FoonLudum Dare ExplorerLD46 → EXTREME Garden Simulator

EXTREME Garden Simulator

By vectorwolf

View on ldjam.com

CategoryRankScoreCount
Overall6863.2726
Fun5403.2526
Innovation7912.9526
Theme2703.9326
Graphics6563.2026
Audio2953.3926
Humor3323.1525
Mood6083.1026

Comments

fictions 2020-04-20 07:28

I wish I had a second player to shove them around :smirk: I absolutly love that feature and it could make a super smash brothers - like shoving around party, if you would implement more players and less plants.

taran-unraveler 2020-04-24 19:46

single player doesn't seem to work as the player does not move. Played it in multiplier. First run we both scored zero but red won for some reason, maybe adding a draw would be better there. But then we found out how to play, well done!

vectorwolf 2020-04-24 19:56

@taran-unraveler Singleplayer should actually just work :thinking: , the itch.io embed sometimes screws up recognizing key input when clicking somewhere during loading. This occurred to me once but a refresh of the page fixed key input not getting recognized. Hope you had fun and thanks for the comment :-)

sndr 2020-04-24 20:06

@vectorwolf @taran-unraveler - Yes, I had to refresh the page and make sure I didn't tap anywhere other than the game. Otherwise, seems like it loses focus and input stops working.

sndr 2020-04-24 20:11

The game's concept is very cool, and the multiplayer element adds an extra to this that will make it double as fun if not more! :joy:

In general my only piece of feedback is to make it a bit more forgiving :see_no_evil: - basically if you don't precisely place yourself next to the plants and aim perfectly, you end up watering the floor, which... tbh is probably my fault because I'm just bad, but considering the multiplayer element and the fact that it will be quite hectic and you need to be fast, it's probably a good thing - will help balance.

The music and the art are quite cool, and the theme and mechanics definitely have a lot of potential! Overall, very nice entry!

hamzeh 2020-04-24 20:15

unfortunetly it ended like any mario party games :laughing: :laughing:, sometimes it glitched a bit but it's very fun and polished, making it using your own game engine is very impressive alongside the audio you made, all in all a great experience for ludum dare 46!

hiisileiri 2020-04-24 20:32

I played the html-browser game- version and first problem was i were not able to see whole screen, before i enlarged the website screen to larger. Secondly, while i was very pleasured to know * how to play the game *, i could not close the "how to play-" screen. Also i would see the green introduction at below the game screen before the game actually starts. Game is hard, which is good or bad, but mainly it would be nice to see more feedback in the game; like plants really growing and wither - where the graphics are mostly the best way to show to the player whats going on

bart-wach 2020-04-24 20:39

The HTML5 build didn't work for me, it seem the game container didn't have the focus when the game loaded

vectorwolf 2020-04-24 21:09

@bart-wach Sorry to hear, did you try one of the standalones yet?

whitefox 2020-04-25 12:51

It is a great game. It's easy to understand, hard to master imo. I loved the graphics and the music. I would prefer the player to have less deceleration time, because it would make him easier to control. I had some trouble using an xbox controller with the html5 version, the player kept going right when I tried using it. All in all a very fun game, good job!

gamechoy 2020-04-25 13:38

A fun, well made entry. Nice work! I didn't have any problems with the HTML5 build.

tatetate 2020-04-25 16:22

Difficult, but also very fun. I just wish I had someone to try out the multiplayer with.

100th-coin 2020-04-25 20:36

Ah whoops, I couldn't keep the plants from dying, this is pretty tough. I like the music though, great work!

jcourt 2020-04-26 03:59

Nice work! The art is pretty simple, but I like it. Also, it took me an embarrassingly long time to figure out that you actually have to stand in front of the pump to get water.

tricky-fat-cat 2020-04-26 10:11

The idea is pretty usual for this jam, but it plays fine. I faced only 2 problems: 1. HUD is hard to read. 2. Free movement causes problems, as I missed actions. It would have been better, if you had made a grid movement.

vectorwolf 2020-04-26 14:07

@artyom-volkov Hi there and thank you for your feedback! Could you please tell me what precisely your issues with the HUD were? I was going over everything and the only aspect I personally found annoying was the cyan of the last stage of the flower bar blending in with the green of the grass in the background a bit, though it's not that relevant if you watered 90% or 100% but nevertheless. I'd like to iron out all possible issues to get a feel for the next jam!

