed. But anyway, nice entry. :)
zenris
2020-05-06 16:29
Nice puzzle game, the art was nice and simple.
Didn't like the constant camera sway and film grain. It would have been interesting if the film grain got worst the less power you had.
Like that you had the instruction on the wall. Might want to add a win sound effect, it should feel good completing a level. Nice use of camera shake when you hit something, its small but works well.
God job on the game.
jk5000
2020-05-06 17:05
A very simple and very well made little puzzle game. I love both the music and the visual style. I would have hoped that level difficulty increased a bit more. Overall a good jam game. Well done.
Hey, thanks for the laughs. Nice touch with the meme references.
ovid
2020-05-06 17:23
Good game! It reminds me of the game of me and my friend called "Electrocuted" from Ludum Dare 43. The graphics look good. The music fits the game's theme but it's a little bit repetitive. Well done!
This was really fun! The gameplay felt just challenging enough to keep me hooked, and the difficulty ramped up nicely.
Don't know why you used a installer to distribute a copy of a game made in Unity, probably many people didn't play your game because of this. It was wise to provide a web version after, but maybe you could keep a html original and a post LD version as well.
For the sake of rating, i played both versions, both original and post LD.
I liked the concept, and while isometric visuals are always pleasant to me, the controls are easy to confuse. It's nice to see that in the post LD version you find a nice workaround for it without having to change the mechanics or controls. I found only that the menu transitions are a bit too slow and the character sometimes doesn't respond to the commands, having to press again the command you want to perform.
The graphics and sounds are pleasant and create a nice atmosphere for the game. Congrats on developing such a nice game!
Sem título.png
Nice Game!!! Recurso 1pantalla.png
yxmx-rsx
2020-05-07 02:36
Nice game well made and fun
lcstark
2020-05-07 06:50
Well done on your first game! It's really good! The graphics look nice and sleek, the light music loop in the background is pleasant to the ear. The battery pickup sound was probably a bit too loud, but that's not a big issue.
I guess my only real issue with your game is the transition animation. Those fade-in / fade-out animations are really too long. It feels like I'm waiting forever for the next level. Other than that it looks like you've fixed everything already in your post-LD version.
I liked the way you used the walls to place instructions for the player. The memes were a nice addition, too! ;)
Nice game, I had fun playing it.
rewzu
2020-05-07 11:08
Nice concept and polished graphics. UI could be a bit more responsive and there could be a bit more variety in levels because in the current state it is a bit repetitive and too easy. Maybe add some obstacles that you can't touch, some boxes that you can move or multiple targets that you have to visit in order to complete the level. Overall really great game. :)
Really great game, lots of fun maybe it could have increased in difficulty a little bit more towards the end.
I found a sticky key issue in the Post LD web version which is my only complaint with the controls as the rest of it was perfect and snappy. The issue I had was that it sometimes needed a double tap on a key to get the bot to move.
The art was great and the sounds were good although the levels were slightly out between the battery noise/wall hitting noise and the background music and the music loop could have been a little longer.
Nicely done, enjoyed this game a lot.
abhilash
2020-05-08 11:28
Amazing game
tunahead
2020-05-08 11:55
It was a nice little puzzle game. A bit to easy for my taste, but good level design!
jorim
2020-05-08 12:03
The game was fun! I would have enjoyed a bit more difficulty. Otherwise great entry!
Super fun gameplay! It was a very neat take on the snap-to-wall movement by restricting the amount of moves you can actually do! Maybe some more sort of puzzle elements would have been nice for example adding some moving boxes that would help the robot reach the end goal! The audio and graphics were also very nice, and the constantly changing picture and writing on the walls was also very good! The game has a lot of polish too for Compo! Overall, this is an amazing Compo entry!
nice simple game, it can get a little bit dark but nothing to worry about
Okay, that's quite impressive for a 1-man-made game. I like that noise/grain filter, makes it trippy-ish. Dead memes are adding a surrealistic vibe to it which is good. On a third or fourth level I discovered a bug(?) when I accidentally came through the block and finished a level in 2 turns. On a second Lvl I was quite confused because I couldn't find a way to collect both of the batteries so I decided to move on. Is it possible to collect them both or is it just a trap?) This game has a potential, I like these kind of puzzles, I used to play games like that back then but they were 2d. That isometric view is a cool idea. It lacks a narrative, imho, you could add some story on these pictures with memes, you know, so the further you go, the more parts of the background story you get. It was quite obvious how to get to the green area since you put all the batteries exactly on the pass you should go but overall I liked it. Technically everything works almost perfect, good job!
