Mermaid VS Unicorns by mrwillowb 2018-12-05T11:23:42Z
I think there is an issue with the game scene. The game show only the ui and not the game itself error2.png
Foon → Ludum Dare Explorer → Users → Hairic
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | 👥 | The Flame | jam | 741 | 3.69 | 3.27 | 3.44 | 4.00 | 4.17 | 4.30 | 3.42 | 3.82 |
| 2018 | 43 | Sacrifices must be made | Cultists vs Demons | jam | 628 | 3.31 | 3.15 | 2.79 | 3.37 | 3.97 | 2.12 | 3.01 |
I think there is an issue with the game scene. The game show only the ui and not the game itself error2.png
Nice game and insightfull guide on how to make the drawing! A nice use of procedural generation I would say. I am a sucker for the Isaac-like faces.
I like the idea of having to react to the enemy attack, so you can't just going ham on them. Also +1 for Godot (i think)
@jannick-larsen I'm really glad you like what I could do best.
As for music and sound, I have no experience in working with them (i can play the guitar at best), also I had the time to think to music and sfx at 2 hours before the ludum ended (and it was 1 AM :^) ), but you're definitly right. Some music could would definitly improve the game.
Also I had the plan to make more character and enemies and attacks, but still due to time constrains I couldn't fit more of them.
Also the map would have been a nice addition you're right, but I really didn't think about it ahah
Still this is the first game I ever finish and I'm pretty glad out it come out; if anyone finds any bug or crash let me know!
@erick-santana-rodrigues ahah thanks for the kind words. And thanks for the suggestion for the music, I tried with BeepBox but it was the first time looking at it and had little time.
This software seems pretty neat and I'll definitly check it out.
@tpamir you are definitly right. Next time I'll get melody going on ;)
@watdowtal you don't need to have made a masterpiece to give some solid costructive criticism.
Your points are valid, as for enemy I tried the holy trinity of the fast one, the bulky one and the balanced one, but I f*ck up the turn sequence and enemies attacked always for last. ops
@suchista thank you for leaving the feedback. I was afraid to make enemies too strong and had no time to balance difficulty and ended up making the complete opposite. Ops ^^'
@plagueofminds they should give 8 hitpoints but I did them quickly so they may not be working as intended. Thank you for checking out the game ;)
@owen-davies the color decision was made on the spot. I was using a cool palette and it looked more consinstent and less time-consuming. Also remember and frozen blue is a hellish color too: in Dante's Hell if I'm not wrong, just before Satan, there is a frozen lake, the Cocito, where the traitors are stuck as their punishment.
@quackingtonvi glad you like it. I spent most of the time on coding the combat right. There are still some fixes to do, but still I'm pretty happy with the end result!
@sadzanenyama I'll definitly add audio in my next works :wink:
@roka-josh I'll probably work somewhere around March to make a better version of a turn based game on cultists and demons. I just need to take care of university and plan the idea better, but I think I can come up with something cool.
@kirke the color palette is a part of ENDESGA32, 7 colors of it. Glad you like the demons design :smile:
@vivien-fargette yea your point is right ^^' I had planned to make more type of playable character and enemies to differentiate the combat more, but time got shorter. I'll probably think it better if I'll add any similar mechanics.
@kszaku ahah thanks. Programming Turn-based combat can be a pain in the butt, but I had some reference to look at and was kinda looking into it in those days
A very fun game! Simple and effective with nice sprites.
Nice for someone who just started knowing a engine. The only nitpick I need to do is the controls, who are a bit uncomfortable, since you have to change hands to use Arrows + Mouse and Arrows + Space
As they already said there is no need to have the character move so slowly, but nothing that a variable can fix. I couldn't figure out how to combine the monster tho.
Graphics and music are good, yet the controls put me off. I couldn't get past the second level for it since I could position myself right to attack the skeletons. Nice concept tho.
A pretty lovely game. Simple in concept and has lot of potential if you keep working on. Also +1 for Godot ;)
oh well I tried to be evil, but I was too kind for the gods apparentil ahah
Nice work
Unfortunally it has some bugs. At the start screen if you select no character and hit play the button gets disabled and you can't start the game.
Also some rooms appears without the enemy and getting to the exit doesn't make you go to the next one error1.gif
A solid game overall and the hit mechanic is pretty fun. My only complaint is that you have to press again the movement button after an attack that makes controls a bit weird but otherwise I'd say its a neat game.