Foon →
Ludum Dare Explorer →
LD46 →
Magnetic Angel
Magnetic Angel
By damdoshi
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 819 | 3.07 | 21 | |
| Fun | 714 | 3.05 | 21 | |
| Innovation | 273 | 3.60 | 21 | |
| Theme | 465 | 3.73 | 21 | |
| Graphics | 465 | 3.52 | 21 | |
| Audio | | | 2 | |
Comments
incobalt
2020-04-21 20:41
Hi @damdoshi! It looks like the links to your Windows and Linux versions aren't working! The top-level domain exists, so perhaps you uploaded them in the wrong place? Are the filenames case-sensitive? People can't rate your game if they can't play it!
team-on
2020-04-21 20:46
I also get crash while launching windows build
pilarius
2020-04-22 14:12
Quick reminder to get more players: Use a thumbnail for your game. Otherwise your game is presented with this grey box. Some great Games are not played because of a missing thumbnail ... You can still change it by editing your submission page :)
GreyBox.png
damdoshi
2020-04-23 15:25
Which build @team-on ? The zip file containing the windows build was not reachable...
damdoshi
2020-04-23 15:33
Thank you @incobalt. Actually, the problem was in the used protocol. My domain does not support httpS.
ommadawn
2020-04-24 21:52
Really nice concept, controls are a bit hard to get but with a few tries I finally got into it :smile: The graphics are intriging, I liked them, like a very old game
2020-04-25 10:26
Really enjoyed this. Very nice ideas! I only wish there were some kind of progression, like powerups, increasingly hard levels, or some kind of story, that'd give me an excuse to play more.
I love the game pitch, very well done in such a short time! A few feedbacks: I found rotating the shield with the mouse wheel was really hard (making it follow the mouse position instead would have been more intuitive imo), and seeing your path in advance would help to plan ahead. Other than that, good job!
ondrasej
2020-04-25 10:49
I was not able to play the game with any of my mice, and I failed even when trying with a trackpoint. The shield moved either really slowly, or somewhat chaotically regardless of what I was trying :(
The mouse wheel is usually the least reliable/the most variable part of a mouse, and it's not always possible to configure. Perhaps using mouse position to control the orientation of the shield would be more reliable and playable.
The rest of the controls was also difficult to grasp without reading the accompanying texts - if you could simplify them or at least make them more intuitive, this could be a really cool game.
bloham
2020-04-27 07:39
What a trippy project ^^ I played it several times until I looked up the controls. Its way deeper than initially expected. I think it would be better if there is also the possibility to control everything with the keyboard. I like though how you protect your circle while doing other stuff. Interesting graphics and look. A little more feedback for how many levels you managed to complete would be nice :)
The game is quite hard^^ Graphic-wise it reminds me of the early Tron game. Impressive that you've done this in C.
slotha
2020-05-01 00:46
Awesome! This is kind of similar to my game! It might be more intuitive to have the shield point tho the mouse though, that was my instinct, and having to stray from that drastically reduced my reaction time. I loved the perspective and walls and things passing by! great job!
I do agree on the messy feeling but as other have suggested it might only be a matter of control scheme and maybe dropping one of the three main mechanics (collecting pickups, aiming shield or clicking foes) to gain in focus. On the other hand it does a great job at creating tension, coupled with that very cool aesthetic. Really impressed by the entry given the time you had and that you work in C (Although, with my old linux computer, glad to see other devs still clinging to actually efficient tools). Great work!
Awesome entry made in C! It requires some polish but shows its potential nicely in its current state too. I like it looks like an old arcade game. o/
Really cool aesthetics! Might have a bit too many mechanics to juggle with though.