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The Plummet
The Plummet
By cakts
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 231 | 3.96 | 43 | |
| Fun | 494 | 3.63 | 43 | |
| Innovation | 461 | 3.61 | 43 | |
| Theme | 265 | 4.11 | 43 | |
| Graphics | 207 | 4.31 | 43 | |
| Audio | 577 | 3.57 | 43 | |
| Humor | | | 1 | |
| Mood | 223 | 4.09 | 43 | |
Comments
lauranto
2021-04-26 21:26
Super cool game! Feels really polished already. I love the character, the vfx on the flare and the bomb. Really nice aesthetics and a mysterious atmosphere that fits the game really well. Tutorial texts that explain the upcoming mechanics are such a neat idea and very well executed. Definitely would like to play this again. :sparkles:
cakts
2021-04-26 21:39
@lauranto Thanks for playing :smiley:. Polish was a big goal for me this time around, so i’m glad you liked it. :)
stuartc
2021-04-26 21:44
Very fun game, I love the idea that you can't see anything until you throw the flare. I went for a rather similar concept just a very different execution! The additive lighting on the flares is rather blinding after throwing a few!
joselor
2021-04-26 22:10
Excellent game ! I was supposed to play 5 minutes and kept playing 30. The game is incredibly addictive and the mechanics are really unique. The atmosphere and graphics are also incredible
Really enjoyed a lot of the ideas in this game. Throwing flares ahead to see where I was going and figuring out how to approach the level with the various tools at my disposal was fun and allowed for creative solutions. I especially liked the ability to makes bridges with the rope, although the controls for the rope were a bit finicky. I also felt like the enemies were a bit to overwhelming in places, making it feel like my success was up to chance at times. About half of the time, I made progress just by falling down the level randomly. In the end, I made it to 1200m. Overall, this is a solid entry with some creative, if unpolished, ideas. Nice work!
m01
2021-04-27 02:05
I really like how all the item are use and non of theme is really the only onw you use, a great balance
Looks great! Love the lighting in this.
THIS IS INSANELY POLISHED. I've never thought that digging can be so exciting and beautiful. The art style and sounds are just great. I enjoyed every second of this amazing game!
Really cool game! Hard to believe that this is a game jam game. I really like the concept, how basically everything is a throwable tool. More control on throwing would have been cool, like holding to throw further. Also, can't be sure but I think my grappling hook passes through some terrain, could have sworn I saw a wall there when I threw a flare. Other than that, Good Job!
cakts
2021-04-27 08:55
@random-thoughts Thanks so much! Unity physics like to bug out at high velocity, so there may have been a slight clip there haha.
Really good game! You managed to add a lot in such a short time. Solid gameplay, good graphics and sound. Great job!
shadow30
2021-04-27 11:02
I love the hook mechanic the most, it would have been great if the length of the rope would by dynamic. The generation seemed fine. Great entry!
2021-04-27 12:00
very nice game, but im frustrated with how bad i am at it
mira
2021-04-27 14:14
very hard game, but i really like it
The level of polish is crazy, I love it! It's a bit hard tho but I think it was a planned effect. Great job!!
Really like the flare VFX. Great art direction. Well done!
Very cool mood and gameplay. I love how new mechanics are introduced. The explanations makes the game easy to play and understand. The auto generation could a little work. I spawned in a tiny hole one time and had no other choice but to kill myself. Other than that, this game is incredible! The concept is great, and the execution really follows through. Keep up the good work!
eugenik
2021-04-27 21:09
It's so beautiful! I like it. Good job!.
haztro
2021-04-28 07:18
Awesome atmosphere/graphics. Everything is super polished and I really like the rope mechanic - admittedly, I never quite mastered it. The lighting really sets it apart from other games. Nice submission!
great game, would like to have been able to play it for longer
ted
2021-05-05 01:29
@cakts I'm stuck after picking up the rope! :O I can get the hook in the ceiling, but I can't seem to climb higher... or is that the point? that I'm always supposed to go down?
Super impressive submission! I love the concept, it kind of reminds me of Noita or Spelunky. I felt like I kept getting randomly generated levels that were impossible. I got spawned on a tiny ledge where my only options were to fall to my death or blow myself up. I think fall damage is a good feature in general but I think there should also be some way to mitigate it. I tried using a rope to bungie jump down but that didn't work (imagine if it did though!!)