Nice puzzle game with neat mechanics, it is indeed a bit easy for me but still retains humor through those memes. I would like to see more puzzle designs from you!
I enjoyed humor, graphics and level-design. Really cool result for the first time! But levels are quite easy. You can do better!
mikydev
2020-05-08 13:19
Nice game!Love the graphics bro!
nakami
2020-05-08 19:51
It's funny I use the same movement mechanic ^^'
It's nice entry to the compo's !
But there is some improvement that can be made. (I was lazzy so I play the browser version).
- First some UX design: in that kind of "mini" and quick level if you go out of charge it should instantly restart the level have to click a button is kinda annoying. So just add a input to open the restart UI so in a middle of a level you can restart (if you got wrong) and/or rage quit the game. - A bit more of UX a revert previous move(s) make the player life way more easier (if it's a design choice to e.g. increase the difficulty a bit don't take this one in count). - I know the movement mechanic give a lot of restriction in therm of the level design. But the battery almost literally give you the way to go, I found it a bit frustrating that I did not have to think and just follow the power-cells.
Finally I hope to see your entry at the next jam to see the progress you will do in game development !
magus24
2020-05-09 17:15
very fun, the music is going well and the atmosphere too, it can be a bit confusing the movement of the camera but it is an interesting use of the theme. Captura.PNG
Nice little puzzle game, enjoyed the simple but well made art. The music was fitting but got a little repetitive after a while. Most of the puzzles were pretty simple but there were a few I had to redo. I liked the messages on the wall, nice xtra touch! Good job!
A well-known game idea well executed! Your game is quite polished, which made it fun to play. :) Though the memes and self-referential jokes kill the mood a bit, it still had a nice atmosphere!
Very nice game! It is super polished and pleasant to play, the puzzles are quite simple so I didn't need to think a lot to solve them. I really liked the concept of losing-charging battery, so more challenging puzzles would have been interesting. I do understand that level design, specially in a short-term jam like this one, is super hard! Overall I think it's really cool. The art of the game is nice, but I think it didn't match the menu quality so much... I think even a snapshot of the game would've been cooler than what the menu looks like.
Someone up here said the memes kind of killed the mood and I agree. But I thought the messages on the wall were fun!
joe40001
2020-05-10 02:34
Very impressive to make a game like this at age 15.
Well made game, good amount of content, I appreciated the little screen bump at the end of sliding. I was able to make it to the end screen. Good job!
Great graphics, simple mechanics makes this game a plus. I've had a great time playing it since the rules are very simple, and the movements are clear too.
Not sure how but for 1 of the levels I managed to go through get to the ending by glitching through the wall instead of stopping at it. Other than that, really good game, especially if this is really your first attempt at a game AND considering you did this for compo too.
Hi, really impressive, nice job there! I really liked the whole concept, only thing that was not really my cup of tea was the way the whole level was turning around - that made me a little dizzy after a while of playing. Possibly slowing it down a bit would be nice. But other than that, really great job!
kwaku
2020-05-10 08:17
Nice entry! I made it to the end. Some levels were little uneven, I was hoping as you progress they would get harder. I know its not easy to design puzzle levels tho.
iak
2020-05-10 08:36
Hey, thanks for posting the game for my stream!
You made a fun solid puzzle game with a very polished feel to it, so very good job there!
One issue I do have though is that you used at least some pre-made assets (memes at least, others I don't know). Please take a look at the [Rules](https://ldjam.com/events/ludum-dare/rules) for LD, specifically the Compo does not allow any pre-existing assets to be used — the Jam does, but only if you opt-out of those categories.
Hey, this is a very good concept for a puzzle game, I did find the levels a bit easy and repetitive though. Also the input sometimes doesn't register. I would gladly play a further developped version! The art and sound was on point thanks for this awesome submition.
