Telephorus by eptwalabha 2020-04-24T20:53:41Z
Covid, 7th passenger on Nostromo.. yy I mean Telephorus, interesting though takes a moment to grasp it if you havent read the tutorial ;)
Foon → Ludum Dare Explorer → Users → Bart Wach
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 53 | Delivery | Mailman Idle RPG | jam | 1.50 | 1.00 | 1.00 | 1.75 | 1.00 | 1.50 | ||
| 2020 | 46 | Keep it alive | New Word Order | jam | 2489 | 2.56 | 2.52 | 2.93 | 2.76 | 2.22 | 1.88 |
Covid, 7th passenger on Nostromo.. yy I mean Telephorus, interesting though takes a moment to grasp it if you havent read the tutorial ;)
First ever "finger defence", cool idea.
You get 5 stars on Mood for the music. Great graphics, sounds a bit too loud vs the music.
Sound seems broken in html5, nice graphics and controls.
Interesting idea for a puzzle game. The only thin "off" is that the sounds are much louder than the music. Cool game.
One of my favorite games in the jam. The only problem is the 3d aspect and the fact we don't fully control the depth coordinate and items sometimes stay in the background and sometimes come forward when you pick them.
Interesting concept, the only thing I would change would be the font/background in the UI between games as it makes me want just skip it, great submission!
Art definitely stands out, great game.
destruction derby meets taxi driver, fun ;)
Nice graphics and sounds, feels like a complete game. One thing that took me a while was when I had the ball parallel to the edge of the screen, couldn't make it bounce of the edge until I discovered I can bounce off of the wall to give it directional momentum too.
Nice art.
Didn't really get what I'm supposed to do, but the graphics were nice ;)
Nice graphics and the mood set by the sounds.
The HTML5 build didn't work for me, it seem the game container didn't have the focus when the game loaded
404 on html5
Neat game, nice idea and graphics, 1st thing I've done was to sacrifice myself of course.
Nicely done tutorial, interesting art syle.
Nice, quite complex for a jam game.
Nice sounds for the enemy.
@sayumeki thanks for the feedback! That was the first "playable" game I ever made with Unity and I still have to get a better understanding of scaling and such, since those problems you mentioned showed after I compiled it for webGl. Thanks for the tip regarding coloring, since every word has a key buffer, it's a low hanging fruit yet could improve the UX.
@weine thanks for the feedback, different scoring and showing score per word are nice ideas!
@brachistosauro thanks
@leetchi-heda what I'd like to make is a game where you see words in language A and type them in in laguage B, then a field showing current input will defineatly come in handy, thanks for the feedbacl/
@vectorwolf the highlight is the first thing everyone mentions, thanks for the feedback
@drskort thanks for the feedback (Actually, I am polish ;) )
@random-thoughts thanks for the feedback.