FoonLudum Dare ExplorerLD46 → Symbiosis

Symbiosis

By banzi and rand_dev

View on ldjam.com

CategoryRankScoreCount
Overall6353.7443
Fun6473.6143
Innovation11583.3143
Theme15463.5143
Graphics4144.1843
Mood7203.6642

Comments

woiteee 2020-04-21 10:51

Wow, a very good and very polished game! I am a sucker for these tactics though. I also like how you used the theme. The graphics are great, audio likewise.

It seemed bugged in that the laser enemies didn't do any damage to me. The game was very simple, then. I tried to avoid the lasers anyway and the movement started to be nicely strategic.

And one teensy-tiny bit - I think the movement should be faster. It just takes quite long to get across one room.

crescent 2020-04-21 15:28

Nice animation and overall pixelart graphicks. too bad there is no music. Good work i have fun playing.

bredcrumb 2020-04-21 16:13

I'm not much into turn based games, but I've got to say, I like this one! The graphics look really nice, story's cool and gameplay feels good as well! At first I got really confused when I tried to attack an enemy, but I figured it out and it's pretty intuitive :D I unfortunatelly got stuck at some point and couldn't move ;( Great entry though!

banzi 2020-04-21 16:15

@crescent There is music. But the volume is for some reason down on some PCs. If you tweak it in the main menu then it plays (and its pcg generated). Anyway thanks for the review :).

firemax34 2020-04-21 16:19

the game is fun, but here when you eat the robot, it's buggy and I can't move.bug.jpg

timetravelhamster 2020-04-21 16:20

Well this gameplay its very nice i enjoyed this game. Also the graphics are nice. lacking on audio department but overall great game!

kl0z 2020-04-21 16:20

Nice! Good art and nice mechanics. Yes, I agree with @crescent, audio would have give it a nice ambience.

niterich 2020-04-21 16:20

I like your take on the theme, and the graphics and animations are really well done, but I encountered a bug when feeding on the second group of enemies that softlocked the game for me

marcelo-zoletti 2020-04-21 16:21

The pixel art is really good, I loved the cutscene and the sprites you made, the gameplay is also really fun. But, because of some bugs i couldn't play all of the game, one bug didn't move the camera to the other room, and the other made me stuck after I steped in a certain tile. But, ignoring those the game is really good. Great work!

optimans 2020-04-21 16:24

I got stuck at 12 power... unable to move or skip the turn :cry: Really great game, original setting, plot, clear controls! Congrats!

hairic 2020-04-21 16:26

Neat game there, the turn base is well done. I would have prefered the animations a bit faster and sometimes the feed action would be usable while over the enemy.

Good job.

chonky-animations 2020-04-21 16:30

The art and the animations were great. the game play was fun too though I couldn't get very far due to the html version sometimes soft locking when i tried to feed on enemies. One suggestion would be to speed up movement at least out side of combat it feels really slow so it can be annoying to travel any significant distance

thomu 2020-04-21 16:32

The art is obviously what you have spent the most time on and it is outstanding for a game made in such short time. I found the map was for too large for a turn based game, after i killed the enimies i was walking around for ages getting to the next area. i didnt know how to generate power? or restore health? if this is even possible. Overall a great entry!

savvu 2020-04-21 16:32

As a fan of strategy games and monsters I have to say that I relly likes this one a lot! The Sprite animations are awesome!​ Good luck

lukas 2020-04-21 16:33

The assets and animations are amazing. The gameplay was pretty intriguing too, and pretty challenging. I feel like there should be different way of moving when not engaged in combat. It was pretty frustrating having to jump around one square per second to move across the map. The default sound settings are a bit weird too, the music is barely audible while the effects are surprisingly loud when they appear. But overall a very nice game which must have had some love put into it. Great job!

frozen-stick 2020-04-21 16:36

This game has pretty good graphics and animations well done on those!I also liked the game play cause I love turned based games like this..Although there isnt any music which is sad but the sfx are great.

sadriparian 2020-04-21 16:43

As a pixelart guy I really like the design for the monsters and exectuion of the animations. Even tho not everything was extremely polished it really worked well. Nice job!

jasond 2020-04-21 16:43

Great! The visual aesthetic comes together very nicely. The intro sequence and in-game animations are also very cool. Although after a while, it did feel like it took a long time to move around, so could perhaps be snappier? During combat, that wasn't an issue - only really when moving through large empty spaces.