Grid based over free movement is a bit debatable. Missing actions is a key point of the game. Spill water all over the place to be sure you watered the plant but you may have to refill more often, or try to be more precise albeit being more slower. Also pushing each other around in multiplayer wouldn't be any fun on a grid at all. But I think I got your point. Especially in a jam game there is rarely much incentive of players to master the controls of one particular entry. But I can assure you, it really doesn't take many tries to get the maximum score in all three SP stages.

Thank you and I wish you all the best :-)

tricky-fat-cat 2020-04-26 14:49

@vectorwolf the problem with HUD is that I focused on the center and bottom parts of the screen as I have to be aware of the condition of flowers. And considering that I focused on that small progress bars, I didn’t see how much water I have.

vectorwolf 2020-04-26 15:01

@artyom-volkov Ah thank you! That's indeed a valid point. The can-water-meter is quite small compared to its importance. And putting it at the bottom could also have made it easier to see. I guess next time I'd make an extra bar popping up above the player just when watering so its easier to see how much water is actually left. Again thank you for you input, it really helps me! :heart:

kaisean-games 2020-04-26 15:14

Hey, nice little game. Since it's a compo game, I guess, there was no time for some character animations, that would really go a long way.

Keep up the good work.

vectorwolf 2020-04-26 15:57

@kaisean-games Thank you for your nice feedback! Yeah, you got that totally right. I didn't have that much time left in the end and had to decide between making a walking and watering animation for the player or implementing a local multiplayer. The second option won in the end :smiley: . Wish you all the best!

m-trigo 2020-04-26 18:56

The art style reminds me of the first Wasteland and early Ultima games.

Congratulations on all the work you put on the engine!

fernando-tonon-de-rossi 2020-04-27 01:13

Great game!

I liked the sfx, once i learnd how to collect water it got very funny to play!

Maybe the range for watering the plants could be a bit longer, sometimes i had difficult finding the right spot!

Overall a funny game! Great concept! Congrats!

pennycook 2020-04-27 02:09

I really enjoyed this one. The sound effects are great -- you're a really talented mimic! :smile:

My only complaint is that it took me a while to find the pump(s). Something about the brown on brown made them quite hard for me to see, and the first time my eyes allowed me to see them I still mistook them for trees. :sweat_smile: Making them silver or otherwise decorating the few tiles around them would make them much easier to find.

cheesepencil 2020-04-27 02:24

It took me a couple tries before I realized that there isn't an action button to use the water pumps and that I needed to stand exactly in the right place next to the water pump. Figured it out tho!

Unfortunately my gamepad didn't works so, I suspect there's no dead zone for stick input in your engine so if my gamepad was plugged in my man walks down and to the left. I had to unplug it and use keyboard and mouse because I couldn't get the dude to stand still under the water pump.

But otherwise it's a great entry! Daring move to write your own engine but it worked fine, I played a few levels and beat my own high score once or twice. Regrettably I'm in isolation and don't have another player, but I can see how that would be fun, too. GG!

vectorwolf 2020-04-27 09:19

First off, thank you all for the really kind feedback!

@fernando-tonon-de-rossi The watering range was one thing I wanted to fine tune in the end but didn't have enough time to do so. I'm not 100% content with it either.

@pennycook Same with the pumps. Actually I wanted to make some dedicated concrete tiles for them so the rusty brown stands out better from the ground. The walking animation was also cut. I think I slacked a bit too hard this jam. But it's the first time I did all the art of a game so I just expect it to take less time next time.

@cheesepencil Oh god! Thank you for your insight! I DID forget adding deadzones to the analogue input of gamepads. Didn't really notice because my gamepads sticks seem to be perfectly centered from the software side. I will will remember this definitely next time :-D and thank you again :heart:

notke 2020-05-04 23:49

Impressive for a game made in your own engine. But the game is not challenging at all. There's no feedback if you are on the correct spot to water the plants. I've wasted so much water because I didn't spot that I wasn't actually watering, because I didn't stand on the correct spot. I'm actually not sure what the goal of the game was, as there is no timer nor any other "success" feedback.

clipper 2020-05-09 01:08

I like the idea and the overall look of the game. There are a few issues though, for example the colliders of the fences are kind of spacey. But all in all very good project! Thumbs up, mate

tim-eriksen 2020-05-12 14:02

Lovely game! Nice graphics and fun sfx :smile: Good job!