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Goblin Island
Goblin Island
By chaosbrick and insanitycode
| | | | Percentile
|
|---|
| Category | Rank | Score | Count | LD60 | Ever |
|
| Overall | | | 8 | | | |
| Fun | | | 7 | | | |
| Innovation | | | 7 | | | |
| Theme | | | 7 | | | |
| Graphics | | | 8 | | | |
| Audio | | | 7 | | | |
| Humor | | | 8 | | | |
| Mood | | | 7 | | | |
Comments
youpz
2026-10-21 16:47 ♥ 0
I like the economy choice between knocking goblins off the island for ten coins and killing them for twenty-five. The easier defence also pays less, which gives the weapon placement something to weigh up. All this to protect one mug of beer is a fairly convincing goblin problem.
If you have a moment, I'd appreciate a rating on my latest game, [Robot Workshop](https://ldjam.com/events/ludum-dare/60/trashfight).
nursultan
2026-10-25 15:11 ♥ 1
Solid jam experience! The mechanics feel smooth, simple to pick up, and very well executed for the time limit. Left my scores! Cheers from the Meow Bomb team, feel free to check out our page if you want more games to play!
Had a lot of fun with this. Really enjoyed hearing them scream after I pushed them cliffs. UI could use some work, but it was serviceable. Only real issue I ran into was in the initial waves the goblins that came out of the portal that is in the bottom left corner from the initial camera position would get stuck climbing their bridge, and since it also gave them partial cover from catapults it would take a long time to kill them.