Gameplay wise, the move/attack system totally works! Feels pretty complete/polished. There seemed to be an issue sometimes where I couldn't feed - mostly when multiple enemies died on the same tile, I think?

The UI looks nice, but a couple of small suggestions - the "power" meter looked only half-full, despite me having 25/25 power. Also the prompt to choose an attack direction could perhaps be more prominent - didn't see it at all, and had to read the page to figure this out.

As for the theme, I really like the parasite angle. However, it might feel even more thematic if there was some kind of hunger which drained your power over time? Then you'd have to play efficiently to provide enough fuel to really "keep it alive".

imod 2020-04-21 16:45

Good game. I like story and graphics. It has bug with control stuck after several actions, so i dont beat it to the end. If you fix it i will try to complete the game to the end.

debuggerpls 2020-04-21 16:52

Great story and idea for the game. Game art is just amazing. Very polished, just somehow game got stuck on third enemy. Tried multiple times but to no success, would like to see more of it! Great job!

banzi 2020-04-21 17:13

@bredcrumb I am sorry to hear that. I was sure I fixed that. I am glad you enjoyed it :-)

@firemax34 I might try to fix that. The issue is (as always) that it doesn't happen in editor. I hope you had fun apart from that.

@timetravelhamster Thank you!

@kl0z The music should be there, but it apparently doesn't work properly in WebGl. I will make a not in description. Thank you for playing :)

@niterich Thanks. I will take a look, but that happens. Thanks for playing.

@marcelo-zoletti Sorry to hear that - you would have like cutscene at the end. Thank you!

banzi 2020-04-21 17:20

@optimans Thank you! I really tried to make the controls apparent from the UI. It still takes a bit to learn for a new player, but I hope it helped.

@hairic Thanks.

@chonky-animations Thank you for the suggestion, I have heard that a lot.

@thomu Power by feeding on enemies and health is also restored by doing that. Yeah, I have overscoped the levels a bit - if there would be more dialogs it wouldn't be bad, but there was no time left to write them. I hope you had fun :-).

@savvu The animations took a lot of effort, so we are glad you liked them.

@lukas You are right. I tried to make the background music less loud, which in process made it unhearable on some computers and the sound effects sound loud compared to that. I hope I will learn something from it. Thank you :)

@frozen-stick There is music, but it somehow doesn't work in WebGL unless you tweak the settings in the main/pause menu.

banzi 2020-04-21 17:29

@sadriparian Thank you!

@jasond Sorry about that feeding issue. The 25 in power is how many monsters you need to kill in order for the get to let you out. There was no time to make it more apparent as some kind of indicator or to at least add a tooltip to it (so it is at max if you kill all aprx. 45 enemies). We were thinking about that, I wanted to do it, but then we talked together and decided that we don't want too much pressure on the player. For the entry it makes more sense to be more subtle as everyone is trying to get the feel of the game and learn the controls. Thank you for the review and I hope you liked it.

@imod Apparently there was some expcetion that could have caused it. But one is never sure :D. I have tried to upload new version, so you can try if you want. Thank you anyway for the review and I will check your game.

@debuggerpls I am sorry for that. I am glad you liked the art.

jasond 2020-04-21 17:46

@banzi Absolutely! Again, this is really impressive given the time constraints, and the small issues I mentioned could be fixed with just a little more time. I absolutely enjoyed it, and played all the way through. Overall, it's a complete package!

forging-foxes 2020-04-21 18:14

I enjoyed it, I think you could push towards the Pokemon Mystery Dungeon style of movement/combat so its faster and punchier. Other than that, really solid

pkenney 2020-04-21 22:12

Very cool, I liked this and played to the end.