You should have rearranged some levels, so that the difficulty increased and wasn't just random. Also in some levels there were battery's that didn't have any purpose. By picking up the battery the number would glitch out for a moment, where it would decrease and increase it The music also was cut between levels. Except that, it's a really good and solid game.
Fun little game ! :) The movement felt a bit weird a times (It feels like the camera jumps a bit when starting a move). The puzzles were fun to play !
Cool game, wish it had more levels :innocent:
raphy
2020-05-10 11:15
Nice game, liked the graphics, mechanics are classic but is always fun to play a puzzler like that. Some levels felt a bit too easy to achieve though. Good work !
desces
2020-05-10 12:27
And you did this in a weekend? Well done, quite impressive, a lot of levels, well polished and fun, good job!
lythom
2020-05-10 13:09
Hi, here is some feedback,
:thumbsup: **What I liked:** ✱ art: visuals and music are great, sounds works well ✱ quality of realisation, it feels neat ✱ The mood
:muscle: **What imo could be improved:** ✱ The robot doesn't feel reactive under the finger, sometimes an input will just get ignored and then it gets ugly: I though the input was good so you type the next move which maked the robot go wrong, loose the level because of this, slooooooow transition to restart. The delay punition for inputing too fast feel so unfair! I suggest you implement an input buffer that allows key stroke a few ms in advance (duration to be tested until it feels good). ✱ Restart should be instant (as much as possible) in a puzzle game, once lost player wants to be able to be back in the flow as quickly as possible. ✱ Levels are very easy. The "charging battery" is a good idea but it gives too much tips on the solution. Maybe having a bigger initial pool and fewer batteries?
:sparkles: **Overall** ✱ Sweat game overall, your created an appealling game thanks to great visual and music. Good work!
Nice game! Really enjoyed playing it :D Here's my playthrough of it: https://www.twitch.tv/videos/617105093
tomssuli
2020-05-10 19:55
Short but fun! Great visuals, solid entry :)
Cute little game, especially impressive if you consider this is your first game and you're only 15. Pros: - Graphics (simple, yet sweet!) - Lighting & postprocessing (looked really awesome!) - Music (added a nice background ambience) - Mood - Gameplay (comprehensive and intuitive - Humor (loved the self awareness, lol and the Looney Toones inspired ending
Cons/Things to maybe improve on if you want to continue working on it: - Humor (sometimes weird memes, but that might just be personal perference, maybe I just don't get the young folks nowadays ;)) - Spelling (some mistakes als grammarwise, would re-check if you want to improve the game :)) - isometric perspective: I get that you probably chose this for better readability, however I would try for either a normal perspective with weak distortion or chose a "real" isometric view: I think if the room doesn't move or moves differently, this could be achieved? I just found it to not be aaaaas pretty as it could look like.
All in all, great entry, good job! :)
spyri
2020-05-11 20:38
Absolutely incredible that you managed to make it this good as your first game, well done!
I loved the memes, made me laugh as I wasn't expecting them.
I would probably make the tune a little catchier, make the character control a little quicker, after you've hit a wall. Well done!
I'ts a bit hard to read what's written on the left wall. Leaving that aside, you've done a great job, really, well done!
joe40001
2020-05-12 05:20
Here is the VOD of me playing your game on stream: https://www.youtube.com/watch?v=JhXLQHA-5Z4
Started at timecode:
5:09:30
Great concept. Love the graphics and the humor. Overall great work
great game!enjoyed the puzzle.level design was great too!good job man
doot
2020-05-12 10:23
Great job!
The idea and executions are nice.
The visual and sounds are good.
Overall, I would have liked better if there were less but better designed levels. Here, some are pretty good but some feel like filler.
Thanks for the game!
bredian
2020-05-12 10:42
Fine short puzzle game, liked the memes all around. Nice gameplay. Really liked it.
jonah
2020-05-12 18:35
fun little game! 👍
linluk
2020-05-12 18:35
just saw your post. played your game (really short tbh) but allready like it :)
avitt
2020-05-12 19:29
Nice work, clever and fun game.