This game is absolutely beautiful. I love the particles and the lighting. It's great. I dig the procedural levels and gradual unlocks of items, though I unfortunately did run into many unwinnable situations, usually spawning in a hole so small any blast will kill me, or on a sheer cliff too far from other surfaces to attach a rope. One particularly memorable spawn was in a narrow corridor with a laser robot staring me down at the other end! All said though, the game is very forgiving to death; just respawn and try again. This kept the frustration from creeping in too far.
One bug did drive me up the wall, maybe literally? It seems if you run towards a wall and press up against it, the character model gets somewhat stuck from jumping. This made it very counter-intuitive to escape from bombs and enemies; I found myself trying to land just shy of a step up, for fear of getting caught on the wall and being prevented from climbing higher. Most of the mechanics were very smooth, but this left me feeling a bit uneasy about the platforming. In general I wouldn't mind if the character was a bit more nimble as well; maybe it was an intentional design decision, but I felt once I ran into an enemy my options to evade were very slim. Total avoidance was more productive, especially with the laser eyes that appear impervious to damage.
I hope I encountered all the items available, because each addition added a bit more interest to this game, and I really liked the mystery of wondering what the next crate would hold. The rope was a super cool feature, especially after upgrading the length! At the start it seemed only a bit useful, but once I got the hang of it and upgraded it, I was navigating areas on a ton of rope bridges. Eventually I stopped seeing crates and the game got too difficult for me to press on much farther.
All told, this was a very enjoyable experience, impressive and super polished. Awesome work!
cakts
2021-05-05 02:56
@ted Once the rope has attached to something, press R again when your player is on the ground, creating a rope bridge you can walk across between the two spots. Hopefully this should help :D
@notexplosive Thanks! I'm gonna upload a post-jam version soon with a default pickaxe item, that will break the block below the player, hopefully fixing the occasional annoying spawns. I definitely want to revamp the rope mechanics in a way, so a bungie
@justinmullin Wow, awesome feedback, thank you. I found the wall collision bug you talked about very late into developed, and moved it down in my to-do list to fix (possibly a bad idea looking back lol), I'm hoping to fix it by the release of the post jam update. I've already implemented about 4 new unique powerups/items for the new update, so I'm excited to release it. Thanks again for the great feedback :D
baconn00
2021-05-05 04:39
This game is amazing, how do you create the rope physic tho? Have to give you 5 on innovation. I love the glowing stuff coming out from the flares, monsters and laser,... The art is inconsistent a little bit because the music and some of the art created the 8 bit vibe for me (the pixel shift between the flares particles or the death animation of the player. The gameplay was fun, greatjob!
well done, the rope physic are really nice, how did you make it?
Fun and cute game! The graphics are nice and moody, and the lightning looks really good. The ropes are also really neat! I would love if you tried my game, it's also pixel art, but not nearly as nice as this art!
maaxoom
2021-05-05 09:00
Great mechanics. Amazing work over here. :boom:
The visuals are really nice, great job. I like the idea with the flares, and the rope mechanic is great.
I have only two critic points: 1. The controls could feel a bit more tight. I don't know how to descripe - sometimes it felt like I got a bit stuck on a corner or wall. 2. The music is very repetitive and it got a bit annoying for me after a few minutes.
cakts
2021-05-05 11:26
@baconn00 @a0m1n3zone Thank you both for the feedback, the rope is a line renderer with each point using simulated gravity (a constant downforce) The amount of gravity is halved for each segment the further away from the centre point so that it tightens the closer to the start and endpoints. Once the player presses R again I unparent the start point from the player and enable an edge collider that copies the points from the line renderer. Hope this cleared that up, might make a tutorial some time. :smile:
@gabbeeder Thank you! Will give yours a try now :)
@majadroid Thanks for the feedback :D I plan on fixing those collision bugs in a little update coming soon, and as i've had some spare time I've recently created a much calmer, moodier soundtrack for the main game.
Except for the tile colliders where I would sometime get stuck, this is an excellent entry for this jam with a very solid concept that ties to the theme perfectly! Great job :)
cakts
2021-05-05 23:47
@louis-mareau Thank you! Tile collider is fixed in the post-jam update I plan on releasing tomorrow :)
mrleao
2021-05-06 12:56
Cool game dude! Feels really polished already. Congratulations
Exploring environments with the flare was a great idea. The game is very well polished and I love the art style.
I really liked the mood of this game! The low lighting definitely gave the feeling of mystery. My only complaint is that I would really like to know the story behind The Plummet. I'm sure the player could find clues that reveal the story as they explore, but at the beginning of the game I didn't really know the purpose for exploring or what the reason was for going deeper into the caverns? Great submission overall and congratulations!