I was drawn in because I like to see turn-based games, but I enjoyed all of it. The intro story was surprisingly good at setting me up and pulling me into the world, and then I enjoyed the chunky tactics of making sure to avoid getting hit by the enemies.

The art is really strong. Especially the animations, and in particular the feed animation. The hybrid main character reminded of Venom, in a cool way, and the story set me up to enjoy the sprites/action that much more.

If I could change one thing about the game it would be the pace of play. The art is so nice, but it's tough to have such a long move animation, and in an empty room it was a bit tedious to cross a large space. Combat could stand to be a bit faster, too, maybe the enemies could take a simultaneous turn rather than each going individually, and you could take the basic attack down to one button by making it so that if I move into a guy it's understood as an attack.

But while the game could play a little faster, I still very much enjoyed the experience, and I felt like it really came together with the art, story, setting, and mechanics all coming together into a cohesive vision. Very nice work!

sprotex 2020-04-22 09:37

I love this entry!

The killer animation, intuitive and explained controls and story are all excellent! I think faster gameplay would help this game a little, but that has been said many times, so I won't say anything more about that.

Character reminds me of Venom and Defect (from Slay the Spire) combined together, and I like it! The colors and animations are really complimenting each other.

I've encountered a bug, there aren't any walls on side of this almost end of the game section (possibly in more sections, haven't looked into it that deeply). You can get out of bounds easily there. When I entered the room from the side, the enemies weren't noticing me, even when I attacked them. And they wouldn't die as well.

scr1.png

Great stuff, played until the end! :alien:

ahistyap 2020-04-22 09:44

Oh man that was good! I reached the end of the game and wish there's more of it. Simple mechanic yet challenging. The art style is spot on, very cool and able to define the story of the game.

I notice some kind of bugs I think, sometimes I couldn't eat the enemies I just killed. I don't know if that's intentional or not. I also hope there's a map because I missed the right section of the early intersection.

5 stars Overall! Very well done!

banzi 2020-04-24 08:38

@jasond Thank you again for giving it another try :-)

@forging-foxes Thank you very much :-) I will definitely check it out.

@pkenney I wanted for the player to see the enemies play (as it is for example in Into the Breach) and it also made it a bit simpler for me, because when doing navigation they wouldn't clash if they played sequentially (like 2 enemies moving on the same spot). With the attacking by moving its a great idea, that would make the main loop a bit faster :-). Thank you.

@sprotex Good catch! At some stage we had walls on the sides, but we removed them bacause of esthetics and I completely forgot to add some kind of collision on their place :D. So this way you can get around and miss a trigger that activates the enemies in the next room. Venom was our inspiration for the character/parasite relationship. Thank you for a nice review :-).

@ahistyap Thanks a lot. There was a lot of effort put into the art, so we are glad you like it. Thanks a lot :-).

historymaker118 2020-04-25 20:34

I rather enjoyed this, a well polished roguelike with an interesting setting and a nice graphical style. I'd love to see development continue on this as I think with some more refinement and content this could end up being a really good indie game.

mulberg 2020-04-25 23:00

@banzi I loved the aesthetics and the mood of the game =) It is impressive how much contend did you manage to add to the game in just 3 days!

Some gameplay suggestions:

Try to remove “moves left” from the game. Currently, the next “round” is triggered automatically anyway, and clicking “WASD” every time I need to move slows the game down and makes long corridor runs annoying. Also, enemies take to much time to make moves. Especially, if there are many enemies on the screen. Maybe experiment with having enemies move simultaneously every time a player moves or does an action. And allow continuous movement by holding WASD

philstrahl 2020-04-27 03:42

Very good game! Loved the strategic aspect of it and graphics and mood were super nice. It just felt that once I had my winning strategy I didn't have to change it up, maybe another enemy type would have helped? But then again, it's a game jam and getting a game done in that short amount of time is already an achievement! Here's the video of my playthrough: https://www.youtube.com/watch?v=Z2FekepgpMs

oillen 2020-05-03 14:20

The game has some small issues, which prevent it from being quite perfect.