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A Wizard Worth Fighting For
A Wizard Worth Fighting For
By , gweleth and
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 3.25 | 14 | |
| Fun | | 3.19 | 15 | |
| Innovation | | 3.03 | 15 | |
| Theme | | 3.78 | 16 | |
| Graphics | | 3.82 | 16 | |
| Humor | | 2.92 | 15 | |
| Mood | | 3.34 | 15 | |
Comments
The game is really fun to play, I loved the idea to have to fight lose life while walking and having to fight to heal, the art is simple but really good, the attacking system is quite hard to use, since you cant attack up and downwards, ignoring some little bugs the game is pretty good!
Not sure if this is a bug but if i move right by pressing D while attacking left by pressing the left arrow key, I can do this weird flicking attack that can one shot the small slime blobs when normally it takes at least 2 hits. Other than that, pretty solid game. good job!
Nice work, would if been much more enjoyable if I could have attacked up and down but other than that it played really nicely. Smooth controls and excellent detail on the story :)
spirits
2020-04-28 12:42
The game is really nice. There some few stuff that could have been improve:
- Attack Directions: All four arrows were used for attack, however Up and Down attacks were attacking sideways. This gave me issues when an enemy came from the above or bottom, since the enemy was fast I had to go around them and try kill them sideways.
- Camera: The camera felt really weird, since in big rooms it kept changing positions. I would suggest to follow player until the end of each room.. and when it enters a new room then changing its position, otherwise just to follow the player.
- Charge Attack: I'm not sure if this was working or not, but after trying to do the charge attack many times in game I manage to use it like 3 times. Maybe it had a cool-down, I don't know.
Overall, nice little game!
tobiasw
2020-04-28 13:09
"If it be true though kicketh the bucket, I kicketh the bucket as well" is pure poetry.
The charge attack - does it have a cooldown? I only managed to do it once.
It's weird that pressing up/down attacks left/right too. It took me a while to be sure that I didn't do something wrong there.
It was a really interesting choice that (most) enemies don't attack and just push/hinder you and are basically just walking health potions, while both attacking and time drain your health. It makes you value your attacks more and rewards herding slimes quickly before finishing them all off at the same time. It's a pity that there is no last-ditch effort when you're low on energy though. Often games become more intense when you're low on health because you struggle to survive, but here, if you're super low on health, you don't have much hope of coming back, because attacking speeds up your demise.
I guess finding the well means I win? The game just ended.
The art/sfx are simple, but work well. The lighting together with the music creates a pretty nice mood! All in all, good job!
2020-05-01 16:42
@spirits @tobiasw Thank you both for the detailed feedback. :slight_smile: The Charge Attack activates every time the health (heart bar) reaches 100%. There is also a sound effect for indicating 100% health. You're both correct regarding camera and attack direction, we just had to focus on other parts at the end and ran out of time. Thank you!