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Heading North
By uchiro, tish, Gufovsky and Aja Aje
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1412 | 3.40 | 24 | |
| Fun | 1132 | 3.36 | 24 | |
| Innovation | 661 | 3.56 | 24 | |
| Theme | 1208 | 3.67 | 25 | |
| Graphics | 591 | 4.04 | 23 | |
| Audio | 1038 | 3.21 | 23 | |
| Humor | 1844 | 2.21 | 21 | |
| Mood | 1058 | 3.47 | 22 | |
Comments
sheinxy
2020-04-22 01:59
I survived 3 days x3
I really like this game, it has a very interesting idea!
Plus, it looks amazing, and sounds great!
(Although, it made my computer freeze when all my survivors died, I don't know if this was a bug, a memory leak, my computer being dumb or just bad luck, so I'm making you know just in case uwu')
Anyway, this is ending up on my favorite games list because how the big potential it has!
New_Piskel.gif
Pretty solid idea. The controls are difficult to manage with the center of the circle being the focal point. It's hard to pick up items and whatnot with trying to line up the character on the X. It's not always clear how the items affect the character and food vs hunger details and whatnot. I think with some more work this could turn into a solid game as the concept is good and there's lots of potential.
I agree with the previous comments. The game looks very interesting and the atmosphere is good. I also wanted some feedback on health and food, otherwise it's a bit confusing. Still, it's a game nicely done!
good work. I was able to reach the end, although it did feel a bit random. the group movement felt unintuitive and at first I couldn't figure out that you had to unselect a character to move. once I realized this though, I found the "array your squad within the circle" mechanic intriguing! as the group became larger, reviewing all the statistics quickly became cumbersome, especially without a pause button. these are simple UI problems to solve, however, and are not that big of a deal. I never used the "skip night" button and found it to be superfluous--how does this input expand the interactivity of your playable space? I also never really found a reason not to accept a new member. ultimately, this game has a lot of interesting systems that I am excited to explore, but you will need to massage and balance the experience such that player choice within these systems has more of an impact on outcome. I really did enjoy swapping items out between characters to fit their stats, and micro managing all the squad members. I also appreciated the "figurine" art!
ondrasej
2020-04-25 14:39
A good game overall. The graphics is really nice (though static), and the minimalistic sound/music fits the theme well. I enjoyed playing through the game (and made it to the shelter in only a few tries). A few things that could be improved: the pacing of the game is a bit slow, and the later phases do not really add challenge, so making the game a bit shorter might not hurt. A pause button/menu would help (given how long the game is, and that the characters slowly die if you do nothing). And I did not find a correspondence between the numbers appearing during the combat and whatever happened to my characters. Clearing this a bit would help.
Well, I liked your game in the start but it indeed felt a little random due to the amount of information that I had to process and when someone Bliped away i was like: "Humph?". From mid up i got to fully understand the game and them i didn't really cared, just walking and killing everything, getting new guy, now he is main, and it goes. I missed picking up itens from dead partners and the enemies movement are too fast. If the group attacked together it would be awesome, but then you would have to balance the game again >-< I imagine this being a good polished game!
I really like the aesthetic, it reminds me a lot of Don't Starve. (The trees especially.) It's a bit unclear what I'm supposed to be doing however, and some feedback that would be useful seems to be missing, such as how much food/health a character has left, or what some of the (non-obvious) items do.
Regardless, this is an interesting prototype for sure. Keep going.
royur
2020-04-26 15:22
Horay I reach the shelter in 8 days. wish there is fight scene. and the people status in UI instead of having to click each one to check. good game overall..
kanda
2020-04-26 15:32
I survived 19 days O//O this game is great, I just did not understand why we stop at 19 days precisely?
texz
2020-04-26 15:46
10 days to win ! Really nice ambiant, nice gameplay, you maybe should update it ! :)
ditam
2020-04-26 18:17
Sadly, I'm getting a "Your browser does not support any of the required graphics API for this content." error when trying to load the HTML5 version of this from Chrome latest. I've never had such issues with any Unity games hosted on itch.io before (but I'm not sure if this is using Unity).
Have you encountered this issue before? What are the supported browsers for the web version?
This game has some really interesting ideas and some super nice artwork. I feel like it could play a little diffentent using a turn based system perhaps, but I see a lot of potential here, so really well done!
akitl
2020-04-27 18:22
the graphics are cool, and it's a cool survival game with items and ennemies !
Cool graphics and audio, really interesting idea, I miss a little bit more information on screen and maybe some effects.
The tutorial is a little confusing, but other than that, it's a good game! I liked the graphics, good job! :D
if u can fix the mechanical (control) the game its god idea, good job!!
zubspace
2020-04-30 12:27
This would be my type of game. The sprites are great: Characters, trees and car/shop look are amazing. As others have said, movement is a bit odd and I would have enjoyed more places to visit and quests. Other than that, this could be an awesome game.
Love the graphics, albeit static. Didn't really get the gameplay mechanics though..
Great graphics and mood! Really interesting game, it is strange that there are so few ratings :( The only thing is that there are some bugs, for example with positioning. And there is not enough opportunity to read the description of items. In general, there are small problems with control